Please revert back to Personal Loot / Here is why

In the Personal Loot scenario other people with the same item type are still allowed to play and have a chance at getting the drop they want.

In the Group Loot scenario they are completely excluded.

Because there is no way to do that with the current implementation of PL. The solution is to swap the order of operations, so that the game picks 5 items, then divides them among the 25 players. While your at it, you might as well give players the freedom to only roll on items they want, instead of the game rolling need for them.

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Actually it doesn’t require that at all.

Game rolls did you win loot roll? 20% chance.

If no then here’s your gold (yay)

If yes then roll loot from table: Chest piece 20% chance, Boots 20% chance, Weapon 20% chance, Ring 10% chance, Cloak 10% chance.

Note: numbers here are arbitrary for illustrative purposes not actually balanced numbers.

Again, it’s still excluding people.

Here’s the difference. In a group loot scenario, if I want to make sure I get a 2h right? I can exclude anyone that can main-spec a 2h weapon, so as I’m a ret paladin, I exclude warriors, death knights and hunters (survival can main spec roll on most 2h weapons). But I can take mages, priests, warlocks, evokers, shamans, druids. So I can still have a fairly varied raid comp. Aside from those 3 classes, the raid is fairly open to anyone else. Likewise if I want to make sure I get plate items, I can exclude warriors, paladins and death knights, that way any plate that drops is mine.

In a personal loot scenario, I have to stack the raid and it’s going to get very exclusionary. So if I want a 2h weapon, I have to fill my raid with as many warriors, death knights and paladins as I can. You’re playing a class like a Hunter? Evoker? Shaman? Nah, don’t need you, every person who isn’t able to use a 2h takes away my chance to get that item. Same if I want a specific piece of plate, I’m going to be stacking the raid with plate wearers, so if you’re a class that uses plate? You’re in. Otherwise nope, you’re useless to me. Bye!

If your argument is that group loot is exclusionary, then I’m sorry to point this out, but you’re way off the mark for guaranteeing loot.

That still makes the relative drop rates of various items be group comp dependent.

the game is so old its starting to make the same mistakes over again :slight_smile:

shouldve just added the option to go group loot when in a full guild group.

whats the next mistake we could give another shot at?
maybe pvp templates?
pruning?

lol

Probably the most balanced PvP ever was TBH.

It was a solution designed to solve a specific problem, and solve that problem it did.

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That’s part of the point of Personal Loot. I’m sure it will be very funny the first week when 4 bows drop for the raid with 1 hunter. It will be decidedly less funny when it happens the week after.

EXACTLY Maybe you’ll finally put together that I’m arguing that this is a problem with PL.

That would actually be hilarious, and no different than the boss dropping 4 rings when we have already disenchanted 10 of them

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It’s not a bug it’s a feature.

If a raid has more mail users then it needs more mail drops to gear all of it’s members. If a raid has more cloth wearers then it needs more cloth drops to gear everyone. Having a loot system that drops lots of cloth gear to a mostly mail wearing raid just slows down gearing and annoys everyone involved.

Unless Blizzard removes drops altogether in favour of a currency system that sort of thing will always happen at some level. Just have to try and minimise it.

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Because some options allow for loot funneling and some don’t. Some options allow for ninja looting and some don’t.

So,yes, some loot options (ml in particular) are bad.

Guild groups don’t deserve or need special (game breaking) treatment.

It’s a feature, and it’s a bad one.

How is giving players more of the gear their raid wants and less of the stuff they don’t want, bad?

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Because that’s not what PL does. GL will almost guaranteed result in more weapon drops, and more cool trinket drops. PL leads to more wasted loot drops going to duplicate rings/capes/necks than GL would to specs not being in the raid.

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Drops that no-one can equip because it’s the wrong type aren’t worth anything.

That’s what the drop rate tuning is for.

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And static drop rate tuning is not possible under PL. It is very easy under GL however.

In my time playing the game, I’ve only had negative experiences with Personal Loot. I have seen the most selfish people get loot, and DE it in front of other guildies who could have used the upgrade to sell enchants.

Never had an issue with bad Master Looters giving out loot to their friends/spouses.

Different strokes for different folks, everyones experiences are different. Hence, why options would be the best bet. Everyone wins.

Static drop rates are not a good thing. Until the raid goes legacy that is.

I see Capslock has moved on to GD to try and put a positive spin on this after getting completely trashed on the Beta forums and exposed as defending this only because he’s mad people were mean to him when ML got removed and he was making the opposite argument.

Hint : if you’re defending this out of pettiness over the removal of ML in BfA, stop. You’re not being clever at all.

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We don’t know if group loot will drop things that folks can’t equip though. You’re assuming based on how group loot in the past worked, but it’s very clear from the blog post that this is a very different system.