Greetings,
As we eagerly anticipate the introduction of the new currency, Sidereal Essence, set to be dropped by the last boss in Heroic Dungeons, I have been ruminating on the myriad ways this could be utilized to augment our gameplay experience. Particularly, I wanted to discuss an exciting possibility - using Sidereal Essence to acquire Fragments of Val’anyr.
For those unacquainted, Val’anyr, Hammer of Ancient Kings, is a legendary weapon created by collecting 30 Fragments of Val’anyr, primarily found in Ulduar. It is an item that many covet but few possess, due to the WoW Tokens required to collect the necessary fragments from GDKP. Hence, why not consider the opportunity to trade Sidereal Essence for Fragments of Val’anyr?
I propose an exchange rate of 10 Sidereal Essence for 1 Fragment. This would mean that a player would require 300 Sidereal Essence to obtain the coveted Val’anyr.
Let’s delve into the reasons this could be beneficial:
Accessibility: This system would make the legendary Val’anyr more accessible to a broader range of players, without trivializing the effort needed to obtain it. Additionally, with fewer groups going into Ulduar after today, it will be even more challenging to obtain the fragments.
Player Incentive: The prospect of earning fragments towards Val’anyr would incentivize more players to engage in heroic dungeon content consistently, improving dungeon activity and player participation.
Catch-Up Mechanic: This proposed system aligns perfectly with the Sidereal Essence’s purpose as a catch-up mechanic, allowing players to obtain gear from a previous raid tier.
Respecting Player Time and Effort: A 10:1 ratio of Sidereal Essence to Fragment of Val’anyr means players will still need to invest significant time and effort into obtaining the legendary weapon, preserving its prestige and the sense of achievement when it’s finally earned.
Engagement Longevity: Since Sidereal Essence drops only from the final boss in Heroic Dungeons, this encourages full dungeon completion and not just part runs, leading to a healthier gameplay loop.
I do believe that with this, you should still need to complete Ulduar in order to be able to create the legendary.
This proposition, in my perspective, reinforces the spirit of WoW - exploration, accomplishment, and teamwork. While still maintaining the grandeur and value of Val’anyr, it allows the legendary weapon to be within reach of more players, making the world of Azeroth a tad bit more magical and inviting.
What are your thoughts, fellow adventurers?
Remember, we are the heroes of our own story.