Priest T11 Healer Set Bonuses are Useless

The title speaks for itself - please make the bonuses relevant. At present the priest healing T11 is not worth redeeming and the player might as well redeem the shadow set and just heal without set bonuses, because they have little to no value.

The 5% crit on heal is useless (a heal that is almost never used for either holy or disc, definitely not disc) I would recommend changing this to 5% on Flash heal and/or Penance (FH is used in some spots, and synergizes with surge of light for both disc and holy). An alternative option would be to increase PoM healing by 5% which would be viable for both specs. Anything but the current 2-set bonus, this was deemed useless in the original iteration of Cata as well.

The Spirit increase for 4-set on Chakra/Penance is not completly awful, that could stay, but still very underwhelming. Perhaps make this the 2-set bonus and add another flavorful set bonus to replace the useless 5% heal spell crit.

4 Likes

Crits do double healing or damage whichever you do… which means if you crit 5 of your spells… it’s basically doing 10 of said spells… ergo less mana you have to waste.

Oh, you think its 5% crit when healing? That’d be way better, but it isnt. its 5% extra crit chance with the specific spell called Heal, which is absurd.

2 Likes

the 4 set bonus for holy priest couldn’t be more perfect, its disc that really missed the mark

Doesn’t matter. 5% this 5% that

If you have 15% crit and get 5% it turns from a 1 in 7 cast to a 1 in 5

Which in turn still mana saver cuz you may have to cast less
And if you know anything about this expansion it’s about efficiently using the right spell to avoid overhealing which will be a waste of mana

Which is why so many healing classes has 3 different casted healing spells

Now I’m not saying it’s a huge upgrade or you’ll notice it a lot… or it’s good, it could be better … but it’s better than nothing

I don’t think you are understanding what he’s saying, because priest is in the unique situation that it has two healing specs, the spell with the 5% is a spell he doesn’t even use as disc

1 Like

except you would never, ever, willingly cast Heal, bonus or not.

I actually tried to see if it would be useful at all, it is like a 2.3 second heal for 10k. Not worth at all. It barely heals DPS with 130k HP let alone a tank.

its our training wheel spell before we get actual heals, you use it for RFC maybe and then never again.

1 Like

Prosurfer, You are completely missing the point - Disc priest (and holy for that matter) do not use this spell at all. It is a completely useless set bonus - it does not give bonus to all healing as you first implied, it gives a 5% crit bonus to a spell that is not on the bar of any competent priest healer. Hence the topic, and the suggested changes. I certainly did not suggest giving a game breaking set bonus to priests - simply that it not be completely useless.

That being said, upvotes on the post would be appreciated, in an effort to have the simple idea be addressed by the Balance team.

I also tried utilizing it briefly, but the cast time vs thoroughput is just not worth the button being on the bar, especially as Disc where you should be filling with smite/holyfire for atonement healing either way, and THOSE put out much more than the heal button does with a similar mana cost. A resonable alternative would be a bump to atonement healing and circle of healing, or just a general for both, such as PoM or PoH.

1 Like

its not on the bar of any priest, period, healer or DPS; good, mediocre or even terrible. Maybe the only ones would be those weird sickos who use the default UI and never take icons down just move them around.

Priest get the shaft kinda sucks

Ive been reading people swearing heal comes back, but reviewing the heal vs mana cost it still feels like the rank 7 heal we left behind.

The idea is that heal is the “downranked” Greater heal. Functionally it doesn’t work that way. Balance team - please address.

Dont worry, shadow 4p is useless aswell.
30% more damage on an passive that does 1% or less of xour overall.

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First tier of the expansion where they did a big healing redesign, that also is in the last patch of balance, should lead to no suprises that the mark was missed.

They probably wanted players to be shelling out Heal, but it just didn’t work that way. The 4p is kinda meh too. Ive done about 1/2 the heroic bosses thus far and its the same old story of, sure, if I stipidly spam the wrong spell or other players play very poorly I might run into a slight mana crisis. But it rarely happens. So the gain spirit after using spell X isnt exactly a ground breaker either.

1 Like

I think it’s really adorable when people who don’t play a class beyond banking alt comment on which spells are and are not used.

Do you also offer advice on economics, international law, and home-surgeries in your spare time before going to work @ McDonalds?

ya as disk u use smite healing for the slow times.

It does hold some advantage in giving you the ability to reforge a lot of haste out and off into other things. Of course its still not great but you would be surprised how much it can bump you.