Because people think that being a “casual” makes them beyond reproach.
“I can’t do (thing that everyone else has to do), I have 18 kids and work 30 hours a day!” has been the rallying cry of bad players for as long as I’ve played.
Because people think that being a “casual” makes them beyond reproach.
“I can’t do (thing that everyone else has to do), I have 18 kids and work 30 hours a day!” has been the rallying cry of bad players for as long as I’ve played.
Because the devs are horrendously out of touch with the players base. SL is the most exclusionary expansion to date. If you aren’t BiS, good luck being accepted into any groups for M+ and now for Torghast. All I can do on my characters is run 3 x daily quests in in the new zone…
Sure to a certain level it’s harder but it’s easily doable. I got ksm on a survival hunter last season full pug. You are just dealing with 10000 other dps in everything you queue for lol
You don’t need to recraft anything… specially if you’re casual/solo
Just craft your rank 5 in the new slot if it’s needed.
BTW, torg is still super easy, you just need to mindful of some extra things to do (like killing 2 elites within 10 seconds, I suggest doing it with one of the tower wardens, they don’t do anything)
Yes it is. That’s literally all casual has ever described. Skill, and content played is entirely independent.
After the initial month, most WF guilds play maybe 3-6 hours a week… so LIMIT is casual most of their time in wow to you? A lot of people that consider themselves casual in this game play more than LIMIT/Echo/Etc.
The definition of casual actually has nothing to do with time, but lack of permanence or schedule.
IDK man… the new Choreghast is easier… I do hate that I have to re-craft some of my leggos though!
Don’t recraft, just craft rank 5/6 in the new slot
Zero reason to recraft your 4s.
I’m just going straight for 6s honestly.
9.1 is far more solo friendly than 9.0.
During those low periods? Yes, they are absolutely playing casually if they’re only playing 3-6 hours a week. That’s maybe 1-2 play sessions. That’s extremely casual.
It depends on the magnitude that they play more. But if those people play 6-7 days a week, and put in 3-4 hours a day, 20+ hours a week like a part time job, then considering yourself a casual is incorrect.
No, it’s about time. That’s it. That’s all it’s ever been.
what few realize is that not everyone has the same skill set, abilities, outlook, or capability to do in-game stuff as that person can do in the game. These unique human player sees the game as it fits within those skills sets that they have and quired over years. It also one of the hardest things to design a game around.
As some developers do take this into account and while other ones like wow do not take it into consideration. Wow used to build a game around a wide range of personal skills. Now it just focusing on the higher-end skills. It is really no longer for that type of player, as it more a matter of high skill that the current team targeting. Well, that what I got out of discord chat last night. Like OP said, I really like to know what their target audience is and why they suddenly shift to a smaller pool.
If someone needs an example many read my post and completely lost and others read it and say dang that’s right. Just a matter of perspective that many posters need to take into account. In this world no two snowflakes are alike.
ca·su·al
/ˈkaZHo͞oəl/
a person who does something irregularly.
Nowhere in any definition of casual is time mentioned. Casual games are even games that don’t hold you down, they can be easily entered and left.
You can literally get 5 stars without even using Empowerment bonus and taking more than 30 minutes…I have done it. Gear is not even a factor as long as it’s enough for you to not get killed.
Since when KSM is “casual/solo” territory?
What are you on about. The vast majority of leveling and world content can be done with half your abilities missing off your bars, and clicking. M+ scales, allowing people to play up to their maximum skill potential. There are FOUR raid difficulties for the same reason.
Trying to say WoW doesn’t cater to anyone but the highest end is a bold faced lie.
That is my point. It is easy for you. Now how about a person beside you and what you can accomplish. Can you say it easy for them? How do you know it is easy for them in first place? Comprehension!
Right. Because regularity definitely doesn’t denote time investment in anyway whatsoever.
And by this very definition, Limit would be considered casual in those down times, and the people who play low end content daily would be the hardcore players. Congrats, you defeated your own point.
it’s not just “casual” and “hardcore”
And limit still wouldn’t be casual under that, as they do a regularly scheduled raid every week.
Someone who logs in every day to do dailies, maybe some dugeons, torg, whatever? they’re just normal players.
Good question that I have often asked myself.
Were the SL devs inspired by the success of Classic, and did they mistakenly assume that forcing all players to group up and do higher level content with an increasing number of annoying mechanics would somehow make the game more popular, due to gear envy being a motivating factor?
Were the devs so behind on production of SL that they literally did not have time to develop alternative gearing methods that would not upset the hardcores; and moving forward in future patches and expansions, will they continue to push the same philosophy of only having a new raid each time in order to save time and money and justify the expense of producing good raids?
Are the devs simply being stubborn and arrogant about how they personally want the game to be, at the expense of losing subscribers; and are they only willing to cater to the wants and needs of the top 10% because that is the only mentality that they understand?
Either way, 9.1 is doubling down on the anti-casual, anti-solo design of 9.0, so we can no longer claim ignorance or innocence on the part of the devs. Regardless of their motivations, they are still willing to purge the game of a large portion of subscribers in order to please the top 10% of the playerbase (most of whom are going to stay subbed no matter what state WoW is in).
Oh look another person who never did a run to know the changes.
The changes aren’t punishing to solo or casual. I just started Torghast and haven’t had any issues with it. In fact it’s something that pretty much caters to the solo players. As it negates the entire need to do it in time.
Man, I HATE the new Torgast so much. I’m fine with it being hard, but it being not timed was one of the original selling points, adding the new timer component to the score is a huge bummer. I don’t always have the time to sit down and play through a whole run uninterrupted - before, it was ok, I could afk a few if I had to and it didn’t affect anything. At least give us a ‘pause’ button or something while in a single player instance, please…