Probably time to roll back the class changes, Rets and ferals way too high on expected DPS

It’s honestly kind of crazy how many specs got buffed in WOTLK especially in the upcoming p4 (see ptr notes) and how warriors are the most nerfed class in classic wotlk (10% phys). ICC being “our time” is long gone lol.
I regret my time in wotlk as a warrior, all for nothing.

I can’t even find pugs as a 99 parser :slight_smile: welcome to woyer life

Yeah, but holy paladins aren’t the best at every damage pattern.

Holy priest, druid, and shaman are better at the more consistent widespread damage patterns.

Hpal and disc win on the big single target, or big timed raid bursts, which has been the vast majority of damage patterns so far.

That’s not why people are hating on you, if they even are.

So progressive patches for fury warriors but not for every other spec in the game?

That is what you’re asking for right?

Feral got so many hot fixes your argument is invalid

They got 1, everything else has been reverted.

Ferals got a 20% buff, all the way to the #1 overall dps (already in Ulduar and ToC they are neck and neck with first place as well). They have fury dps profile and scaling. Theyre going to be #1 overall in ICC, with ret being the #2 melee.

They then had it brought down to a 15% buff and they started threatening developers.

Bro, if warriors got a 20% buff (would put them where ferals are now) and then it was reduced to 15%, a lot of warriors would be celebrating, not threatening developers lol.

A 3% buff would bring you to where ferals are now.

A 20% buff would make all other DPS specs obsolete.

you know this is entirely untrue

youre looking at 3-4 target cleave fights and seeing warriors middle-top and not considering that other classes are beating warrior with their single target damage.

Look at Twin Valks. Feral single target DPSs that fight and beats fury warrior’s 2 target cleave (LMAO). Most of TOC is 3-5 target cleave which is ferals weakest spot and it still beats warrior when its warrio’rs best spot. Feral smashes warrior on Beasts. Looking at the last 2 weeks on ignis to see the closest thing to a patchwerk style fight in current phase warrior needs 15% dmg to catch up to feral overall and if you look at the best geared warrior 99th percentile situation its still over 10%. If we go back to phase 2, even at 99th percentile feral is 15% ahead of fury. Looking at 90 parses on beasts (most single target fight we have) feral is 10% ahead of warrior.

Using your logic, this makes warriors obsolete to ferals, since if warriors went up 20% the gap would be the same between classes, just with warrior being in feral’s position.

Nope, just looking at the warrior sims of 16500 top end DPS. Add 3% to it and you get just under 17000 DPS, which is right where feral is projected.

Where warriors are right now is kind of irrelevant given that new gear is available in less than two weeks and the classes don’t see the same scaling across the tier.

There’s a reason a 5% nerf to feral was enough to bring them under fury and ret. There isn’t going to be a giant gap.

warriors and ferals have the same scaling curve. Ferals are 15% ahead of warriors now. That wont change. Youre using cooked numbers. The 16500 warrior sim specifically is using overpower spec (that no one uses) and troll to milk the most out of it and probably a few other settings in there as well. Saw someone specifically trying to cook warriors with things like the armor pen crystal and other BS.

Go into the sim yourself and make a set with over 6.5 dodge reduction, 8% hit, and 1400 arpen in all ICC heroic BiS gear. Then do the same thing for feral. Its still a 10-15% gap.

Also, sims always need to be compared to real life logs. Not all sims equate out perfectly to single target. I play an elemental shaman and its very easy to outperform sims whereas on warrior the sim always feels very high compared to on live servers. The most useful thing about sims is to see stat weights and scaling, and that has been mostly true for item value. How it plays out in a real fight is usually less of a 1:1 ratio, especially when compared between classes.

Its part of why the ret situation is so much drama. We all know that ret is tying or beating warrior on 99th, 90th, and 85% percentile logs, despite warrior sims outperforming. WHen we know the sim now puts Ret almost 500 dps ahead, we know on live its gonna be bad.

It didnt. It also didnt bring back bearweaving despite misinfo saying it would.

If this was true how did ferals suddenly become 15% better than warriors?

(never mind how that number is pulled out of where the sun doesn’t shine)

You know that 5% nerf never went through right? How can a non-existing thing bring back bear weaving?

Cool…

Pulled up the phase 3 warrior preset. 11711 DPS.

Fury has a parse higher than that on WCL at 11200 for Algalon, the closest patchwerk fight.

Rets predicts 11453, our top parse on Algalon is under warriors.

Looks like only warrior exceeded the sim here. Ret fell a few hundred DPS short of ours a 11135.

No healer is…

This is literally irrelevant when encounter design makes double hpal bis the entire expansion lmao

I think there are maybe two fights in ICC, which makes two in the whole expansion, where you’d like to have two of another healer besides hpal. And that’s only because you can easily bring six healers to Sindragosa and Valithria.

Also, we were comparing the overall power of a class. Paladin is S tier tank AND heals with ret being similar to shadow in strength. Priest can’t do all three roles, they’re not even close to paladin by default :man_facepalming:

Again, it’s not by accident that paladins are the most played class by a significant margin.

You know what they meant.

Yeah, I don’t argue that prot is too strong. Holy is slightly too strong as well, but it’s not game breakingly so the way prot is (largely because of there being room for the other healers and they have relevant strengths).

The only thing that prot pal can’t do perfectly is kite while holding threat as well as blood DK can. Otherwise it’s just your best defensive choice, and there’s no real reason to have the others.

I’m not sure why blizzard didn’t tone prot pal down a bit to give the other tanks some room to breathe.

You do generally expect that a class with three roles would be more highly represented than ones with 2 or 1 though even if none of them were overpowered and all were just viable. Prot paladin does keep some tanks just out of the running, which isn’t ok.

Because they got a buff that added about 15% to their damage ?

because you can subtract 5% from where they are now and also go back to when the glyph was first added and realize they got substantially more than 5% dps from the glyph so theyd never go back to bearweaving, as it would be a DPS loss

橙斧人 Orange axe people. 输给带爪子的小猫 Lost to kittens with paws. 斧头人悲伤 The axe man is sad. 他们试图切割爪子 They try to cut claws. 愚蠢的人 Foolish men, 爪子很结实 Claws are strong.

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You’ve used the 20% number and now it’s 15%?

The numbers coming from where the sun doesn’t shine should probably be written on a post it note and slapped onto your monitor so you can at least keep your stories straight.

Sure, but it never happened. So does this mean that suddenly sims are good enough for you?

Cause so far Blizzard hasn’t been able to make this nerf stick without also affecting bear offtanks.

If that’s the reasoning that convinced Blizzard to revert, it’s incredibly dumb. Only affects bears if they were using the glyph, which was never intended for bears to use. If a glyph you only use to dps in tank spec is not good for tanking, simply don’t use it. Bear also got a free threat buff to “compensate” for the naturalist nerf that never happened.

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:person_shrugging:

They could’ve just slapped “in cat form” on the physical damage reduction and be over it, so it may be more complicated than that. It’s the only reason I can think of.

5% may be a little over the top though, 3% seems about right.

Not that I’m concerned whatsoever, cat stacking is never going to be a thing.

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