PTR Patch Notes - WoW Classic Version 1.13.5

The next patch and content unlocks for WoW Classic are now available for testing in the WoW Classic Public Test Realm (PTR).


  • The 20-player raid zone, Ruins of Ahn’Qiraj is now open in the PTR and available for testing.
  • The 40-player raid zone, Temple of “Ahn’Qiraj will not be available for public testing. This raid will only be available after it is opened on each realm.
  • The “Sceptre” quest to open the gates is available for testing, however, when the gates are already open, it is not possible to trigger the gate-opening event on the PTR.

Content Updates

  • The Tier 0.5 dungeon questline, items, and vendor are now available.
  • This update makes Wizard Oil and Mana Oil available.
  • Nexus Crystals can now be rewarded from disenchanting epic items.
  • This update includes WoW patch 1.10 Dungeon loot table adjustments, increasing the drop chance of epic items, and many new caster DPS items.
  • Several Relics are now available.
  • Reputation rewards from Warsong Gulch, Alterac Valley, Thorium Brotherhood, and Timbermaw Hold vendors are updated.

Alterac Valley Updates
This patch includes many bugfixes for issues found in the 1.12 version of World of Warcraft. These were issues that were clearly unintended by the design of the time, and are now fixed:

  • Terrain exploits
    • You can no longer climb the waterfall and enter the Frostwolf base near the Relief Hut.
    • You can no longer climb the cliff and enter Dun Baldar near the Aid Station.
    • You can no longer bypass Icewing Bunker.
  • Reputation inconsistencies between Alliance and Horde
    • Alliance now always receive Reputation and Honor for defeating Captain Galvangar, regardless of whether Captain Balinda Stonehearth is alive.
    • Developers’ notes: This now correctly mirrors the Horde behavior, which grants them Reputation and Honor for defeating Captain Balinda Stonehearth, regardless of Galvangar’s status.
    • Alliance Druids can no longer have their actions disrupted by talking to them.
    • Developers’ notes: This now correctly mirrors the behavior of the Horde Elementalists, who were already just as steadfast in executing their intended actions.
  • Exploits for defeating the enemy general.
    • The Horde War Masters can no longer be kited far enough to allow General Drek’thar to be engaged and defeated alone.
    • The Alliance Prospector can no longer be tricked into pulling General Vandar Stormpike out of the bunker so that he can be defeated alone.
    • Developers’ notes: As always, our intention is to accurately represent the 1.12 design intent of the game, and these bugs are clear examples of behaviors that were never intended.

Addon APIs
Recently, we’ve seen an increase in the chat traffic generated by addons that synchronize data between their users. While the vast majority of addons do this responsibly, some can be problematic to the point of degrading the game service for all players. We’ve previously hotfixed the server-side of the game to incorporate chat throttles that work to alleviate some of this, but during our investigations, we found common use cases that we can improve for addon authors.

  • Threat
    The community has largely solved threat calculations, and has created robust tools for displaying this in-game. We’d like to improve the addon APIs so they can display this data in an addon without needing to transmit a great deal of chat traffic.
  • Larger combat log range
    We originally restricted the combat log range in the open world to prevent a larger radius of stealth detection than existed in original WoW, but this isn’t an issue in Dungeons and Raids. As a result, addon authors send a great deal of chat to synchronize combat events across the raid. In this patch, we’re increasing the combat log range in dungeons and raids so that damage meter addons can get accurate data without the chat traffic.

Authenticator Bag Slots
Since before WoW Classic was first launched, we’ve been very concerned with replicating the original experience while eliminating as many ways that accounts could be compromised as possible. We can’t eliminate them all, and unfortunately, many WoW Classic players have not yet taken steps to protect their account with an authenticator. That leads to difficulty for players when their account is compromised, and they need to contact Blizzard Customer Service to resolve the issue.

In this patch, we’re activating an additional 4 bag slots for any player who has an authenticator attached to their WoW Classic account. In order to help preserve the new-player experience for players who are new to Classic, this won’t be advertised in-game until you’ve reached level 20. Any player with an authenticator already attached to their WoW account will see the additional 4 slots on their backpack when they log into version 1.13.5, and any player who doesn’t will see an in-game “+” on their bag to remind them to secure their account for this reward.

We recognize this is a notable change from original WoW. Account security is very important to us, and we want the reward for securing your account to apply to WoW Classic, as it has applied to World of Warcraft for many years.

Bug Fixes

  • Fixed an interface error that occurred when generating a link to a Community in-game.
  • Fixed an issue that caused some items with running or mount speed bonuses to not correctly stack multiplicatively.
  • Many large monsters and bosses are no longer missing certain combat sounds.
  • Fixed an issue that caused certain creatures and bosses to be missing screen shake effects during abilities, such as Onyxia’s Bellowing Roar.

These patch notes are a work-in-progress, and are subject to change before the patch goes live. The PTR may be taken down at any time for maintenance, and some content may be disabled or unavailable. We will publish dates for the patch and content unlocks as soon as they are finalized.

Please report bugs using the in-game bug report function. Thank you!



FINALLY no more hoping the add-ons are correct. Actual real threat values!


Who even asked for that?


I think it is incentive to reduce the amount of accounts lost due to hacking. Which would free up logistical effort to worry about maybe taking care of the bots?


All those AV changes would have been nice like 4 months ago, but I guess better late than never.


Alliance Druids can no longer have their actions disrupted by talking to them.

and that ladies and gentlemen marks the end of Ally in AV, thank you all for coming


Why did you wait so long to implement these AV changes? Us players recommended these exact changes, minus the Icewing change, after the first week of AV release. Really would have kept many players playing by putting these fixes out with relevant timing.

edit: I lost the ability to reply or create topics after making this post. nice blizz.


Wow. Just wow.

All this time the horde could get rep from a Bal kill even when Galv was dead? If anyone needs evidence that either there’s a huge horde bias or that Blizzard is completely asleep at the switch, here it is.


I can already see, when the druids leave the alliance /afk out the bg


are you complaining about 4 new bag spots?


No 40man raid testing? Looks like we’re in for a nice bugged AQ40 come launch.


heh, bug… i get it


You already make me type a ridiculous long email to log in. If you’re putting this annoying a$$ OVERLY LARGE glowing BS in my UI that you added to retail at least give me a way to turn it off - period.

As simple as the “Do not show tips” for newly created players - and dont say you cant cause I know you can

I know what it is and I dont want it, bye.

What a joke on AV changes, now Alliance can’t even farm rep, and good to know we were getting screwed on Galv from day one but it took them 3 months to patch that, and they decided to put more changes on that so rep grinding is even worse. Like Alliance even get to Galv anymore.

Just delete AV already, it’s garbage, not even worth wasting time, I’m so happy I got my rep day 3 and was able to pre-made when we had a 70% win rate, which for some reason got changed because “it ruined the experience” and now Horde have a 95%+ win rate and it doesn’t “ruin the experience”


Imagine being this facetious in pretending to care about the “new-player experience” when literally every starting zone is filled with bots. If you care about the “new-player experience”, maybe stop people from buying gold and boosting their accounts to 60 instead of playing the game.


So what about the bots?


Blizzard did.

With the huge amount of bots I’d imagine a lot of people are visiting less than reputable websites. Blizzard is probably tired of recovering accounts that are not linked via an authenticator.


Yeah, this is about what I thought the client push was going to be used for.

So what about the bots?