Prioritizing convenient “efficient” gameplay over Social/Fun

On average is still scuffed though. Look at say, my mother fights. 3 greys. Even some of those epics are due to just RNG, so they got artificially lowered because the game deemed it was my time to die.

Idk who you’re dealing with that deals in medians, but the people I deal with only deal in BPA.

You died on mother because of you, blaming RNG is silly.

Use shadow prot potion, use engi boots, use sprint use a health stone.

You dying isn’t the games fault.

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Its a godsend for levelers, though. Why I want it.

I have levelers. Like last night I tinkered with the grob mob night elf hunter. KNowing even on megaserver atiesh…I can’t get a blackfathom to save my life I went to plan b. Leave night elf land since this will end very very badly.

SO I got her to level 12, got my owl pet since a bis contender till 60 and ravager. pick up.

then I did my Teldrassil to SW deathmarch.

With the punchline even stockades was slow when I got there. SOme dude charging 5g a run. no…jsut no. Even if I had the gold I’d have said no still.

At least, the theory anyway, is in grob I can try to find me some wpvp. PVP got me to stay in retail months after I cared not 1 crap about its story or pve. As my remaining sub time runs out and currently unsubbed/no renewals…maybe the fun of fairly balanced wpvp on grob will change outlook here.

Or…on my way out I can say well I tried a legit pvp only. I don’t deem 99% to 1% as legit pvp servers really. Just my take there.

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I misunderstood what you were saying then king.

It is ok. It’s different strokes for different folks. I personally want to be rewarded eventually for my work in raids, not just feel perpetual pain saying “next week” every time. Some people like the rarity of it. Is what it is.

No, I use Haste.

I did.

I did.

Use Cloak.

I did.

The crazy thing is, there is only so much I can do until I just die.

RNG exists in the game. You can still die to RNG. This is why Median is scuffed. You can just get RNG’d, and the crazy thing about averages means that just one bad zucc, and your median is perma dropped. Its not actually representative of the average.

Saw the edit. I do.

It’s almost like eating the random 1 of 4 ability mechanics she does, as well as being fatally attracted for the second time so boots are down, is pretty much a guaranteed death.

I agree with you. The ‘woe is me’ I play on a dead backwater server was played out 13 years ago.

Yeah if your healers aren’t on the spot and you get a second RNG event its usually GG,… I remember rogues in original tbc just cloaking it to ignore the damage but our rogues said this doesn’t work at all in “classic” so much for authentic replication…

So that has happened to you every fight?

When you sacrifice surviving for damage and then you die…lol

To be fair if the healers suck or are slow or something happens and RNG wacky things can happen; DPS can easily die there.

It doesn’t. I cloak it every time. I take the full damage every time. I just threw cloak in there because he may edit it in, and im prematurely jumping on it, and despite knowing I take full damage with cloak, I still do it out of habit as it’s all I can do other than hold down my W key.

Only time I “Sacrifice surviving”, which, still doesn’t get me nearly as high as I need for shadow res.

Id rather do great damage and run the risk of RNG, then perma green parse because I run shadow res.

This game isn’t built with parses in mind, despite the players focusing on parses. It’s more than a grain of salt to read TBC logs, it’s a whole tub.

Context and nuance matters. Gearing and comp is more critical than knowing your rotation for parses (lol tbc rotation).

My Supremus median is blue still. Why? Because I’ve died to fixate because he can target totems, and once he one shots the not moving totem, he has a few frames where he doesn’t instant cast the next fixate and his threat table is back to being active. I’ve died to this. I’ve also been murdered by my own mages before, because they get caught out with the volanoes, ice block, which drops his target and his threat table becomes active again for a brief moment, and thus, I then get 1 tapped in the phase where I’m not supposed to be one tapped.

Unless you want me to be quite literally useless for half the fight and move out and not dps during p2, I run the risk of being randomly one tapped every time.

It’s crazy how the game based on rng has rng.

Surviving on that part isn’t really up to the healers it’s up to the player.

Maybe he shouldn’t be using haste potions on the fight?

I rarely die in raid and my team has like the worst healers in the game

playing hunter at range

lolk

I can’t be chosen for fatal attraction??

Here’s 1 of your death logs on mother.

https://classic.warcraftlogs.com/reports/bd3nx4QDzgwqrmtf#fight=71&type=deaths&death=5

Y’all are literally running with each other lmfao.

RNG will happen but bad play is why you died.

And while the DPS’s required to do the mechanic; where the rubber meets the road its the healers responsibility to save them, this is a healers fight and a mechanics check; nothing more.

Good healers can and do support DPS who do not use SR gear if they are decent.

Oh the most recent one where I had boots on CD, yes.

Yes, the no shadow res, boots on cd died.

Watch in replay, the paladin followed me, and the mage panic blinked in the tanks.

I also did use my healthpot.

Crazy how when you look at just the log itself, you see we didn’t break it, but when you watch the replay, you see the exact movement of the players in question.

Edit: In replay, you even see me pop the not usable cloak (sagde) and sprint still.

It’s almost like I do know how to play the game, and can just get zucc’d still.

So RNG happened and then you guys played bad and died?

RNG can always happen, that doesn’t mean when it does you just die rofl.

yes, but their both referring to the same tool we wont have. keep up bud.

The mage panic blinking is bad. The Paladin being lost is bad. Me being caught in the middle of it, with boots on CD is bad RNG. The replay shows it, but you want to attribute bad play to me without seeing the replay which does the positioning and movement of all players involved.

It’s meaningless anyways. If you focus on median (lol) then you do you. My goal every raid is to improve my dps every time. Unfortunate that I play class with heavy RNG on talented procs so my dps can be ±200 my average on any fight with no change in comp or play, but it is what it is.

I’m proud of my 95.2 BPA. Plan to up it with a 90+ parse on Najentus tonight and hopefully hit leggo for RoS as well.

I won’t hold your sub 95 median against you.

Good because I wasn’t holding your 84 against you.

Everyone goes by median, idk where you been.

Best can be cheesed to no end.

Can I get 4 lusts every boss this week so I can get easy 99 parses on best but then have a 66 median…lol.

Median is how you perform and what you should be going by, best only ever goes up.

My point isn’t to bash you it’s to simply say you can’t just say RNG happened everytime you die, I’m sure if you go back you could of done things to improve, on that fight the haste potion didn’t help you but a shadow prot potion would have.

This is the issue with most players they can’t be held liable for their bad play they instead blame it on everyone else. It’s ok to mess up.

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LFD was not the first. LFR was the first and the last. Though… Mythic+ made it so you needed fewer people to gear up to… mythic raiding level (not sure what mythic+ gear is like just know it matches raid gear on some level).

No, it doesn’t kill the social nature of the game. Though it does give convenience since you don’t have to sort through LFG chat needing a level of reading speed and comprehension that a human simply doesn’t have so you download an add-on to sort that out for you(Unless you are on a smaller realm then you get one message and minute and that group doesn’t need you). It isn’t any more efficient than doing a dungeon normally really if you remove the dungeon completion bonus that was added to incentives players not to drop a dungeon mid clear.

That is the same without LFD now. No hero journey, No socialization, 2+ Hour group form time, and Ninjas because you happened to get in the group that had 3 friends that wanted to get their friend that nice DPS trinket from Black Morass so they never have to run it again, but don’t worry you can just run it away after waiting another 2+ hours, and just hope you don’t run into another friend stacked group.

Not going to happen. The people that wanted World PvP still want it. However, the rest of us that were on the fence about World PvP said no after World PvP was used to just grief people instead of actually being World PvP as it was intended to be.

Mark my words if LFD doesn’t happen the Social Experience we have had with Classic and TBC Classic will not change. However, if we don’t get LFD what will happen is that after the “Honey Moon Period” of “Yes, socialization!” No one will actually socialize, everyone will continue to use LFG Bulletin Board, continue to not talk during dungeons, continue to expect you to know everything, continue to expect you to be BiS unless you are a friend, and finally after a max of two months stop running dungeons all together… oh and never running anything that isn’t a wrath dungeon.

Feels like you are, since the initial comment was

Which was in a direct reference to my BPA.

Yes, everyone. Said the guy who said it online with no evidence.

Didn’t logs change it to where lust stacking invalidates the logs?

Ontop of that, parses are already scuffed for TBC. Shaman > optimized comp > gear > skill is how parses are determined. The skill requirement for this game is bottom floor, which is why when you say

It comes off as pretentious and disingenuous, especially coming from a hunter.

That’s the nuance. My BPA when checked to todays % is back to epic. It does actually go down if you just look to the right. The problem with median still exists, in that it’s the median of the collective. My supremus, as I’ve said before, is a great example of this. I have multiple fights where fixate got scuffed, and I died. Outside of literally standing outside and doing nothing, it’s a risk all melee run the entire time. 2/5 of the non epic+ parses are hateful, which I own. I jump the gun. 3/5 are melee during fixate, which shouldn’t have happened. Those are artificially lowering my median average.

I wasn’t implying it was rng every time, but this game does rely heavily on rng for it’s mechanics, and can be unfairly punishing due to being selected to die. This is why median is scuffed.

On that fight I could also just not get double fatal attractioned.

It is ok to mess up, but again, if you watch the replay, you see the paladin following me on movement, and the mage panic blinking into the tanks, and turning instantly to run into my direction. It’s quite literally right there in the log, all you have to do is watch the replay.

If you really want to see an accurate median, imo, check all the parses for the fight you’re looking at, and manually visualize the average. A couple unfortunate greys can destroy the median and lower the average by too great of a drop, which wouldn’t be an accurate representation of someone’s true average for the fight my friend.