That’s true, but that’s true only insofar as any change to a game’s rules affects how people have to play, unavoidably. It’s a difference between ends and means. By how you’re interacting with people here, it looks like the ends for what you want is just compliance to a certain play standard, the ends and means are identical.
My ends are to try and get the game healthy again according to various metrics, and it just so happens the means by which that’s done alter a few rules. It’s an unfortunate side effect of what ought be done, not the primary objective as you seem to make it.
Yeah but this is a copout. People come back expansion after expansion but leave within a month in the expansion. Why? Blizz surveys them. Bet you gobs of cash one of the big answers is “I wanted to see the story, raids aren’t for me, I’ll sub for a week when the new patch comes out and quit again”.
We have the sub trend post Wrath. We’ve run the experiment. There was no “natural decay” of subs due to boredom, except the players LFR stabilized in Dragonsoul that unsubbed during the drought. After Cata launched it was an instant, and yet unrepaired plummet. And we know from the TIME what those causes were, and we know it because the blogs Blizz had to write, and all the ways they changed the game (emergency nerfed dungeons and firelands repeatedly) in their patch notes. It’s not rocket surgery.
So for you to throw your hands up and say “well it’s just an act of God, there’s nothing that could have been done!” is just inconsistent with the data. Blizzard gambled, lost, and the community in this game is STILL cannibalizing itself due to Blizzard trippling down on these decisions.
Yeah but that doesn’t explain the rise in trajectory through BC, a further rise through Wrath, a steady plateau even during content draught, and then the instant crash that happened in the first weeks of Cata. If your model was right, we’d expect people to start leaving en mass after they beat Arthas. But they didn’t. They left during Cata when their guilds literally died because stuff was too hard.
The current skill hasn’t really changed, which is why they’ve created two “pre normal” raid difficulties since Cata, and I give them 3 years before they make a 3rd. That’s not something you’d expect on a model of rising player competence.