Please fix archaeology

I’ve tried explaining this exact thing to people here. The best I’ve been called was a Blizzard white knight. The worst…well, someone in this very topic actually threatened me with physical harm earlier

The only thing that’s being dug up from Archaeology is how ridiculous, insane, and out of touch the majority of this playerbase has truly become. I didn’t think this week in WoW could get any worse after Wowhead had posted about a paywalled addon (which is against ToS) that does nothing but put peoples parses in a tooltip for $25/month, but it did.

you tell me that billzard knows better, although there were cases when players had to conduct entire studies with statistics of several thousand rolls in order to prove that something was wrong with the game. I don’t remember exactly what hotfix it was, but in BFA the loot table simply didn’t have the required combination of stats, and players spent thousands of rolls so that the developers would pay attention to this and only then fix it. Do they really know everything?

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I’ve seen that sentiment get thrown around, too. Personally I am far from a Blizzard white knight. Blizzard needs to focus on getting the servers stable, the game playable, the bugs fixed, worry about why they didn’t even add in the pre-patch event, before they even think about making changes to a profession that is working perfectly fine.

What makes that even more funny is that it’s for SoD meanwhile we had Tacotip in WotLK (unsure if it’ll get updated for Cata) which did the exact same thing.

And that’s RNG.

I recall someone saying something about crating the commons and exchanging them for different race ones.

They’d know if something was bugged, this isn’t Vanilla WoW where they lost their main data on it. This is Cataclysm, they know the values on everything and if the Archaeology fix they did several days ago didn’t increase the chances for the epics it means that they’re at the right %.

Ah, but you see, you don’t agree with the person throwing a fit about this one very specific thing and therefore you agree with literally everything Blizzard has and will ever do and are personally the reason for all the bad decisions made throughout WoW’s lifespan!

I think it’s at its best when I outright say that I do not agree with a certain decision the devs made and am just explaining the possible logic for that decision and people will still dogpile on me over it. Trying to have a civil debate on these forums is a fool’s errand

You didn’t understand me, the item that the players couldn’t find was simply not in the loot table at all

sounds like you’re on the other end of the spectrum of the people you’re arguing with, sorry you got bullied by a random discord mod (class discord not sure what you expected) but it actually is bad game design to attach player power in a mmorpg to a <1% droprate item that someone casually doing archaeology (like you claim the profession is meant to be done) will likely never see while it’s relevant.

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Are you refering to the Pterrordax pet? They’ve already addressed that, I don’t agree with it but they have addressed it.

:see_no_evil:

bad luck protection pretty pretty please. 1500+ solves. no staff/zinrock/trinket :‘’'(

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I thought you were refering to the pity mechanic they implemented in Retail because you mentioned BFA.

A minor misunderstanding.

Have you forgotten about bindings? Glaives?

This concept is nothing new in WoW, mmorpgs, or video games in general. But this isn’t even a legendary, or items with long lasting benefit. People will get over them one week into T11 and then wonder why they cared so much.

i found it

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People waist time farm curency for rolls, to get best piece and KEKWait, piece dont exist…

We have made suggestions on everything that would fix the system. Require a set amount of fragments it can even be a ridiculous number like 10k fragments+ as long as there is an actual finish line.

They could also either code fossils to not spawn a ton once you have everything but the missing pet or put the missing pet in. They could put in a vendor to trade fragment types so i’m not spending half of my time on useless fossil fragments that I don’t need or want. Also increasing the odds each time you craft like BLP the legendary system in legion for example after it was corrected.

Literally anything other than this weird slot machine where some people got to go about their lives and enjoy the prepatch because they got “lucky” and the rest of us are plugging away tirelessly not even knowing if we will get it before cataclysm launch which by then its absolutely worthless your time is better spent elsewhere leveling or gathering other gear.

They could have also just lowered these down to heroic dungeon level and made it a fun little transmog hunt that teehee I didn’t get oh well not an actual huge item that can be used a ton by a person that plays a lot of alts. Literally anything other than what they have done or are doing now nothing obviously.

Like my god we asked for ALL of the missing things to be added in and the left the only one that mattered the fossil pet and put in numerous dwarf solves that require not only 2 items but 45 fragments so you either pay more or farm more to chase staff.

In mop they give you an item you can use occasionally to reset your dig sites if you got ones you didn’t want and unless i’m remembering incorrectly the ability to trade race fragments that one I could be wrong on its been forever since mop.

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to put things in perspective, zin’rokh is a lower droprate than both bindings and glaives and also obtained in a much more monotonous, mind numbing, and time consuming way than either. i don’t see why you’re against an item that you say gets replaced in 2 weeks (it wont for most people) having its droprate upped when glaives and bindings are 5x more common and lasted for multiple tiers? 2 weeks into FL release it won’t even be relevant as a boa as there will be very cheap 365 crafted weapons.

i could 100% agree with what you’re saying if it were just a cosmetic item, but unfortunately it isn’t and won’t be for at least a couple months.

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Until we make a big mess here, they won’t do anything :wheelchair:
We unload all the dirt from digsites here - with shovels.

So, some of this debate is feelings and opinions, but there is an element of math, assuming the proc chance is constant as it appears to be.

If, for example, Zin has a 0.5% chance to proc in the queue (a common estimated ballpark), then 50% of diggers won’t get it til Troll solve 139. But there’s a very long tail - 90% not until solve 460, and 99% at solve 919.

You might argue that’s not that bad, but in real terms if you have 100,000 players trying to get it (just for illustration purposes), ~1,000 still won’t have it at that break point and ~500 still won’t have it at 1,057, and ~100 at 1,378.

Is that a good thing? That’s where it becomes an opinion question.

I don’t plan to go that crazy, though I have dabbled in it, but I think there is a real point that this is a) a nostalgia trip, and b) on a much condensed timeline.

I don’t think Blizz will change (or “fix”) anything tbh, and I agree some people clearly need an intervention, but I don’t think players are wrong for saying it feels bad.

To the extent that people are saying the person who solves in 40’s opinion doesn’t matter, I think what they’re saying is there’s a bit of rose-tinting on those glasses. It comes across a bit as “It’s fine because it worked out for me.”

/shrug

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You invested no time and have the shield and got the staff in under 40 solves the only people that should have a voice are those that spent 200+ solves and got nothing.

Didn’t come across that way if you’re right, most of what I’ve been saying here is that there’s no need to stress about not getting it and that the dungeon alternatives are fine.

I’m currently farming Zin’rohk, if I don’t get it by the time that Cataclysm launches I’ll settle for a dungeon weapon. Now some people are sure to say that I got my staff and the sword is for your alt in which they’d be right, but I want to make an effort with my alts this expansion.

I have 5 level 80’s the most max level characters I’ve ever had and I want to raid with most of them.