I’d play that. I want them to release MoP so that MoP players go there and stop giving awful feedback that ruined BFA and SL.
No. Buying leggos from a vendor is not legendary. The legion launch wasn’t that bad. It would have been great if they improved the acquisition paths and tied them to content achives or the class hall. Then they needed to remove a couple bland ones and tightly balance the others so they could avoid cookie cutter like they wanted.
So people that are leveling alts are not running dungeons?
I make this a point, because people act like dungeons went to waste in the past because there wasn’t a system like M+, and this line of reasoning is just flat out wrong.
Why do I care so much, because the modern game has probably double the resources now and it just feels like the developers are phoning it in, relying on M+ to carry a lot of the end game.
If this system didn’t exist, would they be motivated to create more dungeons, world content, battlegrounds, or anything new for that matter?
The game just feels like it is basically a M+ simulator now.
What the actual did I just read? How did MoP feedback ruin BfA and SL?
I would go back to play MoP Classic over retail. But I know that the devs we have today would make all sorts of changes to make it more hardcore and sweaty. They probably would refuse to add in Raid Finder or allow Valor to be earned from Heroic Dungeons and daily quest.
Either you have the time and skill to do it, or you don’t.
People really need to learn/accept that they don’t need to have the highest level of EVERYTHING. This is a GAME, not a job.
I didn’t do KSM stuff in BFA, or season 1 or 2 of Shadowlands because it seemed hard/too much work etc for me.
I do get KSM now, but I never do over like a +16 at most, usually not even that. I decided I wont bother and my gear will just “cap” at 437 this season.
If guilds put these expectations on you like “MUST DO +20’s IF YOU WANT TO RAID MYTHIC” then they should find a new guild.
Nobody should feel like they NEED to push to the highest, do what your comfortable with.
What is wrong with raid logging? I never understood this defense that the game needs endless recycled content in order to keep the small % of WoW addicts happy.
This mindset that people need to play the game 24/7 is just crazy. The more the game leans into systems like this, the more burn out it causes for players.
WoW became popular because it was a casual version of EQ. The more sweaty the game gets, the more people are leaving. M+ isn’t stemming the bleeding either.
This concept is completely lost on the current development team. There is just way too much focus on pushing players into M+, rated pvp and hardmode raiding difficulties.
Most MMO players don’t play MMORPGs for raids and competitive dungeon running. I don’t get why this concept is so difficult for the people that sit on these forums all day like it is their job, defending one of the most toxic systems ever implemented into a MMO.
You guys are utterly clueless when it comes to this topic.
Like I said, I’m fine with M+ being in the game, but stop pushing players into this content. Remove it from the gear treadmill, make it optional content.
They could normalize gear in M+ like challenge modes, thus stopping the need for players to farm gear for them.