Problem with M+

Timers are reasonable (it’s what makes m+ a challenge) but depletion shouldn’t exist.

I don’t think people would care as much about failing to time a key if it didn’t lower your keystone level wasting an hour of your time getting it back up and also give lower level loot at end of dungeon to boot.

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Yup, I’m a huge gatekeeper and get mad when you don’t play the game the way I want you to.

got news for you. “Elitist” dont care if you bought your 15s. As long as you dont try to queue to a random group and expect to be carried because you have 2.5k IO

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i pugged about 95% of my runs to KSM this season, and while i did find a few jerks (only 1 worth blocking), most people that were unhappy either silently hearthed at the end or “dc’d”. generally, i was surprised at how chill a lot of people are… and i found that lots of people took the “we’ll gettem next time!” approach or just post a transactional “Ty” at the end of the dungeon

weird to say, but i would actually consider pugging KSM again… silver lining: i saw a looot of strats i have never seen before. kind of eye opening/good for data collection :smiley:

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In game interactions and the forums are usually polar opposites.

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Sometimes I wish they removed the M+ timer and downgrading of keystones just so I could see how dumbfounded people are when they realize it’s the exact same level of toxicity as before.

It’s not the M+ timer and downgrading of keystones that is the cause of toxicity, it’s the IRL timer and expectation of competency. Get 1 shot by the same boss mechanic multiple times in a row and people are going to get upset whether there is an M+ timer/downgrading keystones or not. You see the toxicity in raid groups? Where is that coming from? The same source, the IRL timer and expectation of competency. People have a shorter attention span now and people will want to go fast whether there is an official timer or not.

People don’t want to spend over an hour in a dungeon racking up repair bills and consumables. 99% of the time it’s someone that is underperforming that causes someone to be toxic. This wouldn’t change if you removed the timer. I’ve seen plenty of people called out (what many view as toxicity) at the end of a successful dungeon. How do you explain that? The group finished in time and the key upgraded, but underperformers still bring out the toxicity in many people.

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You’re in luck! This feature is ready optional.

Simply select the Mythic setting and enter the dungeon you wish to run.

No keys, no timers!

If you have no timer, might as well mail the loot.
Not Blizz’s fault there are impatient perfectionists.

Whenever I do a key, I state “Don’t care about timer”.

This. Right. Here.

Just wish we could keep our keys.

During CMs we didn’t even have to pay for repairs. The good old days.

probably an unpopular opinion but I think the only reason people actually hate M+ timers is because it puts a focus on DPS skill and they get mad when they have to pull their weight and can’t just be carried by the other players in the group.

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I’ve pugged ksm every patch this expansion. Have never faced this ‘toxicity’. There’s always a reason & it’s just a question of who pulls the trigger. I don’t do it and am always willing to carry on. Few days back joined a 10 mist to farm my trinket & the druid just stood during the maze. Didn’t go offline. We killed the next boss. Cleared most of the trash which followed. Just before the last boss I said please kick him before pulling last boss. He was back in seconds & apologised for internet issues. No such issues followed. You meet all kinds. I will always regret not quitting that key.

If you are good enough for the key, you will be the one judging others instead of being judged by them. What you do with that knowledge is up to you. If you are pulling your weight but others are not, you won’t ever mind the key being abandoned.

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Nah. This type of mindset isn’t necessary. Period.

yes you have an unpopular opinion, the timer IS the challenge. Remove that and gear is basically free for all and worthless. Go do normal mythics if you don’t want a timer.

Those people would also be the “AFK LFR auto attack” players who put minimal effort into the game who also buy AOTC/heroic mount/KSM, and in that case no they do not deserve anything.

They should implement broken keystones.

When the key is bricked it becomes a broken keystone, players can use this key to do an untimed version of the key.

Upon completion,

Keystone becomes another key of the same level but restored.

You get half the amount of loot (1 piece), completion towards your vault and other currencies.

For io, they could maybe half the io gain and display broken keystone icon on io page.

Npc in town will also be able to lower broken keystones

but you can do a 15 for completion for the vault can’t you?

lol so basically you want to punish people for failing the timer…

What would be the incentive for others to join a group for said ‘broken keystone’?

Sounds awful. Less loot and half the score, on a key you already know was bricked once possibly doomed to fail again? Eek.

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it’s almost like they forgot posting for completion exists lol

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they had that before back in legion. Really bad idea tbh. It’ll kill the pugging scene

Then don’t play with pugs.