I wouldn’t mind tanking or healing Warlocks as long as they gave up something permanent and costly to get that utility.
I agree with that. I’ve agreed with that several times (this is an old thread) over the course of this thread. Power could be untied from story / aesthetics if what the devs are really after is a sense strengths and weaknesses a player chooses for their version of their class.
No because then you just choose the optimal thing for each content. Picking the dumb and obvious thing isn’t a choice because you never suffer any opportunity cost!
“Hey guys I’m going to be doing massive AoE content, what should I do? Oh hey I think I’ll just spec AoE. What’s the cost? Strong ST damage. Oh there’s no need for ST damage because I’m all AoE? Great! All upside for me!”
The meaning of a choice is what you alternatives you gave up to make it. And if the alternatives were suboptimal for the content you were running, then you haven’t traded anything of value or meaning in picking what you pick. It’s just braindead.
No removing restrictions removes consequences, and there are no choices without consequences.
Yeah and I’m saying that doesn’t happen. If it were so then people would meaningfully pick the covenant they want NOW and not follow the sims NOW, or in Diablo 3, or in any other game where this has ever been brought up in the history of gaming. What you can do is make choices cost you something, and that’s as good as design will ever get.
That is such a trivialized view of consequences that it’s an immediate /headdesk.
Yes, you go into combat, get whooped, spec to what wins, get into combat again, win, spec back to whatever you were doing before. Such consequences, much wow. I’m impressed by the costs associated with that really weighty choice made by the player.
No they’re not meaningful because there are correct choices for each set of content. That’s the opposite of meaningful because opportunity cost is ZERO in each content you make the decision.
Now if you had to make one set of talents that would would give you a power level in each content, the meaning, i.e. the cost of the choice is what you give up in power for content X, to do better at content Y. That’s an actual cost that a player has to think about paying.
If you just pick the best choice for content X, then you’ve given up nothing for content X because all other choices were inferior. And you haven’t given up anything for Y or Z because you just switch to the optimal choice for Y or Z when you do Y or Z. At no point has your choice actually had any cost you cared about paying.
It’s like saying that choosing between a million dollars and 200,000 dollars is a meaningful choice.