Prot Paladins are still squish compared to Prot Warriors and Bear Tanks. The biggest thing they going for them is the 2 minute or so cd bubble resets which lets them do giant pulls before they start kiting.
Prot Paly combos well with Disc Priests because they have 2x Pain Sups, Barrier, passive atonement healing, and big absorbs. They can cover up a lot of the weaknesses of the Prot Paladin when there’s gaps in the cooldowns while the Prot Paladin covers the lack of interrupts from the Priest.
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Actually the opposite. Warriors have done best at the start of the expansion then falls off at least TWW and DF.
Getting real tired of there being turns in the first, period. Blizzard needs to seriously rethink this class system. All the pure DPS classes are getting replaced with these multi role classes. The prot pally masters dps and can do it at mid to melee range, it can also self heal and perform as a minor tank. It’s a multi role class that needs to pick role and do it. Otherwise if it wants to be all these things, then blizzard needs to make up their mind. Is it DPS, is it ranged, is it melee, is it a healer? Something I can say all of their classes seem to be, some horrific frankenstein of two or all three roles. Maybe with the exception of the mage fire spec and the rogue assas spec. Those might be the two specs that have some actual role focus, but they are both terrible at those roles, by terrible I mean literally bottom tier.
I think prot war scales very well with gear, you can check logs from previous expansion and see how much little heal prot wars needed. The only issue with prot war is it has the worst supportive abilities and historically mediocre dps. Usually the pushers meet the dps or party’s survivabily check first before tank’s survivability. In these situations, whatever tanks provide more dps or party supports are the better tanks. Prot war in BFA, and BDK jn Slands were examples of dps tanks. VDH in DF was an example utility tank. All tanks at the end of the expansions became immortal but the tanks that were most helpful in pushing keys was the best tanks.
may b it is time to consider the priest course, study the light and turn yourself into a holy warrior.
That’s a good point, defensiveness scales well, but dps doesn’t.
Sorry I’m a bit too old fashion to consider tank dps is a thing because I 1000% meant defensive scaling.
Prot paladins do not need a nerf. The other tanks instead need to be brought up to their level.
If we want people to play tanks, then those tanks must be fun. Doing no damage and being reliant on constant babysitting by a healer = not fun.
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I’d argue that it’s not necessarily a question of whether or not the tanks are fun in a vacuum but rather the responsibilities that are bestowed upon them that makes the role as a whole un-fun.
To be fair, it has been diminished, the new affixes are much less of a toll on everyone.
But it remains that tanks are de-facto responsible for % count and routes which is not an insignificant time investment each seasons.
Personally, I wouldn’t mind the philosophy shift of making Tank just sturdier DPS, on the condition that the roles would now be restricted upon entrance of an instance so that you can’t just run 5 tanks in a M+.
They could also design raid encounters in a way that would require 3 tanks, making more people able to commit fully to the role instead of having them DPS on a raid roster and Tank in M+.
Just some thoughts…
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I think this is probably a case of both being true. Making your tanks feel helpless really isn’t a good way to encourage people to play them, but those responsibilities aren’t helping either. I don’t know how one would really separate the latter from them.
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Are DPS still QQing about prot paladins?
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Prot Pal does need a nerf. It’s noticeable how much easier one makes a m+ run. It should be brought down a bit, and anything not a warrior brought up. That’s how it feels in-game to me and the numbers back it up. I’m not saying to trash Prot Pal or anything, just that one tank shouldn’t be clearly dominant.
Out of curiosity before i went on vacation, everyone was saying how hilariously awful Prot Paladin was.
What happened in the last 20 days to suddenly make them kings?
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It got a lot of changes everywhere from the class tree, to the Prot tree, to Lightsmith as well I believe, that added up to a substantial buff. They’re able to chain defensives better and their damage went up, but someone who mains Prot can give a more informed answer.
A lot of hyperbolic doomsaying and theory crafting from people who shouldn’t be. The .0.5 patch baked in mitigation and CDR to free up points to be used in other talents. They also moved nodes around making some talent paths more viable.
Our damage is the main reason why we are suddenly meta because in high keys you need x total damage within y time. In terms of our overall ability to mitigate damage, we are probably still in the bottom half even though there were improvements. A big change was being able to use Divine Shield with forbearance up and being on a sub-2.5 min cd.
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Thank you! I feel pretty good about where we’re sitting right now.
No thank you!
See, thats the issue, tanks aren’t supposed to be the DMG dealers, nor should healers. Tanks shouldn’t be able to replace a healer, nor a DPS should replace a healer. There is a +15 NW timed in TWW done with no healers because of the prot pally buffs this season
Still waiting for the day, a high key gets timed without a tank or DPS…
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Which buffs enabled them to accomplish this? List the talent or ability changes directly. If you can’t then you are just parroting things without knowing what you are talking about.
One team well above the .1% being able to accomplish something didn’t mean much.
It will never happen. To make that happen the spec mechanics will need to be completely redesigned and instead of stagger they will to come up without something new.