AoE for Mages in TBC will have a damage cap. Currently, Blizzard will do the same damage to all enemies in the AoE. In TBC, the damage per enemy is reduced with the amount of enemies affected.
Sure they could. Theyâd just flamestrike/CoC kite like they do in ZF. It wouldnât be as safe, and theyâd need to do smaller pulls, but theyâd do it.
Best option, imo, is to add an auto-reset function, whereby dungeon mobs will automatically reset when they canât reach a player for a certain amount of time, say 30 seconds, and they arenât being hard-CCd. So it wouldnât affect legitimate groups that are CCing mobs, and it wouldnât affect dungeon groups that are kiting large groups of mobs.
AOE cap on consecration would neuter paladins in raids. Ever done Hyjal? Thatâs a terrible idea.
Give me dual spec and transmog and youâll get the path changes.
This guy is against mage aoe farms, but supports the 58 boost.
What in the next level of dented helmet wearers is this logic.
There is already an xp penalty for grouping with a higher level player, and it was obviously put in place to discourage carries/boosting. They just need to make the penalty more severe, because modern mage mass AoE pull tactics using pathing exploits overwhelm the penalty and make it pretty much irrelevant.
I would base it on the level difference between the player and the highest level player in the group, and do it something like thisâŚ
0-5 level difference⌠no penalty
6⌠-20% xp
7⌠-40% xp
8⌠-60% xp
9⌠-80% xp
10+⌠-100% xp (i.e. you get no xp)
If thatâs targeted at me, Iâll bite.
Exploiting game mechanics is exactly that. Itâs not a hard concept.
I was against mage boosting when it first came out because it does seem like an exploit to me. However, Blizzard seems ok with it.
I would be pretty surprised if they change their stance on it. They could easily do just that though especially now that multiple classes will be able to do it.
To anyone who wants it nerfed but opposes pathing fix, why do you oppose pathing fix which is the easiest answer?
To those saying âmage boosting is already here, so keep itâ - #somechanges might mean changes that are for the overall benefit of the game and community which you personally donât like.
Blizzard disagrees with you.
I could see them nerfing dungeon exp, but pathing isnât going anywhere.
This argument was used heavily during the AV debate. They eventually fixed both terrain and pathing exploits there. Not saying it will happen, but similar fixes are precedented.
Thatâs how it worked in TBC. I had a guild mate who boosted all my toon slots to 60, and I returned the favor⌠just wait for the black temple exterior boosts to become a thing and paladins cornering the scryer rep token marketâŚ,
Please explain how an AOE cap on Paladins (maybe 30-40) to stop abuse for 100+ pulls for boosting affects their raid perfomance??
As I noted about, there is no 100+ pull designed in mind for Pallies/mages in a raid encounter.
Just do the easy fix. Instead of nerfing dung xp. This community couldnât run a soup kitchen.
Rep farming black temple exterior mobsâŚ
Youâre going to balance a class around rep farming?
No, ainât broke, donât fix it.
Thatâs how it was in TBC. With RAF+ a Paladin booster you could get a toon to 60 in a day easily.
A paladin will still be able to do that, with Consecration fixed so it can not be abused to a comical standard.
and a mage can still boost, with an aoe cap, just smaller pulls.
It shouldnât. I donât recall how many mobs were in each wave, but that was essentially the most intensive AoE tanking I recall through the expansion. I donât think the waves exceeded 30. And if you donât clear one wave before the next, it was likely to be a wipe anyway.
Even nerfing consecrate wonât change this. Only slow it down. So I donât see the point as to how you can, as you are advocating, fix this boosting without breaking the Paladin class.
They would just stack damage reflect with the heal on block trinket and +50% block shield and make the mobs just kill themselves.