Final PVE Feedback Post of this Beta Cycle
This is a cross-post from the beta forums.
General Feedback
- Our class tree feels really restrictive still, and soul conduit isn’t exactly a super rewarding or “feel good node” as a capstone. Similarly, drain life sucks straight up, and should never be used atm, any talents attached to that spell feel horrible (Accrued vitality). There are too many absolutely mandatory nodes. On the other hand, pathing is actually really good, and makes sense.
- Movement still absolutely blows. Having Drain Soul be so tied to Soul Harvester makes me just want to be able to cast it while moving. Destruction just feels terrible in its current movement economy. It’s not even close to comparable to any other spec in the game and it shows.
- Our defensive situation seems incredible as soul harvester, but really average elsewhere. Gorebound fortitude and friends in dark places are absurd compared to any other node in any of our trees.
- There are too many useful nodes in the class tree that are being gated behind mandatory defensive nodes such as HP increases.
Affliction
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Playing affliction now on live feels fantastic. Great job, you guys knocked it out of the park, especially with soul harvester. The rotation feels really smooth, and almost like I’m getting barely too many nightfalls.
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Hellcaller has a great split target niche, although I think it’s a bit dissapointing it most likely won’t see play on single target unless there are fights where you can abuse absolute corruption.
Destruction
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Destruction is extremely hit or miss to me. I hate how reliant it is on being still, and how reliant it is in aoe on tanks being super diligent with their movement. It’s one, if not the only spec I play where my aoe isn’t necessarily in my control, and the tank is 50% of whether my damage is great (rain of fire placement).
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Movement for destruction is its bane, even with the buff to shadowburn. It feels horrible having to move from anything, and not being able to do any meaningful damage on the move.
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Havoc still feels undercooked, and the entire rift row feels completely useless. Havoc in particular is bad when our spenders aren’t hitting extremely hard, and so far, that’s the case.
4. The two hero talents are balanced with one another, but hellcaller still feels a bit “off” I guess for destruction to me, I’m not entirely sure what’s missing, but I think it has to do with spenders being so prevalent as destruction, that chaos bolt feels better as diabolist.
5. Tuning is always flexible, but destruction is extremely below par both in between classes and within class. It’s so far below our other warlock specs that you would simply never play the spec in any meaningful content, or you feel pretty worthless. It has also lost it’s mass target aoe niche to affliction, further diluting its balance between warlock specs. At the moment, pre-buffs or tuning, destruction imo is the worst single spec in the entire game, and it will not be close in raid.
Demonology
1. Same with destruction, it feels incredibly tied to tanks to do decent aoe, while also suffering significantly from movement.
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Diabolist is fantastic and extremely thematic, and soul harvester has an incredibly strong base that’s fun to play. Hero talents are a huge win here.
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The Doom row still feels undercooked, especially “Doom Eternal” which is essentially never worth taking at the moment. The “passive” side of the last gate (immutable hatred) is also just completely worthless for any player that expects to do decent damage in high-end content. Currently, vilefiend is completely mandatory, and it adds another element to track for newer players and also impacts our movement capability.
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Grimoire Felgaurd is just terrible now, and demonic strength is now a DPS loss in a single target due to our tier set, which is counterintuitive.
EDIT: 9/28/2024
- Just added some strikethroughs for points that were taken care of or have changed since I originally posted this feedback.