In late TBC, the last phase, blizzard added some changes to dungeons which actually came from Season of Mastery. They did the following within dungeon instances:
- Mobs which are grey level to you will stun you indefinitely if they have been in combat and not killed within one minute of entering combat with them. This stun cannot be immuned or bubbled.
- Mobs which are grey to you, but appropriate level for others will grant basically no EXP if killed with the higher level in your party. This was an anti-boosting feature.
In regards to #1:
This was likely a change made to curb bots, which it did not. Bots have never been hurt by this. They can abuse the Z axis, forcing mobs to constantly run back and forth in just about every dungeon, as if you are jumping between two ramps and they need to path around to get to you. We have literally seen video of mage bots climbing in the air and dropping back down over and over as 100 mobs with increased speed ping pong around and eating living bomb and flamestrikes.
This hurts people who actually like to farm. This change doesn’t even exist in retail and comes from a vanilla seasonal server. There are still farms you can do of course, but this does limit it, and it’s really just a buzzkill and not something that happened in any real version of WoW. Farming old dungeons and doing giant pulls is actually fun. I’m on my 85 geared DK, farming ZF for some transmog, it is just wrong that a bunch of level 40 mobs have permanently stunned me until I die, completely inescapable. It is made worse because the mobs hit so for little but I can do nothing. I can get up and go to the bathroom and I’m not dead when I get back, but I will be in another minute or so. It’s also worth noting this change does not exist in Classic Era or Season of Discovery. It came from SoM and has persisted through late TBC until now.
In regards to #2:
it seems odd to stop boosting, which is part of the economy and actually does drive engagement, it’s literally a service. This is made worse by the fact the blizzard store sells multiple level boosts.
This one is more contentious as people don’t like level boosting, despite the fact blizzard has been selling it in their store since TBC classic. But if you have leveled any characters through RDF you may have noticed this hurt your experience at some point. It is entirely possible for someone who is higher level to be put into your dungeon, where some mobs may be grey level to them, and suddenly your full EXP kill is reduced to low double digits, at no fault of anyone there. (Example: you can queue RDF at level 60 and get Hellfire Ramparts, a level 68 or 69 can also be placed here through RDF, your exp will be hurt bad)
24 Likes
I completely agree with this, it’s really unnecessary to be unable to be in combat for over a minute otherwise you get spam stunned. It never existed in versions of wow throughout the years and it just makes doing old content less fun. A lot of people enjoy running old dungeons and pulling as much as they can and aoeing it all down. Whether transmog, old achievements, mount farming, or simply just having fun feeling powerful, doing large pulls in old content is still a valid form of activity. This anti-fun stun mechanic has to go.
The second point, i’ve personally experienced this in Utgarde keep too as a level 70 character I queued into the dungeon and got a level 79 dps who completely ruined my exp. Not his fault, just bad game design.
13 Likes
I was trying to farm transmog from old dungeons and raids and kept getting stunned, didn’t realize what was happening until I read this post. Please look into this
6 Likes
well it beneficial to try to clear the pull withing 1 minute b/c repair bills
1 Like
nah, learn to work around it
We all know how to “work around it,” you think you’re holding some genius tech? We just don’t see what purpose it’s serving.
9 Likes
if you already know how to work around it then this is a complete non-issue and not worth “fixing”
Get off your high horse. Have you played the entire game single target, or have you INDULGED in the efficiency of aoe killing?
Nobody wants to pull old dungeons one group at a time. We CAN. But why should we have to?? What really is the issue with it??
10 Likes
I don’t often agree with Hottie… but they are right. I don’t see any reason at all why we are still stuck with these anti boosting mechanics.
3 Likes
never solve an issue or make any improvements in life because there are extremely inefficient ways to do things that work
3 Likes
it was a empty gesture done against bots. Any half-witted dev would’ve coded an answer to it quite easily. Just lip service if anything.
2 Likes
Nope, someone who enjoys farming gold, mounts and tmog did. Like I said, bots aren’t circumvented by these changes.
3 Likes
If a bot wrote it, then I agree with a bot. And I don’t even farm dungeons.
1 Like
I farm old dungeons a lot, and I just skip the mobs and go right to the bosses which drop the mogs I want/need. The only boss that stuns me like nuts is Anzu from H Sethekk. Very annoying fight, lol.
Honestly curious how people run into these anti boosting changes even.
Ran Scholo/Strat multiple times after they added them and never encountered this perma stun issue, I personally know others who have, I just don’t know how?
I’m still running old content for things and never facing being perma stunned.
1 Like
I did Strat once during Wrath on my prot warrior and it was annoying enough.
Maybe it is better now at higher level cap, but still, stun is not necessary.
All they have to do is to remove stun. The rest (exp reduction, etc.) can stay.
It happens when you try and pull the entire dungeon in 1 pull. (Or just really long pulls honestly).
The reason you do that is to make looting faster. So you don’t have to stop every 3 or 4 packs and loot things. Just one massive pull loot everything, reset. EZPZ.