#pulltheripcord

That is what you do during the leveling process. You go through learning each one.

That’s because the Beta is all about the numbers, so we’re only getting actual information through numbers that can be easily changed. Everything else is opinion regurgitated as factual because ‘I has beta lols’.

If you think that they are magically going to tune these things in this amount of time…/slow clap. I wish I had that faith.

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Sorry for not taking your information seriously, but so far all the arguments that I seen could be applied to classes, and when I point that out all I hear are special pleading falacies. Maybe there is a really good argument that I’m not aware, but I haven’t seen it yet.

I mean earning the right to freely change what ability you are using, but not have to leave your covenant. I do not want to have to switch covenants to be able to play well, that will suck the fun out of it tbh.

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No, it’s just that I’m not that thin-skinned to be influenced by only numbers. Players obsessed with the numbers are usually progressive players or the sheep following trends.

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I would very much like the RPG elements, if they were balanced tho. I really would be frustrated if I played as a Paladin in D&D and found that Oath of Devotion were not just sub-optimal for Paladin in general, but very lackluster, and I felt that I’m contributing very little to my group than if I had sworn to the Oath of the Ancients, and compared to the Totemic Barbarian in the party. You see, it’s not just about RPG elements, it’s about how you feel when a natural decision you make has a good impact, in some manner, and you don’t feel like being forced into it.

At this point, the best move that Blizz could take would be make covenants purely cosmetic and lorewise choices and allow all the covenant features (signature and class abilities, soulbinds and conduits) not be covenant attached anymore. Let it be a totally separated choice that you make at a neutral NPC, or at your new abilities/conduits tab, and allow the visual effects of the abilities be attached with the covenant choice that the player made, to create interesting and amazing immersion. And, please, freely changeable. No time locks, no costs, no nothing. Just a rest area, like talents.

These changes would make players REALLY feel that they have control over their meaningful choices, by how they like express themselves in the world, not by power attachment.

Sure, one can argue that the over-optimization and player how min-max the fun out of the game will still exist, since you can just pick the best combination for each content. However, if Blizz stick to their current covenant system decision, the optimization will exists anyway, but with a MUCH more friction, that can frustrates many players that just want to have fun in their time, playing optimally or not. The covenant system as a whole, with so much layers of features, don’t seen to be the answer to the over-optimization problem, if Blizz is really looking to address it, and they really need to get it.

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Thank you for this. I could not have said it any better. Great post.

It’s not about what’s on the paper, but how big your eraser is…

Well said!

Cool. Even more Yesuna whining.

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Because that’s what this MMORPG really needs, more accessibility.

I suppose the months old thread full of insightful arguments with 4.7k posts with the exact same title that’s always on the first page of GD wasn’t good enough for Teramas. Now that Bellular told him what to think he must make his own thread to spread the word :slight_smile:

In a case that you’re playing with a flexible and open-minded DM and group that allows you to change back and forth your decisions attached to your character (which is not so frequent as it seems), or even a DM that balance your decisions manually, sure, no problem.

When the DM it’s a company that you can’t really talk directly about your character not being so good and have an answer in the same moment; when the DM build up many layers of much more complex systems that the game already has and he’s stressing to balance things out; when the DM, besides many players in the group showing clear evidences that your character isn’t too good and it’s not your own fault, and decides to do nothing and stick to the rules; then you have a problem that any eraser can’t solve.

Yep. Not just this MMORPG named WoW, but many others which are very succesful at this day are, like FFXIV, GW2, ESO, and others. Not having accessibility and flexibility it’s a thing what old school MMORPGs had in their time in their temporal context, and with not so many over complex systems.

Times of desperation coming to a close , thou shall accept and move on :+1:

I don’t see eye to her with her on a lot of things, but a quick search or a glance at GD would have told OP that there’s plenty other threads on #PulltheRipcord out there, and some which provide a lot more info in their opening, thereby negating the need for people to ask what it is all about.

I’m in favor of unlocking covenants myself but this thread is just spam at this point.

Except that’s not the case. The systems are very straightforward; you’ve got essentially a second talent tree that players have always wanted that’s not attached to gear or RNG. You also have Legendaries that are also not RNG. Balance has always been as issue for fifteen years, don’t know why this is a particular sticking point.

Even MMORPG’s like Final Fantasy still have some form of barriers or obstacles for players to navigate; WoW does not:

You learn skills instantly instead of leveling them up.
You’re not limited in ability slots.
You can swap classes with no penalty.
Weapon type does not affect your gameplay.

I could go on how accessible WoW is to the point its a Mobile Game; anything to steer it back to an actual RPG is a step in the right direction.

You know the accessibility is too much when people assume that any player power is automatically inherited by virtue of that person simply logging in.

I’ve never seen another MMO be as reciprocating as WoW and players still need hand holding…

The point of an RPG is to become stronger using the abilities you have and gain. THE POINT OF A GAME IS TO HAVE FUN.

You know what’s not fun? Not being able to play my class or spec to fullest potential because I’m not the right soul binds or covenant to efficiently play my claas/spec.

Not everyone just plays one spec. I personally play ret and prot. I don’t want my choices to be limited because Blizzard decides to go the Artifact power route again, and make it so that I main one spec, when I MAIN A PALADIN.

#pulltheripcord

When has player choice and convenience ever destroyed a game.

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Oh please lastingly really . 2 years is not a lastingly choice that affects game play . This is just another expansion borrowed power that will go away with patch 10.0

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