Classic is a monument in video gaming history, and with attempting to preserve and recreate one of the greatest video games ever, one of it’s most significant features is left out.
When people are asked of Classic and even when talking of it, the one thing that always comes up is the Old AV experience. Whether it be Battles of epic proportions lasting hours, even multiple days. Or encountering and fighting multiple bosses and difficult enemies. Old AV was what a true battle is supposed to feel like.
The AV that Blizzard intends to push out is not this grand battle. It’s a watered down AV that was nerfed down due to mark of honor farming, and turned into a complete zerg by good groups.
Take a look at the outcry by dedicated fans against this decision recently. Look at the outcry of fans against the changing of AV since it happened. Recreating Old AV was one of, if not the biggest desire for the community for years. Here we are now in the hour in which we finally have the original game being released, and the old AV that has been desired for so long is still ignored. And it will remain gone in history unless Blizzard decides to listen to all the outcry and clamoring for one of the greatest things Vanilla had to offer.
Not implementing old AV is a grand mistake Blizzard. So I ask, even if this will never be read by a higher up or a blue, just please give us old AV. There’s still time to right a wrong.
I remember liking it when they reduced the PvE aspect a little bit. I also remember feeling like they went too far. If I remember correctly those events occurred at 1.8 and 1.10 or 1.11 respectively.
So my vote is for a re-implementation of 1.8, though given a choice between 1.5 and 1.11 (the version on the beta) I’d vote for 1.5.
The 1.8 av patch does seem to be the most authentic representation of a true AV.
If blizzard is that adamnent about removing NPCs because they think they were to hard,
Then I would gladly take the damage reduction nerf that happen in 1.8.
This would be much preferable instead of the complete removal on NPCs and landmines which occurred in 1.12.
These kind of nanny nerf policy making decisions based around blizzards personal feelings of classic make me worried about how the overall state of the game will be delivered.
Until watching the streams this weekend, I had no idea just how bad the 1.12 patch was in terms of nerfing and trivializing content.
How many other unforeseen aspects of classic will be watered down on 1.12 that we weren’t aware of?
How many boss mechanic changes went through the life cycle of vanilla?
Just how radically different was Ragnaros upon release vs the 1.12 Ragnaros on catch up difficulty?
If 1.12 is the least accurate representation possible then this is a problem for classic.
1.8 AV is not changing classic.
If anything this AV weekend has shown we need to have a real conversation on how starting on a 1.12 patch without considering what changes occured in the lifespan of the game between this final patch has real implications that can greatly trivialize early game content.
Sorry bro but no. There are plenty of other features that were implemented/removed during that time period which people would like to see in the version of Classic that we are getting, yet you don’t see them getting their way.
Whether they implement old AV or not doesn’t really concern me. However, if it does get implemented then I also want to see dishonorable kills removed.
Do you see what’s happening? Once one certain segment of the audience gets what they want, then the other will start requesting that their features get introduced.