I totally hear what you’re saying and it makes sense. Personally, I’m a huge hater of bloating among the classes in this game, and how adventuring has been totally watered down. I think they need to remove self-healing for most non-healer classes and get back to the age of prepared players who really benefit from their professions. Cooking, Fishing, Alchemy, Herbalism, and First Aid were my thing in Classic. I wouldn’t want Engineering to be OP again, but I figure every profession should have some utility.
I didn’t want to complicate my post too much by talking about the class changes I’d like to see, but I feel healers wouldn’t be threatened by something like this. First Aid was always an emergency measure when the healer ran out of mana or died. I still make great use of them on my hunter now, adventuring through the world or in PvP. But yeah, self heals gotta go.
It seemed to me that rather than spending time to improve the skill, they just dumped it. I think it was an economic decision. First Aid was very handy early the game but - as with archaeolaogy - they decided it was just too hard to improve or expand and took the shortcut of removing it and adding one part of it (the bandage) into tailoring.
I’d have done the following:
Remove healing potions from Alchemy and shift them to First Aid. Alchemy already has more than enough recipes, it wouldn’t miss one.
I agree, give it a chance to rez a player as is done with Resuscitation techniques in real life. Perhaps an item that is charged up and then applied; it may work, it may not and it is skilled up for a better chance of success. It could be made by Engineers, an extra thing for both classes.
Have a skill slot as fishing does, the First Aid Manual, which can be improved as you learn to be a better First Aid worker.
Like other professions, have different types of bandages that are improved by experience points. Tourniquets, antiseptics, that sort of thing.
And have a particular type of cloth for first aid that drops for all characters, instead of one that only does for tailors.
I mean, thats just off the top of my small pink head. If I can come up with ways to have made it work, they could have done it even better.
(well ok, only one is levelled and the rest are a tiny bit redundant with the warbank now, but I’m so used to being self-sufficient that I had to actually stop and run that first line of the OP through my head a few of times)
Damn man, you are just pumping out the witty remarks! You need to start a class on Skillshare. You didn’t even read my reply, but needless to say, you were wrong.
Lol, yes, I do, but I prefer making my own bandages on my character and having the potential for other abilities like the ones I’ve listed. They should have expanded on First Aid, not abandoned it.
Again, you’re missing the point. We never needed tailors to make our bandages, we made them ourselves on the go out in the world. And again, tailoring does not have all the potential options of First Aid as a profession. At this point you’re arguing for the sake of arguing and ignoring the betterment of the game.
Because you didn’t have skills that would heal yourself.
In World of Warcraft no one needs bandage because everyone can heal through passive healing talents/skills, self healing skills that you have yourself and also leech.
Bandages still exist but not required anymore, unless for very niche scenarios.
For all of those, you can have a tailor to make it for you or buy from the auction house.
Having a useless profession just because a Void Elf Hunter named Xidane wants it, that is a stretch.
I’m arguing for conserving the game as it is as it doesn’t need a change at all. You’re arguing for a ridiculous and unnecessary change.
It’s been trash for the last two expansions, so I’m still on the fence about buying the new one. Partially because of lazy stuff like this.
Yet you can’t name it. You can’t come up with a reason why you’re debating this. You’re attacking an objective improvement to the game for…reasons. Take a few minutes to think about that, then talk.
What you just listed is a huge part of why people are leaving WoW in droves. The adventuring part of the game is completely watered down because they think fans only care about endgame, when it’s completely the opposite. Fans loved this game when it was more about the journey.
As for the self heals, they need to go. That and all the bloating of class spells. It’s WAY too crammed. Take for example Marksmanship hunters, we have so much firepower that we can snipe just about anyone in seconds - yet - we get a huge self heal, invisibility, multiple escape tactics, aspect of the turtle, and the cannibalized remains of the original Survival Hunter traps. It’s too much. Way overpowered. They need to remove more than half of that and stick to the class being an agile glass cannon. They can evade, but they’re not a Paladin, Rogue, Druid mishmash. That’s for another thread, though.
That’s the most ridiculous thing you’ve said yet. WoW is a complete MESS right now. What are you on? It’s been in decline for years because it’s turned into a disorganized, dumbed down, soulless heap of a corpse. The game is practically a zombie of what it once was.
It’s not an opinion, it’s the number one reason people have left WoW and why the company literally made a rehash of older expansion just to get some of them back. They wouldn’t have done that if they didn’t feel it could bring in fans.
Retail is virtually unplayable at this point. Instead of expanding on the best parts of the game, like strategy, class roles, and adventure, they’ve focused on brainless grinding and endgame slop. They’ve also made the game too cute. It’s no wonder this game is a shell of what it was.
PS:
I count myself as a High Elf, not that cheap derivative… It’s High Elves who should have been the playable race on the Alliance. That being said, the racial traits I have here are excellent for being a hunter, as teleportation messes with melee trying to get me.