Returning to the main topic question, blizzard devs set a trap for themselves. It is very common to see each first tier. Certain classes are being smashed because of low ilvl gear, people trying new things, and a general lack of dungeon knowledge. Therefore certain ‘buffs’ are implemented and when the gear comes - X class becomes much better at dealing with the incoming and dealing damage. We all know that at start of each Xpack warrior will excel vs the rest because of the block but then slowly but surely falls back.
If the tank can survive the same thing and deal the same damage, then you look at utility. I could say it would have been a fair play IF all tanks had a variety of utilities to bring into the group. That is not the case here though.
The favored tank, the protection paladin here, now suddenly deals the most damage and can survive the same amount of damage as any other tank. On top of that brings way more utility to survive the key that 85% of people won’t even do, but the perception of the community will say - this is the tank I need. If you have a tank that does:
- best damage
- can survive the same
- can interrupt more than once or can interrupt whole pack at will (1min CD!!!)
- have strong ST stun (duration)
- Can Lay of Hands a person to full HP
- Can put 30% DR on someone with 1min CD (just how!?)
- bring Freedom, Remove Poison/Disease or BoProt
- Can put Blessing of Spellwarding on to make someone immune to magic/effects\
How can you blame the community for not wanting such a tank to tank their keys? ![:smiley: :smiley:](https://d38bqls1q93fod.cloudfront.net/en/wow/images/emoji/twitter/smiley.png?v=12)
Other tanks won’t bring much to your party (maybe DH is closer to mob control than the rest but that’s it).
- DH buff? Sigils?
- Blood grip? Healer can afk on tank heals?
- Warrior getting more stable damage (outside of bleeds/magic) and BS for AP classes
- Monk with physical and ring?
And now you think the warrior community will be fine with nerfing warrior DAMAGE, survivability, and making the spec just slow and unfun? Like where is the common sense here? I would get it if they gutted some of Paladin’s utility and damage down, but there is literally nothing, and on top of that, you have 4-set story…
Leave Paladins as they are, but make OTHER tanks, yes all of them filled with some extra utility, damage up, and make everyone have some fun. A lot of us hate this meta-chasing thing to ‘go play other class while OP’. I want to play warrior and warrior only.
I not going to talk about the other specs/classes as they should make their own plea, but for warrior I would like to see:
- Vigilance back, 20% DR on user (and we don’t take their damage), taunt is refreshed if user is hit
- Grip via Ravager, deals less damage but grips everyone into the fray of blades
- Intervene to intercept spells as it was done but taken!
- Ability to get to Piercing Howl and Bitter Immunity without losing vital talents, too much ‘required’ talents there