Great, they can use some of that “CRZ” tech to let people share their houses with one another:)
Yeah they did that in WoD. Didn’t work.
@OP: Nope.
- Do you really think they’d do a good job implementing player housing after their recent design implementations such as garrisons, AP grinds, corruption, Tower of Boreghast, or, worst of all, Covenants? I highly doubt it at this point.
- This game has plenty of alternative content, even if you don’t see it.
- Player housing does not fix professions. Ever. What fixes professions is making them relevant for content such as dungeons and raids. SWG had great crafting because it was essential to gameplay. Granted, SWG had many other problems… but that’s not the point of this post. Player housing doesn’t fix professions, relevancy to gameplay does.
You might think from my reply thus far that I’m anti Player Housing. I’m actually not. In both SWG and SWTOR I put a lot of time and effort into making my houses. In SWTOR I actually had one of the higher rated houses for quite a while. Player housing is a *major time sink if you’re that bored of the other content. By that metric alone it’s kind of amazing that Blizz hasn’t introduced player housing yet because /timeplayed metrics.
Having said that…
I do not support Blizz introducing player housing anytime soon. This game currently has waaaaaaaaaaaaaaaaaaaaaay too many problems that need fixing before we get player housing. Fix those problems, THEN give us player housing.
With the level of suck currently available when I do login, housing couldn’t hurt.
As long as I can yell at the kids to get off my lawn.
Whether or not I think they’d do a good job is not the point- although your point is precisely why I argue for a shift in design philosophy to accompany anything like player housing, because I recognize, along with the content creators and other forum posters, that there has been a net negative design philosophy for some time now. You say this game has “plenty” of alternative content. Interesting. I note the alternative content the game has within the post. I even participate in that alternative content more than I have ever raided or PVP’d in recent expansions. I run raids, dungeons, collect mounts (400 and counting), pets, transmog, and achievement hunting- as do a lot of players. The point is that there is exactly not enough. These features are not enough to maintain a subscription, they do not contribute enough on their own to the longevity of the MMORPG experience, and, ultimately, they are too temporal. Once you get that achievement or mount or pet or transmog, you’re done with the content that produced them. Not so with housing. One of the central points exactly is that housing creates permanence. It creates a mode of play that will always be relevant between patches and expansions and will always be in demand with endless creative value. Transmog and battle pets and achievements do not have endless creative value. Furthermore, the claim that player housing does not fix professions, “ever,” is impossible to make seriously considering player housing doesn’t exist in WoW. What we can do, however, is look at the evidence from other games- which I noted in the post. I have observed player housing revitalize entire professions. You say the problem is professions need to be relevant? So did I. My position asserts that we can make professions permanently relevant. You say tie it to dungeons and raids? They did that in Shadowlands. Professions are tied to your BiS legendary gear, and yet here we are- with professions not saved and another temporary, infuriating expansion-specific system that will be gone in a few patches leaving behind a legacy of bad decisions once again. You say fix all the other problems before player housing? This suggests you didn’t read the post, because I advocate specifically for a shift in design philosophy that would directly impact all parts of the game because it would change the way Blizzard has failed to meet these “many problems” you opaquely reference. This is bigger than housing, and all of your points were met in the text, even if you don’t see it
I can’t imagine what it’s like to have the audacity to still trumpet this dead trope
With the current state of the game and the garrison debacle, how can player housing be anything but a train wreck??
I write how above, have a read. Or, if you don’t want to read, don’t, but don’t then ask senseless questions and make wild claims. Better yet, have a read, and then add some of your own ideas for how we can avoid a train wreck
Forums have made it pretty clear that they don’t listen to us and you expect them to follow your instructions, which are made without any knowledge of how their game is coded? And in a WoW era where they’re struggling to add content, you want them to add tough to implement content that isn’t group based? Good luck with that.
the problem with it imo is that it’s something they been asking for a LONG… time it should have been something to be considered already and at least started on for say a new expac feature. ONTOP of that professions today are pretty bad pretty useless overall imo. you got like 2 useful professions for the most part. Enchanting and alchemy outside of those the rest are either useless or mediocre af.
I didn’t claim i expected them to follow anything I said, and I didn’t provide instructions. I asked you to read the post, which says, among others things, that this is just my personal view on how I think housing can begin to remedy bad design philosophy and revitalize core features of the game to the benefit of all. I don’t dictate or instruct. And I don’t claim to expect anyone to listen. Furthermore, the post reminds us that every MMO on the market except WoW has player housing. And how do you know I don’t know anything about coding? You don’t. And I think it’s apparent you certainly don’t. The difference is I don’t mind conceding I’m not a coder when I know every MMO on the market has player housing, that it’s not impossible, nor does it have to be the insurmountable feat you’re depicting it as. As for your “group based claim,” I argue, again in the post, how player housing can address a social disparity in WoW. Additionally, battle pets aren’t group based. Micro transactions aren’t group based. My transmog and mount collection isn’t particularly group based. Player housing, as I’ve observed in other MMOs, is significantly more social than any of these features.
My very first assertion in the post is a reminder of how it’s not helpful to say “we should do this because everyone asked for it.” So I can’t take up your position, and it’s certainly demonstrably false in this thread alone that not everyone has asked for this. Additionally, the expression “better late than never,” exists for a reason- maybe a good reason
Yet your main argument that it should be in WoW is that “every mmo” has it.
No. I say clearly at the start my main argument is to correct design philosophy and revitalize core features. Furthermore, you’ve just correlated two completely separate ideas that have nothing to do with one another. I note that every other MMO has housing to show that it’s not impossible and that it partially excludes WoW from the roster of modern MMOs. I specifically don’t say that we should work towards any of this just because a lot of unnamed people may have asked for it. Please stop grasping irresponsibly
although i agree i mean it’s just housing i wouldn’t expect it to be a huge part of the game in say they have to force everyone into it. more like say mount farming or xmog farming kinda thing where if they want to they have the option. if not they it won’t affect them in any way at all.
i still think they should rework the professions though i mean this is kinda one of the mmo’s that i’ve played where the professions to me just felt really lacking as if they are just there to be there. at least the last few expacs for me. they dont need to be so hardcore but i feel like they should tie gear with professions rather then drops and do said content for materials more so.
plate gear come from BS, etc… materials will drop from content like raiding, m+, farming dungeons, etc… drop rates will just change that way everyone has a chance to obtain them yet the harder the content the more likely the chance the harder to get items will drop.
Absolutely 100% yes please!
They’d need a massive overhaul of the profession system. I will not be pigeonholed into blacksmith on all my plate characters.
Yeah I don’t think player housing alone would help
Maybe your player housing inside a Garrison that you also develop, but then the Garrison would need to be tied to something impactful as well… not as limited as what we see with WOD and future xpacs that incorporate some base of operations.
It seems you just looked at the title and the first post beneath. Did you read at all?
the gear would be BoE not BoP. that way your not pigeon held to anything. really is no different then how it is rn. you need something you don’t have? make an alt like what many do or simply buy it off the AH.
but again biggest issue is people gonna complain oh the drop rates are too low because everything is gonna be BoE now OR they will complain game is P2W cause BoE which i think is a current issue at least for CN with what 5 slots having BoE’s thus why they changed it to 3 for Dominations?
i mean this is just speaking so to say not a reality there is WAY too many things to take into consideration that can mess it up and make people complain more. i just think professions need to be more useful in general