NO read it before you start spouting on how perfect this system is, because it is clearly not if you bothered to read any of those well worded well thought out posts in that forum.
KNOW what we are talking about before you talk!
NO read it before you start spouting on how perfect this system is, because it is clearly not if you bothered to read any of those well worded well thought out posts in that forum.
KNOW what we are talking about before you talk!
I don’t have to
I haven’t played Shadowlands yet, so no one gets to tell me what to think
Then I will continue to dismiss everything you have to say. Because you don’t get to tell me what to think.
#Pulltheripcord
Good
#TeamPTRisOverwatchWithRaids
No idea how we got from A to B here, you’ve somehow linked entropy and natural selection being counter to balance, to homogenization. My point was that you can’t compare entropy & natural selection in real life to “entropy & nat. selection” in WoW. One is naturally occurring and self-perpetuating. The other is artificially manufactured and changes on the whim of Blizzard.
But since you’re gonna strawman, you can have both balance and non-homogenization, they’re not mutually exclusive. I could bring up some RaiderIO stats to show the class representation being very close at certain points in time, but I wont. Because for you to make that argument in good faith, you literally have to believe that there’s no point in time where classes were non-homogenized AND balanced. Which, if that’s the hill you’re willing to die on, go off I guess.
I honestly don’t know if you’re just trying to get a reaction or if you actually think that wow will somehow turn into overwatch with raids if there isn’t power tied to covenants.
Did you know that the message you just sent across the internet is not sent all in the same “container” but is broken up in small packets. Some of those packets take “chaotic” paths to get to the destination while others take a beeline. They all end up at the destination though.
Sorry it’s hard for you to understand that chaos happens in discrete systems.
I’m glad we’ve established that.
We can go back to talking about class balance and WoW whenever you feel like it
WoW is a discrete system, just like packet protocols. You seem to be having a difficult time understanding a basic parallelism.
Except WoW is controlled by Blizzard. Every element in the game is controlled by Blizzard. So again, Chaos irl =/= Chaos in WoW
The design being chaotic isn’t caused by Blizzard, that’s caused by the genre.
Have you seen the Ashes of Creation class matrix? You want to talk about chaos…
Class balance chaos is inherent in the genre, not bEcAuSe BlIzZaWd CoNtWoL EbEwYtIng
I find it quite sad that during earlier expansions, like TBC through MoP, these class abilities would’ve just been our new talent row of abilities that we get to look forward to, and it would be a nice addition to the base classes. Sucks that it’s not the case next expansion.
TBC, WotLK, and Cata had talent rows?
Exactly.
Pull that rip cord so hard that grey aliens can see it from space.
I was talking about the theory and philosophies of the developers back then versus now, not the actual systems themselves.
It was more about having a good time and experiencing the game as a community than what’s it’s become now - it’s embarrassing.
The game began to devolve from the end of WotLK into a spreadsheet reading, log generating, sim-fest. The game was never meant to be played that way.
The WoW Dev Team realizes it’s on a crash course with an abomination of itself, namely Overwatch with Raids, so they are forcing the antidote. This antidote is targeting those spreadsheet reading, logging, and simming parasites.
How can’t Blizzard control everything when you literally said that they could homogenize the classes, effectively removing the chaos from the system?
You won’t solve min/maxing, you can’t solve min/maxing xd
Those players have way more time and energy than Blizzard with this.
Sims and etc will deconstruct or reverse engeener if needed.
In FF14, the dps meters are outside of the game since the devs don’t want to support them.
And we have seen outrage and people just leaving a game if a game is too strict on what you can and cannot do while playing it like Valorant.
All you can do is make it unecessary, make the game more simple so the difference between a min/max and not min/max isn’t that great. But that’s clearly not what Blizzard is doing. So you can expect min/maxing in wow as a result of wanting a game not like Overwatch. You don’t need to min/max much in overwatch xd Which is why the Overwatch example is just funny, wow will never be like it even without covenants.
So you want Blizzard to have no class parameters at all?
No, I have no idea why you keep trying to paint me as some sort of anti-chaos pro-homogenization advocate.
My only point is the chaos that is controlled by Blizzard is not the same as chaos that occurs naturally. Heck, it’s not even the same as the chaos in internet packets you brought up. But the more chaos there is in the classes, the more likely the classes are to be unbalanced. This isn’t advocating for homogenization, but it is advocating for maybe limiting the amount of moving parts there are with these new systems. Soulbind traits, conduits, legendaries, etc, especially when they’ve shown a history of not being able to balance them.