Ah i see you’ve arrived at the end game of all people against decoupling covenants with powers. Strawmanning with the whole “What’s next? People marrying animals” defense.
Take it elsewhere, it’s be debunked multiple times in here. This is about wanting to be the strongest version of our class/spec in multiple forms of content. Nobody wants to swap classes, have gear bind on account, remove abilities.
I made my argument in my original post - that what really matters is making a significant decision instead of just another talent tree choice because that’s what RPG’s are all about. Not just game play but aesthetics, flavor and consequences. That’s why we have races and classes.
I never made a slippery slope analogy - I simply pointed out that the exact same logic is parallel and could be used to argue against classes existing and that fundamentally this game isn’t balanced. Please read entire posts before responding.
A “true” RPG can only exist in single player, not an MMO. At least the pure one you are thinking of, and even then, you still have a team from a single player rpg that will perform far superior than any other combination you can pick from. It seems that not only your argument states you should be playing another game. But this “pure” RPG mentality doesn’t even exist in traditional rpgs because there is ALWAYS going to be a meta.
The hill you are choosing to die on here is that picking a covenant is meaningful, as meaningful as picking a class, the problem is the game and the “RPG sphere” have evolved over time. It seems you are unable to adapt to the times.
I never argued that this game should be a “true” or a “pure” RPG, so I don’t know where you pulled that from.
I’ve argued that this is an MMO-RPG and as a result should try and keep what RPG mechanics it still has. I’m not saying covenants are as important as classes, but other people are saying that makes a bigger difference. Of course there’s a meta and there always will be a meta but that shouldn’t mean they need to cater to it and remove meaningful decisions from the game.
Blizzard you were told in BFA beta the GCD felt bad. Then you let it feel bad for 2 years. You now revert some of the GCD and now the game feels better. You ignored negative feed back and we suffered for 2 years.
Azerite, we told you it felt bad. It got better over time after you listened to feedback.
Legion Artifacts we told you it felt bad to switch specs. It got better over the expansion but you still didn’t listen. Legion Legendarys felt bad if you didn’t get the one you wanted. By the end of the expansion you added a vendor.
Corruptions. We all told you how bad they felt. We told you they were going to be a problem. All the way through the PTR, all the way through the start of the patch and still now corruptions feel awful. Even with the vendors you added.
Blizzard you always do the common sense thing but you do it to late. GCD two years late. Corruption are still bad but you added the vendor after the raid didn’t matter. You added the legendary vendor in legion after a year and a half.
We told you, we told you, we told you. You’re still not listening. Its feel like common sense but you guys still do not listen. Listen to us this time. The game will absolutely feel better if we can switch covenant abilities like talents and if we could choose our covenants based on aesthetics and role play.
You have a long track record of not being able to balance the game. Now you think choosing 1 covenant and having to use that for same ability in Battlegrounds, Arenas, Raids and Mythic+ is going to feel good? It won’t those are 4 very different scenarios.
Theres also more than 1 spec per class. You think 1 covenant will be good for all 3 specs? No. In druids cases its 4 completely different specs. Letting us chang covenant abilities will make all specs feel better.
There zero downsides to letting us change abilities and theres everything to be gained.
If abilities weren’t attached to making those choices, then choosing a covenant wouldn’t be a big deal. But because some abilities VASTLY outperform others based on the covenant you choose, it becomes an issue and is no longer about making a choice when there is only one or two.
In a perfectly balanced world for class abilities there will never be a scenario where I as a DK can choose my thematic necrolords over Venthyr or Night Fae because mobility is such an issue for DK’s that a 20% HP shield on a 4 sec cast time is inconsequential to a class with already strong survivability.
The class abilities and covenant abilities need to go on 2 new talent rows, period. The covenants should be about campaigns, soulbinds, and cosmetic rewards.
Gameplay should stay separate from covenant choice.
I still don’t get it. Does the “ripcord” version of SL mean that people can easily switch covenants, rather than being locked into the one covenant you picked?
It could. Blizzard said they had ripcord so pull if covenants didn’t work. Its essentially a backup plan. Maybe their ripcord is to let us swap covenants easily.
What most players are hoping for is just being able to switch covenant abilities like talents.
The whole reason we want to be able to swap covenant class abilities is because they are historically terrible at any kind of balance with their borrowed power systems.
This argument is kinda dumb, you haveto see that right? Does it make anymore sense for a paladin to fleshcraft themselves an abomination shield? Or for a DK to summon a holy swolebro? Cmon, guy.
I don’t disagree with your observations, merely your final analysis. I think their “owning their potential mistake” is basically corporate management leadership BS where they are told to own their problem to get ahead of it and look smugly humble.