Note: This thread is about Dungeon Boosting, where a level cap class mows down mass amounts of mobs quickly while low levels AFK to soak up the experience and loot. This is not a thread about the Level 58 Boost.
In the spirit of the game, and plea to preserve the health of Classic Burning Crusade and/or Classic Vanilla, this thread requests in favor of disabling the Dungeon Boosting mechanic.
How?
A simple suggestion is to obliterate any and all experience gained in a dungeon when one or more playersâ level is far beyond that of the dungeon level.
A high level or level cap playerâs presence should reduce experience gained to not be worth boosting.
This removes dungeon boosting while not laying a single finger on a classesâ farming capabilities, allowing them to continue to AoE grind or farm to their leisure.
What did we discover during Classic WoW?
A new meta became born, Frost Mages with absurd AoE leveling, AoE grinding, and AoE killing capabilities used this un-AoE-capped toolkit, resulting in Dungeon Boosting.
Players pay the mage gold, and the mage kills the dungeon.
But what did that result in?
- Players not playing the game.
- Oversaturation of greens and BoEs on the AH.
- Players buying gold to level boost quickly.
- Gold farmers playing mages to get easy BoE epics to sell and gold while farming it.
Frost Mages have surged in player usage and is a gold farmer favorite in Classic WoW. I have spoken to one where the workplace has people share the frost mage accounts to cycle boosting for gold selling.
Not only have gold farmers picked up on this, they are also using bots now to boost people in ZG.
https://i.imgur.com/tkE0kBA.mp4
Snippet of an automated bot fly hacking to boost in ZG.
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âFAQâ:
- There is an AoE cap in TBC, mages wonât be boosting anymore.
Rank 1 Blizzard can be used with Flame Strike. It will take more concentration but this is still doable.
- Prot Paladins will now be boosting kings.
We can nip this in the bud by the party exp change while not touching their kit at all.
- This doesnât change Mages or Paladins from AoEing dungeons.
No, it doesnât. Some people enjoy soloing dungeons and AoE grinding for some fun gold. Most boosting services in game have Free For All loot, which allows the 4 other people (or sometimes even the mage, too!) to loot corpses. A person single farming is limited by their own bag space and will have to clear it often. This would also reduce oversaturation of BoEs and will increase their rarity/value on the Auction House.
- Disabling Dungeon Boosting will increase Blizzardâs profits.
Weâve seen they very much enjoy their income. Dungeon Boosting is fast and takes the character to endgame quickly. The person is likely to suffer burnout or âsee it allâ in a much shorter time. Less time playing = Less subscription money.
- Disabling Dungeon Boosting will hurt Gold Farmers.
Many gold farmers have turned to using Frost Mages in Classic. They are able to soak gold boosting people while reserving BoE Epics for a high gold sell. They will still AoE farm dungeons, but they will no longer have that constant gold flow from people buying boosts, AND again, they are limited by their own bag space.
- Disabling Dungeon Boosting will hurt Gold Sellers.
Outside of GDKP/etc, if dungeon boosts are no longer worth their time, gold buyers have one less reason to buy gold.
Overall this would benefit the health of the game.
Are you for or against Dungeon Boosting? Why or why not?