This is factually inaccurate. Hating a product and still using it is not hypocrisy. Many people hate a product but still use it because it’s the only one available to them, or because it’s still the best version of that item.
Blizzard can absolutely tune this to be more like 2004 classic in actual game play. They don’t have to use 100% exact digits of the original client, and they aren’t for for the most part because they are using the new engine. Programmers reading this will understand 100% what this mess of worms is and the solutions seem common sense.
blah blah #nochanges… literally everything has changed except mob properties and models. The code is not 1.12 code, only teeny pieces of it are. That’s actually fine, not a sky is falling situation, just as long as it plays like “vanilla” who bloody cares. Why the heck would they want it to play differently though???
It’s almost like this is a deliberate attempt to show modern wow as being better because of these basically false hurdles they are creating by adding in 1.12 fixes verbatim to a non-verbatim client. They could do a quick look at statistics then and now and base their engine decisions on that, otherwise yeah private servers will play more like vanilla did back in the day, and we should all jump ship.
If they wan’t to say it’s “warts and all” then it’s BS. They are creating problems that didn’t exist in vanilla, and don’t exist in the half arsed private server recreations. Not rocket science. Layering is a whole other thing that will hopefully be largely irrelevant if they prevent abuse and then remove as planned.
This bull about making it authentic on a modern client by making it play completely different and gimping half the classes because it is “technically vanilla”… classic will be the only version of vanilla with these problems. PServers can manage this, why can’t blizzard?
You can check on old videos from the time.
The average internet connection was vastly lower, and there were limited data centres that people were able to connect to.
Leeway functioned mostly as it was supposed to because it combated that latency problem which is no longer existent.
It made people look like they were on their opponent (when realistically they weren’t) and allowed them to hit them.
The problem we have now is that everyone has decent connections to their local server.
So instead of most people appearing to be in melee range and hitting, with the odd ball player who had good internet who would be hitting from a mile away, we now have every player hitting from a mile away.
And that’s visible to everyone.
So from no perspective currently (unless you somehow get dial-up again) will players be dealing damage when in melee range. Instead we will all be striking with the wind that comes off the end of our blades.
It’s still not hypocrisy, though. Hypocrisy is more about taking a moral stand on a topic, but not living your life according to that same stance.
So hating something, but still using it doesn’t really fit into that - unless you’re campaigning against it and telling others not to play it… Which he’s not doing. He’s venting his frustrating on it; but certainly not taking a moral stance on others enjoying it.
all they have to do is:
make batching occur more often, but not too often
make leeway be smaller because not everybody is going to have 500 ms
make right-click report not automatically take actions against people
and preferably more, but they don’t have to do more concerning solely what was mentioned in the first two lines of the OP
just that would get them alot more players, given that layering now has a cooldown of some sort, which is hopefully 5 minutes
I’m just having a fun time talking to you. I gave up talking to you as you are so stubborn in your ways lol. So now i’m just talking to talk. Gotta get your post to AT LEAST 100 replies.
I’m only stubborn since I’m in the same line of work as Blizz and take much better care of the communities I’ve had the privilege of lending my code to.
Maybe that’s just the contractor in me but I’ve taken every community on every game I’ve touched seriously when it came to ports, original titles and even recreations like this and especially recreations simply due to expectations.
I’ve helped indie studios and studios that sell millions, I don’t have a bar for who I help out - but I can say that the larger they are, the more they think their junk don’t stink.
Boggles my mind that Blizz got such a reception to Classic that they aren’t making sure to dot every I and cross every T.
They were handed an entire sub base on a silver platter even after all the garbage they’ve done to the game and it seems they are just squandering it with the same attitude they had years ago.
They’ll screw it up. They already are. The community isn’t the only group watching this whole thing unfold. Some of the mid-tier (AA) devs are writing a handbook of how not to muck things up based on all this. Folks are learning so no matter what goes down at least the industry will have a better grasp of what to do and what not to do. There’s that silver lining, at least.
I know a bunch of devs across the spectrum that are a bit flat on all of this and that makes me flat since we were all supposed to play again.
It’ll feel bad not being able to go back after wanting it for so long. I expected better from a “triple a” development studio. That’s on me.
I agree. The whole industry lost its way which is one of the reasons I went independent. That whole thing isn’t for me. I like the smaller devs, though. There’s a lot more care given to the process.
Not saying there isn’t care given by the team working on classic but the process for that comes from the top and that process is very much flawed, IMO.
It really should have been led by someone who understands Vanilla.