This is rich coming from you…
They will sell less heroic upgrade versions for their dragonflight pre orders and sales of the version that include a level boost if they reduce its value by making leveling trivial right before the expansion.
It’s just economics unfortunately.
I do.
I picked the game back after a break. I’ve seen all of the previous expansions I really need to. I want to play priest, so I need time to get used to my current spells and keybinds and build some muscle memory.
I don’t need to raise professions or do anything other than be ready not to be too big an anchor on my groups when I hit 50.
I didn’t pay enough attention to the date because it never occurred to me it would end so soon — which is on me — but I’d prefer if it had remained an option.
50% didn’t make it that fast. You held out because you’re lazy period. How would you know how fast it is without actually using the service? This is like preaching how good wines taste without ever actually tasting them.
You would think so. But they don’t think that way. They answer to a higher god.
Selling XP from a level 60 boost… for $60 could be a revenue vector but it’s not coming from anyone that desires the XP buff. These are completely different payers. $60 boost is a super-premium service. They aren’t going to sell this to everyone leveling to 60. Now, that being said, I wonder if that’s what they’re thinking because wow… that would be silly.
I leveled this character without the buff, and started recently leveling a character with the buff. It’s not that much faster, it’s just fast enough that if you’re sick or burnt out on doing old content it’s not as much of a slog. But if you’re still looking for the same leveling experience it’s pretty much the same.
Also a lot of the end of expansion storylines happen at the max level for that expansion, BFA comes to mind. So leveling isn’t even a factor in that. And nothing is stopping you from just continuing the expansion story at max level, plenty of people do that for the Loremaster achievements.
Boo indeed. If they won’t listen to the council, they surely won’t listen to us normal players… =( And here I was hoping that the extended maintenance maybe meant they had changed their minds.
Well, changed in that they went from completely ignoring the huge outpouring of player support for not removing the XP buff to acknowledging everyone and gaining a HUGE win by extending it at the last moment! Oh well.
I was hoping to actually get all of my remaining alts leveled up to 60 to participate in Season 4 like they wanted, but at least I did get the rest of my horde allied races up to 50 for the heritage armor. Now I have a grand total of 8 characters sitting at 50-56. I can still level them up, of course, but man that buff lasting through to Dragonflight sure would have been nice.
My own personal desire aside, I can’t tell you the last time I saw my guild SO active! Lots of people leveling alts, doing timewalking, gearing up new alts in M+ runs together, it was so nice to see. I just wish it had lasted longer. It’s like Blizzard doesn’t realize that people really do want to play the game on multiple characters, since it’s such a different experience playing as a Druid vs a Warrior vs a Mage or whatever.
Or maybe, and this is the jaded cynic in me talking, they wanted to get people excited to level and try new classes but made it short so we’d all get that dopamine hit only to have the buff disappear…and maybe just pay for some fresh new levels 60s from the shop.
Just. Sigh at all of it. I’m still excited for Dragonflight, but if this type of response/behavior from them is indicative of their new philosophy going forward, let’s just say I’m a little more hesitant about DF being all sunshine and rainbows and player happiness and alt friendliness and all that. =(
Just goes to show that they really aren’t concerned with players outside a small focus group. But at least Kaivax made a response.
Eh… I think their response is consistent with their actions literally everywhere. The dev team is so laser focused on raiding and how the rest of the game impacts raiding that the rest of the game suffers. I like raiding, but not at the expense of the rest of the game. This was an easy win for them and they’ve thrown it away because they are already backsliding on the “this is just a fun season” thing and turning it competitive when it didn’t and shouldn’t have been.
Honestly what we need is major change of who is on the dev team leadership. It’s very clear that they’ve lost a diversity of play styles there. So given that they are trying to fight an arms race they don’t need to have and shouldn’t be fighting. It’s ok to let some players just be stupid OP. So what if they unsub for a few months?
Not only are they ruining the rest of the game, they are ruining raiding too.
You would think they would have learned this lesson by now from all those “WoW killers” that came out and only focused on hardcore players and failed horribly by doing so.
The XP buff was awesome. I got some new 60’s to the collection from it. Honestly, it should just last the rest of this expansion. There’s no reason not to. There’s, what, 4 months left? Like who cares lol
yea this buff and time walking together made it so i didn’t need to touch shadow lands again what a blessing
Lol so they basically said thank you for the feedback but we gonna ignore you… again… The real question is when will they learn the lesson. Its not like its an unreasonable ask for a season of entirely recycled content like what???
I’ll tell you what. Hitting 50 and just doing the daily Torghast up to 60 was amazing. Not having to actually set food in Shadowlands outside of that was such a blessing LOL
How many days does it take doing that? Weeks? Months? I hate Choreghast, but at this point, I’ll try something new.
I’m curious too. I don’t care much for Torghast but I’d rather do that than the Shadowland adventurescape again.
I obviously am not a mind reader, so I can’t say what they are thinking absolutely. But my suspicion is that none of this is conscious it’s all driven by fear. They have metrics about player retention, sub length, etc. that they have to meet. So anything that threatens that threatens the team. So the arms race isn’t so much a “we want to screw raiders” or “we want to make the game painful for casuals” so much as “we have to find a way to keep the top end subbed for six months without burning out the middle 50%”. Note however that nothing in that statement implies fun, just duration and user count. E.g. MAUs. So anything that threatens MAUs will be considered ‘bad’ and acted against. I guarantee you the devs rationalized the slime cat change by going “it will form community”. But had they actually talked to a sociologist they might have found out their assumption was wrong (or ghostcrawler… who already tried that).
So what we’re seeing isn’t deliberate malice per se, but rather incompetence by management (above Ion) that has created a culture of fear and bad metrics. They shouldn’t be making the metrics the be all end all. They should also be ensuring that the dev leadership team is diverse, both culturally and player style wise.
took me 4 to 5 hrs a time walking dungeon gives almost 2X more XP then a shadow lands one +50% it was easy money and fast also if you have a friend lower then level 50 you can party sync with them and do other content but the leveling was slow
Have barely been playing so I totally missed this. Couldn’t levelled a couple alts for covenant mogs…
Oh well. Now I don’t have to bother.