Player housing is a waste

Let me ask you.

Do you people sit around the Trader’s Post to gain more Tender?
Do people sit around the city and just get transmog and level 25 pets?

No.

Because to get more furniture, you have to explore, craft, and do raids/dungeons. It will be Evergreen content much like transmog would be.

That just opens up a can of worms because there’s two problems with this.

1.) If it is not instanced, you would propose people could plop their house down anywhere; what would stop someone from slapping up their house in a newbie zone to disrupt things?

2.) You know how annoyingly bad this would be? Means I would have to keep myself logged on or have someone guarding my house just in case some jerk comes in and destroys it when I’m offline. How would that help the casuals who just want to have a normal house?

Even if Blizzard starts with SWTOR’s kind of housing I still wouldn’t mind.

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Not quite. First, we have the system coming in 10.2.5 which they released info on today which is the Dungeon A.I. NPCs for solo players. Then there is the Delves coming in next xpac + Warbands. The developers said the Delves and A.I are the START of a system they are building upon.

So we have no idea what this is going to turn into. They are shifting focus from raid style gameplay and bringing it to solo/casuals since they are the bulk of players and they simply need to start doing things to slow or stop the flow of players out of the game.

Having full on companions, everywhere is just a matter of time.

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The way I’d do player housing wouldn’t be a waste. It would be a fantastic, deep evergreen feature that would dramatically improve the feel of the game.

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The only way these features could ever work is if blizzard started to embrace AI systems

Ex. They need an AI armor stitcher that can resize and fit armor onto any new race (the reason we have allied races is because they can’t retroactively fit all of the old armors onto a new skeleton, it’s just too much armor to do without an algorithm)

Ex. Hiring a data scientist to write a machine learning model that can arbitrarily balance classes using the overwhelming amount of data available privately and publically (like Warcraft logs)

Ex. Leveraging generative Ai to produce player housing objects and stuff

Wildstar had the BEST housing system.

I still feel sad about that one…

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ESO, FF14, and SWTOR would like to have a word with how much money they make on housing cosmetics, especially ESO. Which at the current state of how monetization is working on WoW would be easy money.

It’s easy evergreen content. Plus, it’s content this game sorely lacks which is something unrelated to player power. On top of this, how many people go into old content to farm old mounts and cosmetics? Plop housing recipes, trophies, drops in old content. Bam, easy content that players can chew at without adding anything huge.

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Funny enough, the only thing in SL that was worth my time was Torghast, but only after they actually fully released it.

I 'm not familiar with player housing in other games. The most basic question I have is where would a player’s house be located? I usually park my characters in places where they are doing particular things (questing, running old dungeons, etc). If it is implemented purely as a cosmetic feature like transmog where you can go find stuff in old content for your house, it wouldn’t disrupt people who don’t want to do it. But I really wonder if the Blizzard devs would really be willing to implement it like that. They might worry that not enough people will try it unless they give a huge incentive, like making the house integrated with the latest content (like they did with Garrisons).

What I wouldn’t mind is being able to locate a personal house at any Inn location. By that I mean I have a personal house that floats around. If a personal house has a specific location, say Elynn Forest for Alliance, not many people want to got there. That’s why Garrisons were integrated with all the other WOD content, so the location was centralized enough.

Player housing would be great if we had “Rust Mode” in pvp. Imagine if after killing the same player 5 times in one week you could loot their “House key” which would teleport you to the dead players house and give you 60 seconds to ransack it, you could take items that took the player weeks or months to get, like the IF portal in their portal room, or the 10% dmg buff that has 2 days time left on it, or the peanut butter and orc sandwich in the fridge, But the homeowner might have set traps…
(Players would see a text if any player was one kill away from getting their key, and take action or just not log in for a week to avoid that player)

Nope that creates a bullying system and or most wanted system of a group of players that go around harassing newer players and that…

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So bored entitled people being entitled then?

This right here! I played SWTOR for years. And let me tell you, if WOW did a personal AND guild stronghold like SWTOR, they would make a killing! The racial sets would make bank! Especially if done just like SWTOR, where the prices are affordable for EVERYONE!
And the dye packs need to be done. THAT was genious on SWTOR part!!

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Um. No. With a system like that in place, players definitely would not PVP! Especially if items were purchased in the shop. Horrible idea.

Most MMOs use personal instances where you can set permissions for access level-- public (anyone can come look around) friends only (friends) by invite only (have to invite the person in) or private (no one can come in). This saves on server space (unlike how public neighborhoods in FFXIV work, which is why there’s always a housing shortage–they made a huge mistake on that because it’s always in demand).

It’s like a dungeon. ANYONE can get to that dungeon enterance, but when you go in, are there 20 other groups in there with you? Nah, you and your group are in your own instance. It’s a little like that.

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We’ll have to wait and see. Right now, it really looks like they saw how popular NPC-aided dungeons were in their biggest competition and decided to give it a shot. Where it goes from there, we’ll have to watch. I do think it’s a good idea though-- it’s time Blizzard realizes the days of hardcore raid or die are over, most players are older and just want to have some casual fun. Raids can still exist but shouldn’t be the main focus-- the majority of the population doesn’t do it on any hardcore level.

Housing would be more of that “evergreen” content they keep talking about.

That, I can agree with.

Learn the actual games that they take something before you try to bad faith to get housing troll

Sorry about that. I am just used to the dynamics on these forums and that is used in neigh on all cases as a way to get people to shut down conversations.

But yah’, this is why I’m as adamant as I am about calling Garrisons player housing because… to how the WoW playerbase plays the game, it is functionally the closest thing we’ll most likely ever have.

Of course I can be wrong but at least I hope I properly explained why I hold this stance.
Have a good day (and sorry for the late reply, I muted this thread)!

Player housing wouldn’t be a waste. They could even make a new profession for it, Carpenter. Since barely 1-2% of the playerbase does mythic content I could say creating mythics is a waste of time. I guarantee you more players would use player housing than do mythics.

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I prefer guild housing. Being able to use gold/materials and achievements to level up the guild halls/houses to be more pristine, and customizations would be a fun idea.

People can contribute to level buildings, Tailors can use materials to craft rugs and carpeting, engineers can make chandeliers for the guild halls, ETC.