Prioritizing convenient “efficient” gameplay over Social/Fun

RDF is not why retail is bad, power systems that force you to do dailies or fall behind are why its bad

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Yeah I think the communities have pretty much shifted into third party programs such as discord. Not everyone plays all the time and just having a guild chat outside of the game that also includes people that aren’t in your guild, but play on the server regardless of their faction might be one of the reasons why soicalizing in WoW has changed so much over the years.

I agree that the current way we have to find groups is in your words, insufferable. The fact that we need an addon to find who’s looking for what and if we don’t we run the risk of eye strain does show that something needs to be done.

I’ve seen people propose LFD without the teleport and I’ve seen people shoot that down saying that it still groups you with randoms. To put it bluntly, the servers have so much player bloat that even if someone runs a dungeon, the chances of you finding the same person is slim. Now this doesn’t apply that much on my server but on the servers with 20k+ players you can bet that this is the case.

There needs to be a compromise, I’m not saying LFD but LFG needs to go.

100% true, I recall my servers first HoR, the materials were stolen and he Gquit, but I’m pretty sure the only people that actually cared were the people in the guild.

Even with 10k players. I recognize the highest level of players, mostly rogues as I compare my dps to them on logs, not via interaction with them in game, and I recognize a very specific leveling(?) guild which has some of the worst players I’ve ever played with. Talking double Latros on a fury warrior type is their standard member.

Other than that, it’s just faceless randoms in a crowd.

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well not exactly… the difficulty level while somewhat meaningless needs to be still existent enough that its possible to wipe.

Too hard (easy for you and I) and people cry and quit; too easy and they do the content a couple times and quit.

MMO’s need a small degree of challenge otherwise PvE only players gear up to max for the content and usually dont stick around to do it again when the feeling of accomplishment is not there.

Take for example Molten Core (boring easy) BWL had a little more to offer (still very easy) but there was enough that most guilds could clear it but at the same time stuck around to farm it. Player retention was good.

Lets compare this what I consider to be the PvE goldyloxx zone to SSC(not a hard raid), but for many guilds they were hard stuck on quite a few encounters there.

now back to the list I made before talking about the compared difficulty of wrath; I mentioned them that way so that people could understand why wrath’s Sprint fom boss to boss ignoring all the mechics AE pve meta is bad for player retention. I mentioned those things for people to have a frame of reference to look at in their recent memory and maybe they would understand.

I was mentioning changes I would make to gear and how a few systems work because eliminating the gear bloat and “replace it” meta is a good thing to potentially retain more players and win back players who take breaks.

My community is my guild.

Even at work I’m on discord looking over new messages and posting stuff.

I’m also a pivotal member of The forum community

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Yeah, it became super clear the classic community was hyper efficiently and meta focused as soon as classic launched.

Spell cleave only aoe dungeon leveling.

Extreme stack classing of warrior/mages.

World buff stacking so deep that discord servers coordinated them for 2 years straight.

Warcraftlog parse worshipping.

The modern playerbase couldn’t be further apart from the original in their mindset.

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Exactly, the general community isn’t in-game anymore.

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I feel that, but I don’t believe it’s tied to difficulty alone. This is still an RPG we’re playing. World building is still key. Story is still key.

Looking at TBC, why are we there? Why are we fighting Fel Orcs? Why are we fighting Naga? Why are we fighting Etherals, and those Sethekk birds? Why are we fighting Kael’Thas? Twice. Why are we fighting Illidan. Why did we have to go back in time?

I know the answer to most of these questions, but the TBC story is vague, and a lot got retconned because it was just shoohorned in.

You don’t need to be a loremaster to be interested in the story, this is shown with Retail with the Sylvanas Arc. The few answers the players got only raised many more questions, and left players confused and uninterested in the content. We aren’t fighting because we know why, we’re fighting because it’s current tier and it drops loot, which has shown to not retain players. It’s uninteresting.

Of course this is still subjective. One could be as easily uninterested in the LK storyline, but due to his role in Warcraft 3, and the roots of the LK go back to classic itself with the plaguelands and Naxx, he maintained interest. Despite the easy content, players wanted to see the story end. Players were invested.

Which is why I love retails solution. Story mode difficulty, entry mode difficulty, gamer difficulty, and sweat difficulty. It allows players to choose how much they want to be pushed.

Too bad the story is convoluted, and the systems revolving around the maintenance of your character are more grindy than fun.

I think MC and BWL is a little scuffed. Players like me, with no interest in Classic did these raids still, because we didn’t play Vanilla. We wanted to see what the hype was. From there, it became a farm for Thunderfury and DFT. It was still raided due to bis items, not interest.

Both raids braindead easy though. Like, actually braindead. I legit played other games while raiding MC because MC required me to not even look at my monitor to play.

Nah, I’m not feeling you anymore.

Hydross is a cheese boss that requires resist gear as it’s key to completion. Loot below is as the name says. Leo just needs a fire res warlock tank. FLK is a council fight and automatically unfun for TBC class design imo. Moro was cringe and even wiped raids that had it on farm due to the pure RNG nature of the fight with the graves. LV’s difficulty came from annoying adds and mind control, a mind control you can’t break or counter.

Mechanically, they’re easy, the true test was not getting RNG’d for your common raid, something out of player control. It’s one of the handful of reasons why we had such a hard drop in players at that time.

I disagree. Your normal raider doesn’t care for difficulty. They care about being engaged and getting purples. World of Fashioncraft is a name for this game for a reason.

Honestly I want the gear bloat. I’m tired of seeing my item not drop week after week after week. I didn’t enjoy farming DST for 6 months. I didn’t enjoy not seeing a Spiteblade in p1 for 14 weeks. I’m sure one of my guild’s Ele’s is not enjoying no Lightning Cap after however long its been since week 1. I really enjoy not having my expansion bis ring not drop after 8 Illidan kills.

I love LK’s gear bloat, because I feel like I fall into the majority of the players. We want our shiny pretty pixels.

Whoa whoa whoa, my ego is based solely on my ability to rotate between two finishers while spamming the same ability the entire fight, while hating myself because I don’t have my BIS MH and no arms warrior so I sadly will forever only be sitting at oranges parses instead of pink parses.

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The kind of gamer that is attracted to this type of gameplay are speedrunners. I feel like classic raiders don’t mind running the same instance on several different characters. The raiding meta in classic specifically has morphed from progression minded players to efficiency driven players.

I don’t feel this is necessarily bad but it may push away raiders who want to experience old raids with some degree of purity.

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Not to call you out or anything but your average is a 84.3.

95+ would be orange, you still got a ways to go.

https:// classic. warcraftlogs . com/character/id/58646616

95.2

Edit: can’t post links cause ive been zucc’d before.

Edit edit: You mean median? Yeah don’t care. I’ve been zucc’d on fights due to rng, lack of healing, or just outright having Supremus target a totem, 1 shot it, then 1 shot me in Fixate phase because the fight is scuffed.

I also have bad loot rng. Most of these fights, I had sub optimal gear versus rogues with optimal gear and double glaives. It’s why median is so scuffed to base it off of. You’ll never take my 95.2 BPA away from me.

Yes you’re BEST performance parse is. 95.2 but people don’t go by best as it never changes it will only ever go up.

People look at how you perform on average which is an 84.

I’m not saying anything about it was just correcting the information you said.

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whats social about sitting in flg and begging for groups for an hour they steam roll the dungeons anyway and hardly talk at all.

the social experience is a big fat lie its about control.

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I’m crying that my guild across 2 raids have only seens 2 Tempest of Chaos drop, both of which went to the pally tank.

:sob:

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My raid team has only seen 1 T6 bow.

No glaives.

5 Illidian shields

6 skull of guldans.

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For some people being efficient is a part of it being fun. For a lot of people in my guild, parsing the the only reason why they’re still playing before the next phase.

There’s a reason why I quit raiding lol.

oof retail is proof that this is not reality

LFD as a concept is not bad , the issue is that loud players who enjoy single player and don’t invest in online friendships and joining guilds, use this as a main tool instead as support.

Go back, I was actually criticizing SSC as something that most people didn’t like, and looking at BWL while too easy for you and I about where the average player feels engaged in play and based on the Data it seems as if that is the phase where we had the best player engagement (bwl)

Eh, this is where I disagree, but thats ok.