Please fix archaeology

“it’s not me it’s the kids who are wrong”

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Solve 5000 for a race. Pick your next item, any epic for that race you want. Is that acceptable to you?

of course not that’s a crazy amount of time, and you would very very likely have everything solved at that point at current rates. People have been playing an extremely unhealthy amount of time and are just cracking 2k total solves now, player power should not be gated behind an rng potentially 100+ hour grind it’s bad for the game in general, you speak for a minute niche that actually wants to do archaeology

Sooo you not only did you not read my earlier post before just randomly saying “its the kids that are wrong”, without refuting anything.

Also, you just want it some arbitrarily easier number so you can have it. This argument is pointless. Hope they dont change it and have fun with your grind.

I personally am looking forward to having something to do once i clear raids and stuff instead of just sitting in stormwind all day :slight_smile:

P.s. you are just proving my point repeatedly that this is a playerbase problem and not a game problem. This was a non issue back in the day, because people wanted to do the profession for the titles, achievements, money, mounts, pets, and if they were lucky gear for their alts. The fact that today’s mentality is “i have to be able to aquire everything i want quickly,” which inherently perverses this professions intended design is the problem.

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that post was in regards to you being out of touch, I back that 100%. I’m going to assuming you’re arguing in bad faith because once again you’ve yet to say anything about what it is we have to lose, or why it’s more important than respecting the time and enjoyment of a much larger group of players - I’m not saying there shouldn’t be compromise, I think there are, like I’ve stated previously, many many ways arch could be changed to keep everyone happy. In fact I believe with minimal effort you could make it better for everyone who decides to interact with it. From a competitionist perspective there are so many things you can do in this game to fill your time, I’m sure you’ll be fine when they change it.

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Nah, you just arent reading my posts and blindly replying. I gave a long detailed reply including what is lost and why your stance is shortsighted and aimed at instant gratification instead of overall game health.

Either your reading comprehension is too low, or you just refuse to look at anything that doesn’t agree with what you want.

Also, you are very much the one assuming everyone agrees with you and a majority want change. When in reality a very small percentage are spending hundreds of hours on this.

i aM vERy sMaRt

Archaeology is the only secondary profession or potentially even the only profession that you can “complete”. Fishing is endless, First Aid is endless and Cooking is endless, you make/do it as you need it. Only Archaeology can you actually get to a point where you no longer need to do it so it makes sense why the chances to get the epic items is so low.

It’s not meant to be farmed this hard, Blizzard releasing Archaeology in the pre-patch was a mistake because of course people will farm them with the intent of having them for the first raid lockout. Blizzard should’ve expected that some of their players would threaten their own mental health for pre-raid BiS, that they’d spend 12+ hours a day digging in hopes of getting a Zin’rohk or a Thaurissan Staff.

People are doing the pre-raid rush only it’s in pre-patch because of these items…

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absolutely agree, and now that we’re here I think it would be good for the overall health of the game and its playerbase if there was a reasonable deterministic way to get the 359s every single archaeology cosmetic can stay as rare as you like, in fact make them even rarer for funsies

Well done with you, youre either an idiot or a troll. The fact i cant be sure means youre incredible at one of them.

thank you for this constructive feedback

This i agree with, it shouldnt have been added in prepatch. But it also isnt blizzards fault that people have 0 self control over unnecessary items.

Archaeology is like not seeing a specific item from a raid boss, I did Gruuls Lair for the majority of TBC and my guild didn’t see a DST for ~6 months. The drop rate wasn’t bugged we were just unlucky and there’s the other side of the spectrum, here’s one that happened with Archaeology.

I completed Dwarven Archaeology in 48 solves, people are envious of me because of this, even going so far to say that my opinions about this topic don’t matter because I got what I wanted while they haven’t. This is honestly a strange thought to have because I’m still farming Zin’rohk, just not for 10+ hours like they are.

100% it’s not Blizzard fault that people have no self control but they surely saw that people would do this which does put part of the blame on them.

I’ve also said that the dungeon alternatives are fine and that if you’re (they’re) stressing then they should take a break and I actually got flack for saying that which is honestly funny.

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I finally did it guys. It took 425 Troll solves and 886 total but its my next item to solve. Zin’Rokh, Destroyer of Worlds!

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Except you can’t grind raid bosses infinitely, so its actually pretty different.

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I didn’t mean that as a 1-1 comparison, I used that as an example because while not completly alike, they are similar.

DST was BiS at the time, my guild didn’t see one for 6 months, we used alternatives, the alernatives were fine, just not BiS.

You want a better one then? Alright, the people farming Zin’rohk and the Staff is like they’re farming mobs for a world drop epic, the drop rate is like 0.001% and yet they expect to get it relatively quick and now are complaining that the drop rate is too low.

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except that world drop epics are only available post launch, so again its kinda different -also more importantly you can just buy them. Are you for or against deterministic methods for the arch loot or not? I’m confused

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Okay then for arguments sake the world drop item is a BoP and that it’s available for the players in pre-patch…

I really shouldn’t need to add these conditions to get my point across.

I’m for it but only because people are harming their own mental health over this. If no one was doing that I’d say leave the chance unchanged.

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Aren’t we getting post-nerf raids anyway?
is the cata phase 1 content so hard that it warrants “preraid bis” gear in every single slot?

This honestly seems like a case of “You think you do, but you don’t”

I actually just want to understand your point of view but honestly I’m struggling. People are playing the game wrong(and its bad for them irl), because of that we should change the game, instead of; there are flaws in the game that impact players enjoyment, we should address them.