Please Don’t Nerf Solo Delves

I’ve solo’d level 8 delves with my holy priest and a level 7 with my resto shaman. Granted, I’m a LOT slower than a pure damage class is going to be, but they are doable (not exactly a walk in the park, but I am/was rocking between 570-585 i-levels at different points on both characters).

I haven’t actually tried them on Disc yet, but I will say that what we lose out on in interrupts (Brann will interrupt occasionally as well) we make up for in healing through that damage. Well as long as you aren’t getting trucked by a half a dozen one million+ damage casts or melee hits in the span of a few seconds.

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It’s easy on all the Tanks.

Does using Dominate mind help with the lack of interrupts and other CC options?

agreed solo delves should be a bit difficult if anything group delves should be harder on bar to mythic dungeon levels.

Are you using frost spec? I was able to handle T11 Delve solo two days ago. I use healer Bran. Mage has so much they can do to avoid damage it’s insane. Feels better than when I play my paladin.

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What kills it for mages is that they remove all CC for the final boss, and that makes the final boss much more difficult than it would be on squishy classes without pets. It’s like doing a level 5 delve and jumping up to a level 12 on the last boss.

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I’ve got both immortal spelunker and the mt spell book and I really feel like this is exactly the same. None of the mage tower challenges have interesting mechanics beyond just “kite this, dps this before x time runs out, switch to priority target.” And all are tightly tuned to murder you just fast enough for you to be able to keep up with perfect play. Which is how high delves play…the big difference is that eventually you can out-muscle delves with gear.

Also multiple specs share MT scenarios and there’s a reason people ask “what’s the easiest spec to do x on.” Not all specs are equally good for each or their respective MTs, and this is rarely a requested change. But for some reason people are asking for homogeneity in an MMO now and acting like people who enjoy a challenge are gatekeeping specs that struggle, while nobody can agree what those specs are

Well then you understand why they need to be nerfed. And if it’s too easy for you try playing on a cloth DPS class with no self healing, see how fun and easy it is then. And if it’s still too easy for you just take your gear off, how about that? Bro literally said he solos delves on a Blood DK and he’s crying about how easy it is… some people! :roll_eyes::unamused:

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Everybody can agree on what those specs are, unless they’re being willfully ignorant. It’s those that have cloth armor and no access to self healing, aka most casters. On the flip side, everyone can agree that plate wearing classes with self healing (which is all of them) are having a breeze. I have both an Arcane Mage and a Fury Warrior this expansion and it’s a night and day difference in the speed and ease of delves.

Are they doable on every spec? Sure, but there is already a very pronounced gap in the level of difficulty between the different specs and that’s not going to change if they nerf delves. However, it will definitely change if they buff them instead because the underperforming specs will go from struggling through them to not being able to do them at all.

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I suspect this as well as I’m having the same problem so stuck at tier 3s so far.

When the game comes back up I’ll be leveling my BDK and I’ll try out the delves on that toon to see if it’s different but so far, on a prot paladin, I can’t do tier 4s and I’m ilvl 569 (I think).
Ret I do a bit better but I need the health pool prot gives to survive the delve.

I mean the thread in the mage forum is a good example indicating otherwise. Some people say mage is awful for it, I keep seeing posts that indicate otherwise. Definitely not 50/50, but certainly not unanimous. Personally I found it easier on mage than my fdk. Most threads that brings up a spec has someone that responds with “eh, I actually liked it on that spec, try it on X” and someone else chimes in with “well I thought X was pretty easy, try it on Y and get back to me” and so on forever.

Yep, that’s a good summary.

Basically, for the vast majority of people, the gear is better (because they will never be skilled enough to minimize its impact).

I learned this first hand, late in Burning Crusade, when I decided to try PvP. Before bothering with it, I ran around and gathered some halfway decent quest gear and low level enchants. Doing this allowed me to survive long enough to learn what the hell I was doing, because I had never PvPd in any game ever before that point.

For months, the impact of that gear FAR exceeded my skill… and buying the PvP honor gear gave me an even bigger boost. I never reached a level of skill where the gear didn’t matter so much, but I got the PvP achievements that I was going for (which was all that really mattered).

Oh man Resilience I think it was called. That gear really did carry people.

What I said was, that its easier on my Blood DK than it is my Hunter. The Hunter is my main. But Ive cleared them Hunter, Monk, DK and I now have a fresh 80 warrior to do them with.

They give heroic track items (vault, maps), so they should offer a good challenge.

Difficulty and reward should align. If you want delves to be trivial, so should be the rewards (veteran track, for example).

To all the people complaining it’s likely they didn’t design the system / content to have you going straight to 8+ as soon as possible and have an easy time.

The system is more designed around linear rather than exponential progression - key to that is leveling Brann, getting more upgrade curios, getting better gear along the way, speccing for more CC and defensives, and waiting for them to be off CD between pulls.

Tanks with self sustains are probably better for now but they spend several minutes whittling down elites. That also is not fun or engaging.

Similar things happened with visions of N’Zoth. Some classes had benefits earlier - everyone could clear it easily towards the end

Delves are kind of like Shadowlands Torghast… really tough and lots of complaining…at first but they got to be fun and challenging. JMO.

Tell that my nerfed Brann DPS while playing a healer spec.

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It takes 20 mins to finish a lvl 10 delve. it is supposed to be a fast paced solo adventure. I have stopped trying to understand this community, one says follower dungeons are awesome because it is chill, at the same a content which is supposed to be chill is not and they enjoy the way it is.
Seriously, start to use your common sense.

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I am genuinely convinced the reason the devs upped the difficulty on these delves was because it was gonna cut into the raid carry profits. Mike Ybarra lives on.

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