You have no argument. The game has never been this way ever. Even in vanilla gold wasn’t that hard to get and that was the only thing that limited whether you could change specs. There was no arbitrary time gate on being able to change player power. The only people wanting the game to change to their whims are the z team that mostly wasn’t even with the company before probably 5 years ago and those who will cheer blizz on no matter what. There is also a third group that is actually kind of disgusting and that’s the people who want locked systems purely out of spite towards people who dare to min max.
Pulltheripcord!!!
I seriously freaking hope not. The only mmo that is even semi successful with a true subclass is swtor and the main reason that there are sub classes in that game which are chosen extremely early on and not at level cap is because they didn’t want to make another 8 stories due to faction split but had ideas for 8 classes.
Not quite right because you don’t just assist your specific covenant.
Nope in fact they aren’t competitors they are allies and you will be doing emissary quests for the other covenants which exist as standard factions as well.
Except there is no betrayal.
The story literally does not fit the system they aren’t competitors they are all working together against the jailer you also level helping all of them and continue to do so at level cap.
When I see the title of this thread I was reminded on dune for some reason.
World quests shouldn’t dictate end game content.
#DontPullTheRipcord
Yea, we both know you don’t care about the legacy of WoW. If you did, you wouldn’t be asking to make the game even more lackluster.
Alliance Shamans came out when, again? Needing resistance gear? Attunements? Weapon skills? Currencies?
Oh but, Covenants have a whopping wait time…
You’re asking the developers to change the game for you so it’s even more convenient, somehow, despite riding that convenience since Mists of Pandaria.
You can’t lie your way out of that. That is fact.
PullTheRipcord guys,
There’s not much time left, it’s troubling.
Don’t let low quality trolls try to stir the conversation away to what we’re after.
What… what do any of those things have to do with separating player power from contrived plot points?
Build your straw man elsewhere.
What the heck are you talking about? Adding an inconvenience to the game and then making it convenient again is not making the game “more convenient” it returning it to the previous amount of convenience.
It’s kind of all they have going for them really.
Alliance couldn’t have shamans, which were the better of the two, and that is a clear example of separating ‘optimal’ player power.
Likewise, Attunements also put an arbitrary gate on player power in that they prevented a player from going straight into a raid without drawing out X amount of time for that player to hit specific buttons in order to open said raid.
Resistance gear was also another barrier to entry on player power because people had to swap their BiS sets for more inferior sets just to soak boss mechanics.
Diminishing player power is not a new concept.
It’s making it more convenient because the developers added the roadblock before the game’s release, so demanding that roadblock be taken out is simply asking for more convenience when there was none.
You can’t spin it any other way.
The entire premise that casuals will get hit the hardest is deceptive, because high-end players stand to make the most benefit from being able to react to balance changes on the fly so they can maintain their precious numbers to fondle.
Nobody is bringing up classes with #PullTheRipcord, why are you? We just want to be the best version of our class (which we picked when we created our class)
The mental hoops are astounding.
No, high end players will just play multiple versions of their class. And many are already planning on to it.
Also high end players don’t pug. We’ve been through this plenty of times. I queue exclusively with guildies.
Stop being so dramatic, this has no real effect on players like you that won’t switch.
It’s hardly changing the game, it’s changing one feature to be a little more flexible for players that don’t want to be locked down for an entire expansion.
Really not that big of a deal, you can simply just not switch. I don’t plan on switching either, but I’m not here crying about a small QoL change that won’t cost us a raid tier.
You asked for example of separation of player power, and I provided you a chief example.
You keep making them.
And I can’t wait to see them not complain when Ability Y gets nerfed and they have to switch to Toon B and restart the gearing process all over again, hoping that Ability X doesn’t get the same treatment.
Paladins were better because the fury prot build wasn’t a thing so the threat reduction mattered a lot. The only reason people think horde were better back then is the top eu guilds were horde and eu got hotfixes for naxx and aq40 before the US or DnT likely would have taken both. Either way they got rod of that the first expac because they saw how much of a problem it was.
This will impact mid level players far more than high end. The super high end will simply level multiple characters. The middle group are the ones who will be denied to runs and guilds based on covenants.
None of this is the equivalent, the gear your grind was “for” the instance, and when you swapped your gear you didn’t magically lose all of it and have to re grind it, you could ,in fact, swap between the gear sets at your whim gasp.
Attunements are a one time quest that all players go through to access the same content, it dosent split you up into four possible categories where your lacking 3/4 of your possible abilities.
I guess you could say choosing Horde or Alliance are like covenants but the difference is the covenants dont offer you a distinct class that drastically alters the way you play the game. They give you two abilities, one is a movement/utility skill and the other is used in addition to your rotation, not a game play altering choice that completly affects your role/abilities/play style.
It’s an “Expansion” meaning it’s adding on to a game that’s already in place. Adding arbitrary rules and calling it new because it subverts player choice isn’t spinning the narrative. You are the one making the radical claims that locking people to these choices is somehow going to make your gameplay more unique and inspiring.
And casuals will be the most affected, you holding your hands against your ears and going “Lalala I can’t hear you” isn’t going to change that.
Casuals have one/two character’s they can invest all their time in. You know who has all the time in the world to make 4 different characters level them up and make them each a separate covenant? Hardcore players.
They will make 4 different characters, keep them all geared, and laugh as the people who don’t have time to waste in arbitrary alt leveling cant get into any pugs. Because if you didn’t pick the best covenant, your trolling.
The truth is high-end players don’t care, this is a minor inconvenience to them.
He obviously meant within the context of the argument
They will have them geared the whole time, it’s not starting over for them, its a continuation.
For someone who claims to know the ins and outs of the “high-end player” you’re sure ignorant of the practices.
#bloodlust4rogues
#PullTheRipcord