Technically I’m in the camp that thinks blp requires more coding and testing that they are likely to commit but do think they should up the base % proc rate to something probably in the 1-2% per rate on sword/staff/staff/trink as something that likely only involves changing values in a table.
they should have used the resources they wasted on transmog and removing guild perks and void storage to fixing arch and cata would be better.
I think saying “fix it” implies it’s bugged
I agree with most people here that it’s a poorly implemented system that warrants tweaking, but I doubt that it’s actually broken
of course, maybe it really is bugged out. We lack data so we don’t actually know.
One thing is for certain, people would appreciate some insight/answers.
I don’t know? Don’t we use the “fix” term when we talk about solving a problem sometimes? But nevertheless, even if you were right, what you would disagree with isn’t what you know people want and why. You just disagree with the word they choose to use to express their opinion. Even if you understand what they mean to say correctly.
But I am just being pedantic here, forgive me.
exactly with out a way to see progress made at all im left to assume that after 2k + solves and 0 epics im just bugged, the numbers just dont add up it would need to be like 0.002% or something but again we dont have that info ether… its all just rng in the dark
This is also the coming from the people that blue posted that children’s week was fixed and its still broken in dal 3 days away from it going away…
I just think the messaging is as important as the message itself, is all. Comes down to selling ideas. I want people to succeed in their petition and not get ignored or misunderstood.
Reporting in alt tech worked for me, Zin’rokh 37th solve. About 900 troll solves between the other two. I’m not the type to get something and shut the door behind me so I still think something should be put into place, this was far from fun and was starting to severely affect my mental health and there’s people that have up to twice as much as me.
I’m definitely not saying hand it out maybe require at max 500 solves of a specific race or a set amount of fragments and remove the 200 cap. Or added protection like they had for legendaries in legion.
800+ solves 0 359s player here. Dont change it lol. This is a playerbase issue. Archeology was built to kill time so people dont just afk in main cities. You go out learn lore make some gold, and maybe get a cool item every once in awhile. It isnt designed to be endlessly grinded for a prebis weapon that gives you like a 200-500 dps increase. Especially when people that know their classes will be pulling 18-25k in raids.
Also for people that dont understand, sure it is a big weapon but the slow speed and weapon damage are not nearly as impactful to your dps as many people seem to think. If youre full rep/346 bis gear before the raid, zin compared to the 346 weapons is basically nothing.
the doll is phase bis for healers p1 and is still good in p2. Kind of a non argument in general. The weaps only get replaced in heroic raids - what you are saying is the hardcore/speedrunning scenes are not worth changing anything for even if it doesn’t really effect the casual one. There are a myriad of solutions to this that don’t destroy what you claim to like about archaeology, and even more that could have been implemented before it went live.
i got 2 of them in the last 2days
Ofc during the preraid phase a raid ilvl trinket is bis. All the arch is bis preraid. But none of them makes a giant impact, whereas people are acting like if you dont get them you cant perform. This is what i mean by a playerbase problem. The point of the arch 359s is to have a cool little find, not a requirement by all. Grim batol egg shell, the trinket off last boss of stonecore and tsunami are insanely good. Not having doll is completely fine. Also zin is not really bis in normal raids, nef sword is almost identical, and for things like dk magmaw is actually better.
To be honest i always see a lot of people complaining cata isnt classic. Then they come in here with this mentality you guys have that easentially want to make it more like retail. There are items you arent supposed to have unless you get really lucky or really put in the work. And that is fine. They dont change the game, they dont have a giant impact, and they definitely arent a requirement.
It’s phase bis - that means best in slot, for the entire phase, better than all other available gear. If people wanted retail they would be playing retail, another non argument, any form of player power matters to speed runners and hardcore players(and many others actually) the only current way to increase player power right now is archaeology, a shelved skill because of how tedious it was to 90%+ of the playerbase. What exactly are we saving by leaving it unchanged? There is every opportunity to improve a system you obviously like
It’s not phase BiS, none of them are phase BiS save for perhaps a the doll for healers which isn’t really that impactful because they’re healers. They’re pre-raid BiS not phase BiS.
Staff and Zin both get replace in phase 1.
If you bothered to read the thread you would know that the trinket is what I was specifically talking about - why do healers not matter?
This argument is pointless, it basically breaks down to you cant get a minor upgrade that you want, so the game needs to change for you to get it lol. If you need the doll to be a hardcore raider, you are not a hardcore raider. And this seems like the type of thing, if you really want it put in the work for it, if you dont, you didnt deserve to get it in the first place lol.
And since its the nerfed raids, you will replace it extremely quickly. So if you arent willing to put in the time, just skip it. This entitlement of “well i cant get this minor bis upgrade so the game needs to change so i can” is mindblowing to me.
Edit: wait im sorry, i thought you meant preraid by phase 1. If you think this trinket is bis once raids drop youre insane. There are many trinkets that outperform it lol.
bc it does damage not healing
Because they’re healers, they can heal with or without BiS trinkets, their HPS isn’t impacted so much that they need it and if they don’t have it then the raid has to walk on egg shells.
the critical point that it’s toxic to have player power gated behind an rng grind that can easily go on for hundreds of hours, what you arguing once again so we’re clear, is that the concerns of players other than yourself are totally irrelevant. Furthermore, you’ve yet to say what we have to lose from making changes to this, what is it that you’re so keen to protect that it matters more than the enjoyment of a large chunk of players?
edit: I was misinformed then, I’m not a healer. everything else I’ve said stands
edit2: it is however on most BiS lists I can find(that’s phase BiS so we’re clear)
Because once again, youre trying to make something there for those very dedicated or lucky into a neccessity for no reason. The entire mentality of “well i want it so i should get it” is the problem. When cata first launched almost nobody had these things, and that was pre raid nerfs. And people did fine. This is why i said it is a player mentality issue. You guys are trying to take a game system and use it in a way it wasnt designed to be used then somehow say it’s the games fault. Ever noticed how 99% of arch stuff is lore based, or a nice little vendor item that youre happy to see?
People are so obsessed with min maxing now that you feel the game has to be changed for the 1% that have this weird obsession with it.
And this is coming from someone that is pushing 1k solves with nothing. If you want to treat the system in an unintended way, be ready for the issues that come with it. Don’t expect the game to cater to you. And if they did change it, all that would accomplish is everyone getting everything and the profession becoming meaningless instantly.
Even if you don’t get these items for phase 1 they are still worth casually grinding for through all of t11 and t12. Since they are BOA if you level a new character you have an instant spike in ilvl to get into hcs and raids. Instead of people sitting in their main city doing nothing but raid logging it gives them something else to do. The biggest problem to me right now is you keep saying “well just because it’s what you want blah blah blah…” but that is exactly what you are doing. You want to basically trivialize an entire profession for the next year so you can get an item you dont need faster, without thinking of the long term consequences or health of the game. These are not items everyone should have in the first week or 2 of the game.
Edit: how about this as a compromise. Set it to 5000 solves for a race you get to choose your next item. And can pick your epic. Is that acceptable to you?