Please Implement Old AV

Yes 1.8 or 1.10 would be somewhat of a middle ground, but then most people don’t seem to be asking for a middle ground.

I would actually be perfectly okay with a 1.8 version.

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Please update your days. 1.5-1.7 should be the days from 1.5 to the point where 1.8 released.

He has pretty much admitted he is only doing this crap because he did not get class balancing changes he wanted.

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The days are accurate, it’s inclusive of the last patch listed except for 2.0.1, because, well, obvious reasons. I probably should’ve written it more clearly, my apologies for that.

Aye, which means we should get ahead of him pretty much every time he says something and highlight how he is not here in good faith. There’s too many people who just see his lies without them being highlighted because we’ve grown used to him and complacent to ignoring him.

There are certainly transient readers who don’t stick around, and read just enough to read the vocal minority. To highlight that, just look at whom the most frequent poster is in this thread. In many threads where he shows up. He is, literally, the vocal minority.

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Meh. 1.12 AV will be great.

The faster I can farm my mount & whatever else I need from there the better, then I can stop having to PvP in my PvE game.

Also, some of the posters that have constantly harassed and degraded PvE players on the forums want earlier AV, so having 1.12 makes them upset. This is good.

The definition of toxicity right here, happily ready to poison someone else’s well out of spite and greed.

The direction of AV should not be dictated by those who do not have its long-term health in mind, much like BG Heroes should not be dictating PvE direction.

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He posted the same troll bait attempt in the other AV thread.

You are very correct. PvP players calling PvE players “carebears”, “noobs”, and other such things, and thinking they are better then PvE players is the very definition of toxicity. I’m glad we can agree on that fact.

And another post of yours to flag. Thank you for giving my report button a workout this morning. I’ve been neglecting it.

Perhaps that’s other threads – but it’s not here.

Here’s something that might weird you out. I don’t think of PvE players as noobs. I call myself a carebear, but I don’t think of it as derogatory, it’s just a silly thing I embrace because it doesn’t mean anything and it gives me funny imagery.

I started on an RP-PvP server and eventually moved to an RP server, because I didn’t have the time to deal with PvP-server problems any more.

I have no malice toward PvE players, and the majority of my time in game has been in PvE situations.

Please do not try to hold an entire section of the game hostage because some people somewhere have not been kind to you. That is toxic. What you are doing here – this is toxic.

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One of the nice aspects of pre-nerf AV (pre 1.8) is that it was equal parts PvP and PvE; there were still turn-ins for gathering, saddles from the enemy mounts, etc. The pace of the battleground was slow enough that these other non-race-to-the-finish game loops mattered.

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Bumping for the real AV.

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I have a serious problem with them thinking they are too hard. That’s for ys to decide not blizz. This isn’t retail. I don’t want it watered down.

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I am inclined to agree that the old AV should be implemented. I have no interest in the old AV myself, but AV was made to be different than AB and WSG. It NEEDS to have those PvE aspects to be AV. Otherwise it is just WSG/AB with a different skin.

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Classic should not become more of a Frankenpatch than it already has.

I’m not 100% against old AV (assuming Blizzard still has the data for it) but I’m not even remotely against keeping the version that helps Patch 1.12 stay 1.12.

Early AV was like a collection of mini-games, which all worked toward the ultimate goal. Players from L51-L60 all could play a meaningful role in the BG, from taking wolfs/rams, to capturing objectives, to simply following along the PVP wave, collecting and turning in items to weaponize the NPC elements. As the game naturally played out in a slower pace, there was sufficient time to complete those objectives.

Capturing Mines
Doing the quest to receive your battle standard to buff people with
Taming wolves/rams*
Killing wolves/rams for saddles*
(*both of which propagated lower level PVP)
Capturing towers
Escorting wingriders
Capping/Recapping GYs
Summoning the elemental gods
Guiding cavalry charges
Guiding airstrikes
Etc
A player could contribute to those mini-roles in manageable chunks of time, making meaningful honor and rep, feeling that they actually contributed to the greater cause. There was less obligation to be there at the very end, and one could have a good time just “being a part of a larger battle” as it was originally designed to reflect.

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That’s a good list.

And still in 1.12 version.

a) Didn’t you say you were not replying to me again?
b) The Shredder, Korrak’s quests, body parts quests, etc, are all included in the etc.
c) If there is no time to complete the objectives I listed, they in effect not part of the BG.

oh look, typing again

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I will always reply when only one side of a post from you is represented.

1.12 is fine.

Thanks for the list of awesome things still in 1.12. No one is forcing anyone to rush. And you know it.

So! There is a habit among people to follow what’s commonly called ‘the path of least resistance.’ What this basically boils down to is people follow the current design of a thing. If the design of A promotes doing action B, action B will be the welcome action by the 40-odd players.

To term this slightly differently: if you design a race, people are going to race.
Another re-phrasing of the same idea: if you design a complex BG, people are going to do complex things.

Now, your argument hinges on the idea of ‘no one is forcing you to rush,’ which, I’ll point out – if the BG’s current design is ‘a race,’ you now have 39 other people whose actions you cannot control ‘forcing’ you to rush. You have a player problem because of a design problem. Additionally, because the BG is designed to be a race in 1.11, it can now be argued that doing things to extend the game is, in fact, trolling, as it goes against the current design precepts of the BG in that patch!

‘But all the objectives are still there!’ Why yes, surely. If I opt to buff the remaining NPCs – it would only be the very few that are even left (as the patch notes literally say ‘most’ NPCs were removed), and even then, they’ve also been nerfed over time.

So you see, by minimizing the NPCs, you’ve minimized all of the features you’re trying to celebrate still exist.

Why buff NPCs? They’re already nerfed and are basically paper. Why free air support? By the time they’re ready, the BG could already be over. Why summon the elementals? The BG should already be over by the time you could summon them.

Can you stop and do all of these things instead? Sure. But it is not the path of least resistance, and it is literally less effective to do so than it was in previous versions.

When the BG is built to be a war zone, it becomes a war zone, and people will (in general, perhaps not you yourself) enjoy the war itself, and the various objectives that, when completed, have an obvious benefit to yourself, your NPCs, and your fellow players. Because engaging and supporting the war itself will be the path of least resistance.

‘If you build it, they will come.’

Now, will we get warriors for the war, or sprinters for the race?

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I am in agreement. I want to be a part of those epic long lasting battles again. It was a ton of fun and the changes cut away that experience.

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