PLEASE don’t change augmentation evoker

Specs absolutely cooked in high keys with good DPS who play their CDs and pulls around breath, then pretty bad when you’re buffing bad DPS and pull packs haphazardly.

Also the amount of group Dr it provides is obscene between the CDs, shield on breath, 4% base hp increase, and passive Vers from mastery you feel like you’re doing key levels 2-3 lower than you are.

Perfectly said.

I’m smart I promise.

That’s your mindset king. I’m above that. :prince:

Augmentation is a new spec for Evokers…something not everyone is used to yet, complaining about it at this point is a waste of time as it’ll probably get better when people figure out what to do with it. I for one like the new earth moves and I can also make a healer’s day much easier…or well try as hey can’t please everyone. Just because aug evokers can make healers able to cast and move at the same time even for a set time doesn’t mean they’ll take advantage of it for example

people take this game too seriously

When disc priests started dpsing to heal, people were kicking them out of groups for dpsing.

Players will adjust overtime

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It is way too soon to judge that.

Please do change it.

Just kidding, I don’t even play the class. :stuck_out_tongue:

It absolutely needs nerfing but I can appreciate the task of tuning it being difficult enough that it’ll take a couple weeks of data.

Needs to be changed because as is, they’re a requirement for every piece of content. They would have to give every class it’s own version of augment to compensate, and it would make the game unbearably bad. It’s already made PvP basically unbearable as is.

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IMO only half the kit is a problem. It buffing the DPS of their teammates is not the problem at all actually, its the sheer amount of utility it brings outside of dps thats the problem. They should of made more talents that had to do with them buffing team(and their) dps as oppose to giving it a ton of utility and healing .

i don’t think they are required, the dps bonus they provide is = to or less than just running another dps than this is just not a factual statement and if it is higher it would make them no more required than DPS that are stronger than that threshold already.

The problem is this community doesn’t understand support DPS so they look at the dps side instead of the utility side in the vast majority of cases. If you’ve played other MMOs(big one bring FFXIV) you would know not to look at the dmg they provide the group anymore than you would look at the dmg another DPS brings(Their personal DPS + Raid DPS) and their utility(healing, shields, CC, ect.).

They’re probably gonna have to nerf the shields and defensive values. But atm, just for that defensive value they’re probably worth bringing to some points. In dungeons it means being able to do bigger pulls and for raids shields are just op (there’s a reason why Blizzard doesn’t let you stack multiple disc priest shields).

And they’ll probably lower the amount of their damage that comes from others to something closer to 30% else their damage will depend a lot on balance of other classes and group composition.

Their damage scaling also in raid might be an issue when you can only choose 2 people out of 4 that gets your buffs targeted. If it chooses the wrong persons then your dps would just dip randomly.

I wouldn’t say people are stupid but a buff class is normally better in organized groups so obviously it won’t work well with pugs.

disc priest shields now stack.

They are definitely overtuned for dps as well though, at least in M+ what you can do with breath and all teammate cds is obscene. The biggest thing about them is the amount of mitigation they provide between tank buffs, extra hp, two rally effects, and extra vers for your party from mastery.

They are completely overtuned atm.

If you dont have an aug evoker in your M+ group you arent really trying.

Because they heavily nerfed them.
Disc priest shields absorb maybe 20% of their total healing.
It went over 60-70% before.

Which is probably what they should do with augmentation healing/shielding.

That’s the thing about aug, you are at the mercy of how good the other dps are that you are buffing. If they are undergeared or don’t play well, you are better off as dev.

That can be adjusted by buffing the spec’s damage output.