gg multibotters wow is saved!
if they ban software that does hardware job then you have to ban it all to be fair
If the multiboxer gold farming market is removed, it will just be replaced by some other kind of system. I bet those old gold farming centers will return again with cheap labor working overtime to earn gold for other players.
SO I can give you my situation. My electricity is paid with my rent. No change in costs.
The PCs can be cheap laptops if you are worried about heat or desktops. Remember you donât need any kinda of video card (you really donât even need the motors unless you want them). You can just use switch inputs to start up. I can get use PCs capable of running WoW at level 1 settings at 720 for about $80 at a local shop - I could even get exactly the same systems off lease if I wanted to just to keep things easy.
And as others have said, there are VMs and other sw issues that are not kepcloning that work.
EQ did it before WoW was ever built circa 1999. When MMORPGs first started.
People did it because in EQ you NEEDED a group to level, no solo to cap like easy mode WoW
Like they are going to ban people for having 5 computers running wow at the same time , or using a switch to link them. Doubt that many people have more than 1, or 2 pcâs in a home anyways. You can blame the folks who were farming mats 24/7, griefing people in pvp using programs like hotkey, and whatever other ones are out there for this change. Donât feel sorry for them at all tbh. But do feel kind of bad for the folks who were just doing regular stuff like leveling characters, or things like world quests/ dailies using multiboxing software.
I seriously doubt you are going to see that much of a change in markets. It will be possible for farming multiboxers to do their thing. They will just have to use macros to auto-follow, fly around to nodes and then alt-tab thru the clients to gather and reset their auto-follow. Any seriously âboxerâ will still be able to run a handful of âboxesâ just fine for this purpose.
Iâve been messing around with my 5 boxers making wow clients in windowed mode so I could carry on with my world boss and rare mount farming. I macroed mount something + follow the party leader on everyone so all I have to do is click on each window and press a button, ie 1 click one action.
I donât have the time at the moment, but making a macro to setview and interact with mouseover wont be that difficult to do either if I wanted to pick up farming again. And I have one monitor. Imagine someone with 2 or 3 larger displays than I have. They could still effectively run their 10 druid gatherers come Shadowlands by simply windowing wow applications and clicking 10 times on things instead of once. Iâd guess I could do farming at 80-90% efficiency opposed to using Innerspace. Probably more towards the latter.
That being said, some one with 8 boxes set up to hyper-spawn can still do it pretty efficiently moving their mouse around to the windowed applications pressing one button for one action on each, eg sunfire /cleartarget (dead), for 5 min, then going around to press a macro to use their looterang to collect all the loots without moving their toon. Still all one button one action.
I made my extra accounts to farm in game personal transmog, toys, mounts and other collectables. Iâm happy to say that this change will not affect me personally from doing what I set out to do.
You people that are like âHurray we get to farm herbs and ore and cloth and greens and loots and the market will be all sunshine again!â are delusional. Multi-boxers will still go out en masse and multi tap nodes and setup hyper-spawns without key-cloning anything. Individuals will still set up groups with actual players to abuse these mechanics too, and continue to saturate the market place with materials. Not to mention the people that actually want their potato followers to do things will look to hardware to fulfill their needs so they can take their toons to dungeons again.
With that being said, this doesnât cripple actual bots from going around and farming individual nodes. All they do is program a bot to log in, go out into the world to mine a bit, log off, log on another character somewhere else in the world, do the same thing, log off, log on to another, etc.
Revert to one node one loot, Change hyper-spawn mechanics and mob tapping rules, and actually get good at detecting and responding to actual bots if you want to help the game economy.
See you at Nalak!
No because this was never a ban on multiboxing it was a ban of software that was being used by BOTs. They own support page on multiboxing makes it clear that it is not against the rules, provided you donât use a software repeater to send key strokes to the other clients.
This assumes that the cost of maintenance and problem resolution when token transactions errors is zero (hint: it is not, it takes employee time to sort errors, to do regression testing when software changes). But this is not the real issue, the issue and question that should be asked is, which of these are more risky.
So yeah, Option 2, theoretically makes more money but it does so at the expense of adding risk.
In the second option, when Player B pays $20 dollars for a token they are paying for two, three, four or ten subscriptions. What is truly happening is you are multiply the importance of Player B and diminishing the importance of Player A. The âPlayer Bâsâ of the world become premier customers and the âPlayer Asâ becomes a non-customers. When âPlayer Bâ quits it is like he takes two or three (or more) other player As (subscriptions) with him/her. On one extreme, you could have a handful of âPlayer Bsâ paying for the subscriptions of the majority of players. From a business perspective this is a risky position to be in.
It is far more healthy for everyone to pay their own subscription so everyone is an equally valuable customer. If the mix of customers grows to include a lot of âPlayer Bsâ then Blizzard may be forced to add items that encourage the âPlayer Bsâ to continue to subscribe and buy gold to the detriment the average player, the health of the game and increasing risk. A company that has a wide, diverse customer base is less risky than one that has a homogenous small customer base.
using software boardcast keys is the same thing one set of inputs on 5 computers
You are missing the point⌠If you are running five clients and you alt tab between them to âgather a nodeâ you are not broad casting a key command between them. You are actually issuing the command on that client. And there is no rule against having or playing more than client at a time.
but thats gonna be slower than a keystroke broadcast without the extra layer, reeee idk exactly how much slower though
Just so people understand the change.
âMultiboxing, or playing multiple World of Warcraft accounts at once, is not a violation of our Terms of Use. Please note, however, that use of input broadcasting software may result in account penalties.â
Notice their only issue is with the software, not the actual multiboxing itself. It just got caught in the cross fire between Blizzard and BOTing.
You can play WoW on mobile devices nowadaysâŚ
Having two accounts open isnât multiboxing. Multiboxing requires actively playing both accounts simultaneously. input broadcasting just meant we donât have to buy additional hardware to do that. It is not just software used by bots (though I am still skeptical of bots using said software at all), it is software used by legitimate players.
Woke up the next day in a bright mood because I remembered multibotting is now a bannable offense. What a great day
Multiboxing is still allowed⌠https://www.wowhead.com/news=318925/multiboxing-is-not-bannable-blizzard-clarifies-tos-measures-taken-to-prevent-bot
Yes but multibotting is not