I was phased, because you guys can’t program your stupid game. I got kicked, because I couldn’t resync.
I got a thirty minute debuff on my hunter, because you guys cannot make a game.
REMOVE THIS WHICH IS CAUSING PROBLEMS IF YOU CANNOT FIX THE UNDERLYING ISSUES THAT MAY REQUIRE PEOPLE TO LEAVE GROUPS AND IS BEING ABUSED.
There is ZERO REASON it should still exist. If someone wants to grief groups, they can get kicked and get in a new group. And get kicked again. If they continue doing it, apply an account penalty if they get reported.
10 Likes
Sorry, not going to happen.
Removing the penalty if you get kicked from a group would enable bad actors to abuse it and make dungeons worse for everyone.
It sucks that you got kicked, but surely there is something else you can do in-game for half an hour while you wait for the debuff to disappear.
16 Likes
Then action their accounts if they’re repeatedly griefing. Deserter was added in a time when you had to be a total stain on humanity to get banned from this game. That isn’t the case anymore, and we have systems in place for this situation that don’t involve stealing time from paying customers
5 Likes
Won’t stop people from abusing it.
The entire reason why the deserter debuff was applied when you get kicked is because of those bad actors. Removing it would simply result in Blizzard repeating history, and that’s not something they should be doing.
9 Likes
This isn’t the same blizzard as back then, for better in this instance. Back then if you griefed dungeons and laughed about it, you could do again and again and again and again without consequence.
Now, you can get banned for intentionally bricking someones key once.
We have the “social contract” now, so we should remove the systems that were there when we didnt have it and needed to mitigate this behavior. The negatives from the false positives greatly outweigh the risk of the few false negatives
No, actually this Blizzard is worse in this respect. They have less GMs than before.
Again, you’re asking them to revisit history when we know precisely what would happen. Ask yourself, are you willing to be subjected to tanks and/or healers afking at the dungeon entrance, refusing to do a dungeon and not leaving the group until someone in the party kicks them?
Because that’s what you’re inviting by asking Blizzard to do this.
I am 99% sure you and everyone else negatively affected by this can find something else to do for a while. It’s not the end of the world for you to not be able to queue for group content for a short while.
Go farm an old raid for transmogs, go farm materials for your professions or just for gold. Do some world activities, delves, etc. There’s plenty of stuff for you to do.
4 Likes
I wont do Korrak’s Revenge timewalking anymore. Lots of people are doing quests, which is fine. You get a lot of people doing different things with different agendas and lots of people are getting kicked. The troll griefers are taking full advantage of it. A certain crowd of bored wow’ers tend to revert to their teenage years and cause mischief for their own amusment.
The current system doesn’t prevent abuse either because someone can hop on an alt and do it again and again and again. It only hurts legitimate players. Your doom and gloom about abuse doesn’t hold up because right now, if someone wanted to abuse the system, they could do exactly that far easier and with far less consequence because people think 30 minutes is a deterrent to a troll.
What I did was change characters and level something else.
That doesn’t change this is extremely disrespectful to me, as a customer. You are looking at this from the perspective of justifying an existing solution rather than looking at the problem and asking how to fix it
1 Like
It does actually.
The entire reason why people afked at the dungeon entrance and refused to do dungeons they didn’t want to, is because back in the day (during Wrath of the Lich King, so from 2008 to 2010) if you left a dungeon, you got the deserter debuff, but if you got kicked, you didn’t get the debuff.
So tanks and healers who did not want to do the dungeons they were queued into randomly would sit at the dungeon entrance and refuse to do the dungeon, demanding they get kicked so they’d exit the dungeon without a debuff and instantly queue again.
Blizzard did not like tanks and healers doing that, and despite multiple announcements saying that the random dungeon finder should not be abused in that way, nothing changed, so they slapped the debuff on players if they got kicked and that stopped the dungeon abuse in that form.
Do you still run into bad actors who will kick for no reason? Who will be jerks and deliberately try to ruin your day? Yes. But your odds of constantly running into those types of people is extremely low. Most people will simply queue, run the dungeon and leave because they can clear the dungeon faster than the debuff will clear if they bail. The moment you give these bad actors an inch, they will take it and the mile behind it.
The deserter debuff needs to stay right where it is.
14 Likes
What’s worse, several legitimate customers getting unjustly kicked and a 30 minute timer or a few people exploiting the system rerolling their dungeon before eventually catching a vacation for abusing the system?
Make it a text chat violation.
They get kicked, the group tells everyone to report them, they do it again and eventually they catch a vacation for exploiting.
We have systems now for this.
1 Like
People abusing the system to not get the debuff, 100%
You might not have been around back then, but I was. It was really, really frustrating and reporting did absolutely nothing to stop them. People like me, who were frustrated, tried, a lot. We still ran into people abusing the system.
We’d end up kicking them, but here’s the part that would really suck. There’s an internal cooldown on how many times you can kick someone so that you can’t abuse the kick feature. Kick too many people in a short time frame and you won’t be able to kick people for a duration, that grows for each successive kick. So it starts at 15 minutes, then it increases to 30 minutes, 1 hour etc.
So eventually you won’t be able to kick someone from the group in a decent time frame. So you’ve got two options. Sit there for ages until you can kick the person doing the abuse of the system or leave the dungeon and get the debuff yourself, then queue when it expires and hope your next group doesn’t have another bad actor in it.
Seriously, do something else for the duration of the debuff. You’ll live. There’s no reason to make the game worse just so you’re no longer inconvenienced.
9 Likes
Except they actually take action against people now, is what you aren’t understanding. Back then they didn’t, as I said before, its a different blizzard. For better in this instance. I an a customer of this service. Penalizing me for a problem caused by a glitch within the service itself is completely unacceptable to me, and my wallet.
The light has long since abandoned us, the deserter debuff shall stay, if only to remind us all the multitude of post asking for a change to players leaving dungeon groups.
/Rejoice In the Light!
/Amen!
And you will still have bad actors.
You’re asking Blizzard to frustrate far more people and force them, and support staff, to play a game of whack-a-mole, with high chance of running into another abuser all so you’re no longer inconvenienced.
That’s not okay.
Do something else for the debuff duration.
3 Likes
As I said before, you are looking at this from the perspective of justifying an existing solution and not looking at the problem and asking how to fix it before concluding that this solution is deprecated.
Back then, blizzard wouldn’t ban you and would overturn any penalty. That isn’t the case anymore. We have systems for griefers in place that can penalize them, let them have their fun, before eventually they catch a massive vacation far longer than 30 minutes.
And you are refusing to acknowledge the existing problem.
You want to reinvent the wheel when the current wheel is doing just fine, all because you hit a pothole and got inconvenienced.
I’m never going to agree with you on that and frankly, Blizzard isn’t either. They’re not going to repeat history when they already know what the outcome is.
1 Like
No, it does not. Up the time limit to requeue and the problem is fixed. Majora is right: there needs to be an automatic flagging system in place for players who routinely get kicked from dungeons. If there isn’t already, that is a huge oversight.
Otherwise, make it so you can leave or get kicked from a dungeon with impunity. However, if you get kicked, you can requeue immediately (barring an automatic flagging for getting kicked too much in too short of a time period). If you leave without finishing the dungeon, you have to wait the allotted penalty time to requeue, which I would suggest starts at one hour and increases each time you leave until a cooldown threshold has been reached.
As it is now the only people being punished are those that deserve it or those that do it to themselves. If you think the Deserter debuff should stay, then you lack imagination and frankly, you have too much faith in random, unknown individuals on the far end of an internet connection.
This system is clearly being abused far more than it ever was before and now it is actually being used against people trying to play the game - it’s NOT punishing the tanks and healers AFK’ing at the start of a Cata dungeon anymore. So, come off of that. We all know that’s not who has been targeted by this debuff as of late.
1 Like
I have acknowledged the problem. I simply demonstrated that we have better and more accurate solutions - more accurate meaning, less false positives and stronger penalties for the true positives. Potentially, depending on the implementation, less false negatives even.
This is a blanket solution that can still be easily exploited by a bad actor by just character hopping. Only legitimate players get truly inconvenienced.
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Serious question, were you phased in a dungeon? Which one?
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Strathholme service, I was in a seperate phase from the rest of the party but I could attack the same mobs. Just everyone else was invisible. I tried zoning out/back in multiple times.
1 Like