#PullTheRipcord

I did not say that. I just said that there are issues with tuning that would exist anyway in some form.

There are going to be reasons to prefer one thing over another. In the past it would have mostly been class/spec, or gear/power progression, etc.

The covenants do add a new wrinkle, but that is part of the point of having a new feature.

The idea is that you stick with your covenant, and play all your specs within that covenant. The swap feature is there as a backup, that’s it.

Id like to play Night Fea and not feel like im gimped because the other druid picked Venthyr.

And not like 2-3% gimped I mean 20-50%

I like new systems, we all do, we just dont trust blizzard to balance them properly

Soulbind system is throwing a curve ball that is difficult to hit out of the park.

Not good.

:thinking:

I mean sure but that is number tweaking. 5 go 8 percent tops blizzard said is the goal, and number tweaks still need to happen.

I mean I understand, Blizzard takes way too long to make changes. I get that, but thinking the numbers was going to stay the same is pretty silly. Knee jerk reaction.

What if 1 spec works with that Covenant and the others don’t? Because that’s what’s happening with a few classes. Not to mention swapping roles is looking to be rough as well.

So far they’ve absolutely gutted any power Soulbinds had from the get go, they’re in the process of gutting any leftover good covenant abilities and now they are taking potency conduits to the axe. Just absolutely baffling this design team do they legitimately even play their own game?

We were promised a package that would change the way we play our class, a “sub class” and all we got was reputation with minor azerite traits behind it.

Haha they just gutted the rogue legendaries, looks like Legendaries are getting gutted next.

Didn’t say you did, I said your assumption that the values need tuning doesn’t portray the egregiousness of the actual tuning required.

Sure, that’s fine, but again you’re understating the huge gap in “preference” when it comes to each covenant in between each spec, let alone the different classes.

I think this is the problem, you say wrinkle, I say mountain. The difference either being understanding of the weight of the issues or a misunderstanding of priorities.

I knew that they would back track. Too difficult to balance and time is running out.

What needs to happen though is player agency and choice needs to open up.

:face_with_monocle:

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listen if it was 5-8% I wouldn’t be worried about it, but there are a lot of different gears and leavers to tune, its not so easy as turning a dial or a knob like so many like to profess.

There are multiple abilities and tuning issues that will take a year to sort out, let alone the 1 month extra they gave themselves. Not to mention some abilities that need to be outright changed.

Im not asking you to take my word for it, please go to the beta forums and read the posts, there are a lot of problems and simple numbers tuning will not be enough to lower the difference to 5-8%

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Time is running out so luckily they spent time designing another system in conduit energy instead of just making conduits freely swappable. Don’t worry now you’ve only got 2 potency slots so it means less swapping!

They are just going to nerf everything. The only somewhat powerful aspects of Covenants now are legendaries and rogues just got annihilated.

Yeppers.

Legendaries don’t matter. Covenants don’t matter. Conduits don’t matter.

At this point I just want another talent tier LMAO. :point_right: :laughing:

I shall add my name too this lengthy petition of sorts :yum:

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It’s amazing how many nerfs have gone out since the start of the #PullTheRipcord movement, now it actually seems like wasted energy because covenants are going to be so meaningless.

We’ve seen them go from Outrageously powerful covenant abilities with insane soulbinds and strong potency/legendaries to gutted abilities, soulbinds are neutered and now potency slots have been hit.

It’s amazing this is the path Blizzard took, just make everything weak so nobody cares.

I guess if they won’t pull the ripcord this is the better alternative as it’s clear they have no idea how to balance and never knew how to even begin to balance these.

Shameless stolen from THD:

Soulbinds in Alpha: Multiple throughput paths that allowed to to develop your character, on top of having multiple types of Conduit sockets mixed among them.

Soulbinds now: Glorified gem sockets for Conduits

From Max:
Blizzards design philosophy this expansion to make everything an equal level as bad so you don’t mind not swapping around is :poop:
Seems cooler to have classes/covenants be good and powerful in different scenarios and you can just swap between them based on scenario

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I’ve been to the beta forums. I’ve also been there during previous betas, and read the forums pretty consistently over the years. There’s nothing remotely unusual about what’s being discussed now (speaking of balance and tuning issues).

If nothing related to the covenants had ever existed, there would be similar concerns. Their form would be a little different, that’s it. Of course those adjustments should happen, but it’s never been this game-breaking thing that players make it out to be.

In the game itself, players are talking about what they might prefer, and why, which is the point of the feature. Cosmetics are a big motivator for people.

If they need to power down the abilities for a while, then fine. It’s the idea of committing to a covenant over the course of the expansion that should be preserved. They can always buff abilities later, or add new ones as the expansion progresses.

The balancing issue is that blizzard has to balance Class 1 with Class 1 cov A to Class 1 cov B to etc, while also keeping Classes 1 through12 balanced as well and also balaning Class 2 Cov A to Class 2 Cov B to etc. If they made covenants more open they could go back to just balancing Class 1 with Class 2 and etc, but this extra layer is a exponential increase in balancing difficulty. This shouldn’t be hard to understand.

The only realistic solutions are

  1. open up covenants and treat them as a default level of player power so class balance can be handled instead of balancing within each class before even looking at how the classes compare.
  2. Nerf secondary systems to the point where the net gain is so small it doesn’t matter anymore, making the new abilities basically dead on arrival because they literally can’t be good.

Naturally I think 1. is better because I like having new abilities that do cool things.

:partying_face: Happy 10,000 Everyone. :partying_face:

PullTheRipcorders strong together.

#PullTheRipcord

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10,000 posts! Keep pushing!

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We did it.

Lets keep this rolling.

:partying_face:

Heck, after the changes made today I think they need to #pulltheripcord even more now.

What is the point of the system at all if everything is awful because they couldn’t balance it and decided to just nerf the heck out of anything resembling something interesting?

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True, why is gutting everything preferable to just making it easy to swap … ugh this is so bad.

Did thread jump from 10,000 to 10,158 ? wth…

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