The Innumerable Pros of Adding a Random Dungeon Finder to WoTLK

Hello fellow Azerothians,

I hope this post finds you well as you adventure across our shared digital homeland. As we embark on a new raid later today, I am writing this detailed piece to discuss a feature that I believe would have a significantly positive impact on the game, namely the Random Dungeon Finder.

For those who might not be familiar, a Random Dungeon Finder (RDF) is a tool that assists players in forming groups for dungeons by matching players of similar levels who are looking to complete the same content. Without further ado, let’s dive into the sea of pros this feature would bring:

PROS:

Accessibility: A Random Dungeon Finder ensures that dungeons, one of the core PvE features of WoW, become more accessible for everyone. It lessens the intimidation factor, particularly for newer players, by providing an easy and intuitive method to participate in dungeon content.

Convenience: The RDF eliminates the need to manually search for party members in chat, significantly reducing downtime and making the process of grouping far more streamlined. This means more time adventuring and less time waiting.

Cross-Realm Functionality: The RDF could operate cross-realm, vastly increasing the pool of potential group members. This is particularly beneficial for those in low-population or off-peak realms, who can otherwise struggle to find groups. Additionally, the RDF tool could prioritize your realm first, only adding players from others realms if needed.

Rewards and Incentives: RDFs typically come with additional incentives for using them, such as bonus experience, loot, or currency. This gives players extra reasons to engage with the system and with dungeon content. Additionally, the system as it stands now provides incentives one time per day. If you do not login on that day, you lose the bonus bag at the end of the heroic. With RDF, you could allow the incentives to be claimed 7 times per week, all in the same day if you wish. This gives more flexibility to your play schedule.

Foster Teamwork and Cooperation: With an RDF, players can engage in group content with others who they might not ordinarily play with, fostering an atmosphere of teamwork and cooperation. It could even lead to forming long-term bonds and friendships. Let’s be honest, the current system does not encourage geared players to play with less geared players. This will level the playing field.

Player Versatility: With the RDF, players are encouraged to take on a variety of roles (Tank, Healer, Damage) to fill groups faster. This versatility enriches player experience and aids personal skill development. Our current tool provides this as well, but not to the same extent.

Guided Gameplay: The RDF serves as a guiding tool, leading players through the natural progression of dungeon content as they level up, thus enriching the leveling experience. For instance, my wife never participates in dungeons unless I setup the group for her… since it is not an easy process. Again, cater to new players.

Reduced Toxicity: An implemented vote-kick system could deal with toxic players or those who don’t contribute to the group, thus promoting a healthier gaming environment.

Flexible Gameplay: With the RDF, players can engage in other activities while waiting for their group to form. This creates a more flexible gameplay, allowing players to maximize their efficiency and time. Instead of running to the stone each time, you can quest… and accept the dungeon when ready. After the dungeon, you can go right back to what you were doing.

Promoting Lesser-Run Content: The bonus incentives can encourage running lesser-populated dungeons, ensuring all content stays relevant and is enjoyed by players. On top of this, Blizzard could release time walking events that folks would actually participate in.

Adding a Random Dungeon Finder system would make WoW a more engaging, efficient, and enjoyable game for adventurers of all skill levels. While we must keep in mind the importance of maintaining the integrity of the game’s social aspect and the risk of potential queue times for certain roles, I believe the pros heavily outweigh the potential cons.

Let’s open this up for discussion. What are your thoughts?

Happy adventuring,
Redz

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My thought is this is the exact same thing that’s been discussed countless times on this board. Thanks for the new thread!

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Queuing for a Random Dungeons as a premade group? Sure no problem.

Listing a Group for a Random Dungeon? Sure no problem.

Automated Matchmaking? No thank you.

Crossrealm? No thank you. I’d rather see realm mergers with underpopulated realms to maintain a minimum healthy population.

Any form of automated matchmaking is a no go for me. It creates more problems that it solves, and leads directly to the decline of the community.

1 - Automated matchmaking leads to tuning so that automated matchmade groups can complete the dungeon. We’ve seen this on retail.

2 - Cross realm leads to even more anonymity than the internet already provides. Which leads to people being jerkoffs just because there is no repercussion for doing so. Even if that repercussion is only social.

That doesn’t mean blizz cannot or should not continue to improve the bulletin board style LFG tool. I’m not even opposed to being able to teleport directly into the dungeons. But a automated matchmaking and cross realm are not the answers that are best for the community.

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Is there a point to those posts now that we pretty much know it’s going to be added in phase 4?

Do we? I missed something somewhere. I don’t really care either way but what’d I miss!?!

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In the latest dev interviews (WOW Community Chat) they said they are looking at the RDF internally right now, and which from experience pretty much means they will implement it for ICC in some form.

Blizzard never throws bombs like that for no reason. Plus since RDF is a ICC patch feature, it’s how they are most likely going to present it.

Fair enough.

so i see its like the same 5 people that keep making the rdf thread. that tells me that out of 5 million people playing the game 5 of them are unhappy and want rdf.

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It must be patch day with all these rdf topics lol

yep. and the same 5 people are upset again cause its live now with no rdf

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I’m not doing any dungeons until it comes along. Nor am I leveling an alt because of lack of RDF and with JJ being gone.

I’ll just stay logged out and wait. If I wanted blizzard’s crappy treadmill, I’d play retail.

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well loggin out means you will guarantee no dungeon group. lol

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It’s only 5 people now because the rest of them quit because there’s no RDF

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lol what “community”? we havent had a “true community” since they opened up transfers.

sure is a lot better than being gatekept from running the dungeon because “you can’t CC humanoids so you can’t come to the dungeon that drops your pre-bis” or whatever you want from there in the first place.

mega servers already have this issue, there are so many people on Mankrik let alone a bigger one like Bene that i can run into the worst jerk imaginable during a dungeon and then never see him again. and even if i blast him in trade chat it’s somehow my fault for getting upset at this jerk.

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Another duplicate thread to report as spam, as duplicate threads are against the forum COC

Lol, if people didn’t make noise, nothing would get done. Sad, but true.

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That would require forum moderation, and as we can tell by previous things that have flooded this forum that moderation does not happen.
Examples:

Horde BG wait time
Warrior buff threads
Ret buff thread
Wild growth fix
The WoW Token introduction
“nerf Ulduar in P3”
GS threads

I can go look but I wonder if you posted in every one of those spam threads as you do in RDF threads?

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Kiss the world leveling goodbye.

If they add this there shouldn’t be any bonuses for using it. I honestly think that was a mistake because it made leveling by spamming dungeons over and over far better than being in the world.

It encourages some people to play a role they don’t want to play because the queues are just faster. I end up healing or tanking a lot of the even when I really don’t want to because it drastically faster.

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full list of CONS:

basement dwelling losers can’t gatekeep

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If they wanted to do that, they could do it now with or without RDF. Them adding RDF doesn’t mean they will add this. WotLK RDF also didn’t have role incentives, and leaving a group doesnt make your entire party leave with you.

That’s cope. People are more likely to replace you because your spot will be filled quickly by the matchmaking, instead of you having to leave, find someone else, summon them, and them being okay with a dungeon partially completed.

Maybe, but we have access to dual spec right now and some people still don’t want to have their second spec as tank or healer. Not to mention all of the pure DPS classes this won’t affect.

again, this is cope. People just want to be in and out. They don’t care someone is being abusive or toxic, if they even have party chat on at all. Whatever makes the dungeon end quicker is the path they will take. If someone posts dps meters after every pull and says this DPS is doing too little damage and making fun of them, the toxic player will just vote to kick and people will agree.

I’m sure we’ve all used RDF and it put you in Oculus, and before your game loaded, two or three people already left. If people don’t want to do the content, they won’t.

I don’t care if they add RDF, not like it will change how I approach the game. I don’t think we need RDF, but to each their own.

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