Only thing that can save WoW is un-dumbing down the game and making it an actual mmorpg again. Old talent trees, more talents than just 7, un-prune the classes, so Mages are Mages again, not just Fire Mages as an example.
The players would need to recognize that as well. Look around GD, people complain all the time about not getting loot or getting the ‘right’ piece of loot. They often complain about certain events/holidays when they don’t see any kind of reward that would directly impact their characters.
i dont really want player housing rolled out by the crew that gave us BFA and SL, especially SL. could you imagine how cocked up the whole system would be? i can almost guarantee that it would be unnecessarily complicated for no reason other than that seems to be the only way this team can design things. i can also imagine it would be so time gated or extensively resource gated like all the covenant sanctum stuff. so yeah until they get a new design team no thanks.
The game isn’t able to handle the only kind of housing I would be interested in, which would require the ability to build it wherever I wanted. Otherwise it’s just another garrison, which was no more impactful than hanging out in the Seat of the Primus.
I wasn’t aware he said that. But he’s absolutely correct. But the reason it isn’t helpful is because we dont understand each other, and even when we do, we cant really relate.
You just wrote a college thesis about something that you think would somehow contribute to saving the game. That very same thing literally means absolutely nothing to me. Nothing. The anima farming, the rpg elements, nothing. I could not possibly care less about those things.
If it were up to me, the game would change in a way that would alienate people like you overnight. Neither of us is wrong or right.
They need to stop. They need to decide who their audience is, and stop making decisions that attempt to please 20 different types of people, most of which are polar opposites, and end up alienating all sides.
I personally don’t care about any peacocking with player housing.
I don’t care about any customization of player housing.
All I care about is having more stuff to collect
It doesn’t even need to be player housing, Blizz could add rock collecting and I’d do it
‘Collected all the unique rocks from Durotar’
‘Collected all the unique rocks from Kalimdor’
‘Collected all the unique rocks from Dire Maul’
I’m indifferent to be honest. However, I can see how it can be fun or great for those who collect lots. I know I have tons that I’ve collected since BC. Nagrand Cherries anyone?
What I’m afraid of and I’ve mentioned this before but I’m just a bit gunshy as to how they would implement it. Given their track record for RNG on top of time gated game play with borrowed power?
Careful what you wish for. This current dev team? It may not be anything you may recognize as “Player Housing”.
I’d stay even during content droughts or boughts of frustration for player housing.
I played Wildstar casually until it shut down because of it’s housing. I am playing Final Fantasy right now because it is just flat out a better RPG and it has player housing.
I don’t want to play Animal Crossing or the Sims.
I want to play an MMORPG - a secondary world where you do stuff of your choice across various types of content. Player housing is a core feature in this genre, the fact that the so-called “king” of this genre can’t implement a basic feature, among a few others, is actually pathetic at this point. And I put king loosely, because social media engagement metrics are high… but it’s mostly all negativity, with it being so since WoD.
People want the core features in the fantasy universe of their choice. I see people upset they’re leaving WoW because they’re attached to their characters, but they want these sorts of things and feel they’re never going to get them because the focus is on e-sports now, so they’re scattered across several games. (ps; mmorpg is not a dying genre. the populations are scattered between IPs. so yeah, none of them alone have as many as WoW does, but that’s how it should be.)
Housing won’t save WoW - only fixing the fact this game is no longer being deveoloped as the casual MMORPG it once was would, WoW can only kill itself - but it’ll certainly bring back a lot of the people who play MMORPGs as MMORPGs. Not e-sports simulators.
It’s actually stupid we got pet battles before housing. That’s even more niche than professions and customization, two things that are horribly neglected in this game.
People throw hissy-fits that they’re not personally interested in this feature, and I just shrug and say I wouldn’t cry any tears if arenas got removed, or if we lost a raid tier. Different focuses for different people, and things with a much wider appeal may actually be healthier for the long term health of the game, rather than chasing a fad that hasn’t had a chance for this game since WoTLK.
WFC is the only “e-sport” in this game that seems to net any actual viewers, and that’s telling.
You say housing won’t save WoW, but you also say this. I argue that your self admitted point exactly is much of what could revitalize the game, among the other benefits outlined above
They did this in Star Wars MMO before SWTOR. It was horrendous because people would just plop their expensive AF house in the middle of a newbie zone and screw up the questing for lowbies. If anything the housing would be akin to SWTOR at its basic level.
You pick a main city that you want your main house to be, you can do a sidequest and get some rudimentary furniture and stuff with a small house, then you go questing, achievement hunting, raiding, even professions to get decor for your house.
Oh I would still want it to be instanced for the individual player so I didn’t have others roaming around messing with it. Visible only to me and party members, something like that.
Of course it would have to be disabled in WPvP. And no telling how many other issues that such a system would cause.
If they implemented housing that is only in a main city, I would likely not interact with it at all. I want it on a mountainside in Drustvar.
There are a lot more deep-seated issues other than the lack of housing that are causing long term instability and damage to the game.
Housing, while a boon, will not restore people’s faith. It’s just one of a few things that needs to be done, and one of the more major ones. It alone will not solve anything.
It’d keep me - somebody with a huge long term investment in the game - but for people who have already left and fully transitioned into other MMORPGs, it’d be a too little too late sort of a thing. Especially those who have left for say, Final Fantasy, that has way less focus on competitive stuff and more focus on crafting/cosmetics/questions/“just hanging out” than WoW has had since late MoP. (Note: FF has competitive elements. They are just fully optional, and outside a single PvP reward per seaon, are not FOMO.)
OP is talking about housing “saving” WoW.
It will not do that. At least, not on it’s own. We’d need a change in director mentality for that.