Theoretically, that gold should be flowing to the rest of us, but the botting problem kind of killed the market for profession mats.
Besides that, you have to keep in mind that this is and old game and was created when time playing was the main metric of success in an MMORPG, so many of the “problems” are fixed by throwing more time at the game. If you don’t have the time, it’s going to limit what you’re able to do in the game.
I would put up with the hassle if respeccing was free. It’s all about the gold for me. The game is about fun for me. I don’t care about anything else. I don’t even care that much about gear. I take what comes my way and that’s sufficient. To farm I have to start down 100 gold if I respec. Before I increase my gold I have to make 100 gold to get even. Or to pvp, it costs me 100 gold to do it and I don’t make that much doing it.
Here’s how I play the game on my healer. I come on and sit in an inn until I get a dungeon. I never farm or pvp. If I’m having trouble finding a dungeon I’ll quest a little, as little as possible since it’s not fun with a healing spec.
I know the difference between healing and dps. I know the sacrifices I have to make, for the fun of it, when I play a healer. I have raided on a hunter, farmed, dungeon run, and pvp-ed on a hunter, rogue, and mage. I can do it all with my dps alts and only do dungeons or raid with my healers.
Exactly - it’s almost a requirement that if you want to play a certain spec that struggles with content outside of their raid role, that you wear the expense of respeccing or you roll an alt which can cover the requirement.
Dual-spec has no place in TBC and I would argue that it doesn’t really have a place in WoW at all. It’s a preference that you’re bound by gold cost to a spec and if you prefer that spec then you won’t need to respec as often.
#somechanges, in my opinion, should only ever happen to preserve the spirit of the original game. Adding dual spec; something that was not in original TBC, does not preserve the spirit, but in fact degrades the spirit, of TBC.
That’s also another perspective people just ignore. The way you spec also means enough that it impacts the way you approach and play the game. Different specs and classes will approach the game differently and it detracts from the experience if you can just press a button and change it every time you don’t like how it is presented to you. There is absolutely zero problems as a healer leveling solo. I quest just fine as tanks. It’s just the selfish “But I don’t wanna.” mentality.
It’s a game design flaw to bind someone to a spec that causes them to only play one part of a game when other specs can play the whole game. I have no problem attempting to get them to change that game design flaw.
It always amazes me how ignorant people are about the history of the game. People wanted to have dual spec and fought for it on the forums as much or more in BC then they are now.
No, it’s how the game was designed. If you are having trouble with one aspect of the game, then find friends or other people to help you. People will naturally try to do everything solo and won’t ask for help unless they absolutely have to. By making some specs or classes weaker in certain areas of the game, this forces players to be social and meet, talk to, and interact with other players. I have met so many different people, and made so many friends that i still talk to today, because of this.
The game was designed to primarily be played with others. Hence the “MASSIVELY MULTIPLAYER” part of MMORPG.
I would argue otherwise - whether it’s a flaw is largely dependent on the target audience. More and more people come to classic expecting a more casual experience and being forced to pay 50 gold per respec to farm for 6 out of 7 days in a game designed to be harsh, unpolished and not very casual.
I wish games were more like Classic and TBC where it was unpolished, it was harsh. This is outside of the raid content. I member.
There’s simply no proof that’s so since such a large part of the game is leveling and questing which was designed to be done mostly solo and the vast majority do most of it solo. It’s a retail mind set that leveling and questing is some to be rushed through to get to the raids Your suggestion is that if you choose to heal or tank find friends to help you do what every dps spec will do solo.
That is clearly a game design flaw that the debs fixed in Wrath
I was here then. I remember. Most of the things that are in retail are things the community asked for. But now we have the benefit of hindsight and can see what the results of those changes are.
So all of the group and elite quests don’t mean anything? Those are designed to force people into groups in order to complete.
What about all the quests that make you travel across the world? As you are running from one end of the map to the other, you are going to see and meet people along the way.
What about how mobs are tagged to the first person that hit them, unless you are in a group? This facilitates grouping up for contested questing areas, so that everyone can get done faster.
What about dungeons and raids? You certainly can’t complete those by yourself.
Come on man. Think a little bit, and it’s obvious why this game was designed the way it is: to facilitate social play and making friends.
Exactly! The entire reason to play a game is because the game is fun. I’m not having fun spending 45min+ looking for a tank or healer and not being able to run dungeons. If I could respec heals or tank then the problem is solved and I can continue running dungeons and having fun.
By Wrath most of the original devs had move on to other projects within Blizzard.
The original design was for you to be good, or SPECialized, at one thing. In doing that, you’d give up your ability to be good at other things. You would spec as a healer to help your guild. If you wanted to make money, you’d run dungeons or quest with guildmates. If you felt like you wanted to do something else, you’d go respec and switch your talents around.
Oh, and this entire dual spec fiasco proves something I’ve always said about this game. PvP was originally an afterthought and wasn’t meant to be the primary reason people play the game.
Most people do several quests in a chain solo before they get to the end and have to group. If you want a game design that forces people to be social and to group how about we make it so that dps needs a healer or a tank to do all the quests rather than just a few. If that was the way the game was there’d be more angry posts than there are about dual spec. It’s obvious the game was designed to both solo and group. I wouldn’t play a game where I had to group to do every single part of the game. I like that there’s both group and solo content