Blizzard shouldn’t police leavers.
I get can be frustrating sometimes, I had a resto shaman rage alt F4’d after one wipe on the 2nd boss of galakrond’s fall on an 11 when the key is still very timable when you have a pretty geared WW and knows how to play his spec in your group, I do wished that resto shaman is penalized don’t get me wrong
But at the same time, there are people who intentionally grief runs, join a key that is too high level for them and not ready for it, do less dps then a tank/Augment evoker, don’t having mechanics explained to them yet still fail to do them, etc and I have no obligation to stay if those things are happening in a run.
If the key is going fine, I will stick with it.
If the key didn’t time but the group is fine, I will stick with it.
But if the run is just simply going nowhere, then I wont stick with it, I’m not obligated to spend over an hour in a dungeon run that is not going anywhere.
Here is the problem with this:
Simply saying “dont sign up if you might leave” does not work because simply put, pugging is a wild west, I will never know what I’m going to get till I do the actual dungeon with the group I applied and got accepted to.
Yes I know this and in those games like Dota, its not a foreign concept to me.
But what sets aside the difference between Dota and WoW is this:
Dota has an end point, no matter how hard your team tries to hold you hostage, the enemy team can just push to your ancient and end the game.
Where as in WoW M+, there is no end point to a dungeon where you are in a bad group, you can say completing the dungeon is the end point sure, but that will involve blood sweat and tears, which many of us don’t want to go through if leaver penalties gets implemented. Also Leaver penalties will just kill M+ pugging.