Why?
Elaborate please.
Why?
Elaborate please.
They could literally hire the Wild star guys that developed their housing.
and this game can’t do that - it isn’t designed for that amount of customization as I said previously - they literally couldn’t even let people put the garrisons anywhere they wanted, the degree of customization people want isn’t possible with how this game is structured (there I stopped using game engine…).
what a waste of time - I would have watched but that guy is too full of himself
that isn’t what the issue is - it is the game won’t support the amount of customization each player would want in order to consider this good. Garrisons we got statute with the opinion of putting ‘x’ statute on ‘x’ pedestal and what there were 8 or so? So you want a house and able to place one of 8 items in ‘x’ spot and you would be happy with that.
Actually the archaeology rooms are a better example. They have set positions for a number of items and you do the achievement and the item appears after you click on it. Would you be happy with that?
How would you possibly know that?
I literally give you an example of dynamic item placement and you spout off about some things that are the opposite of that. Obviously that is not what anyone wants for player housing, no.
Yeah - my concern is that I do not see the rationale of adding another profession - the others are doing pretty poorly already.
Are you actually suggesting instead that it be like Archelogy or Fishing? If so I can “kind of” see the argument - but would counter with that blizzard has largely abandoned or barely supported those systems (as a pretty active arch myself until the last year or so) I just see the descriptions of what tinkering would offer as being something that falls under a existing category - I would see it being more of a sub-set of engineering and generally housing products being produced by existing parent professions (example a leather couch being made by leatherworkers)
Not 100% against tinkering as a profession - more so asking “what would it do that is new and could we not save resources by plugging it into something that already exists?”
Blizzard has never spoke of what the engine can do. Show me proof of that. Because they can create housing, they have created customization.
The only hold back would be budget. And I imagine that they’d have to convince the board to let them invest in it. Which would mean it’d likely have to be a major expac feature.
No one is saying here that it will happen. It’s just been something that people have requested since Vanilla. And the only quotes from Blizz about why it didn’t happen is budget, and time. Not engine. I can pull the quotes for you.
Not sure the 7 people working on WoW could handle something that expansive . They’d rather just give us more of the same , with as little effort as possible and as much Boring time played - carrot on a long string content . Oribos a prime example of The Who cares attitude . Cod is all that matters for Activision
Small indie company and all that.
They employ hundreds for WoW alone and thousands across the board for all their games.
I would love player housing.
I used to play Wildstar and I think they had some of the best player housing out there. I think its one of the only reasons that game lasted as long as it did.
I’m actually a little surprised that Blizz has not adopted a similar system to FFXIV or Wildstar yet. I’m sure they can easily work in some optional cash shop items to make it lucrative for them too (not that I agree with that but Blizz has to see the $$$ in this idea before they will do it)
that’s why it is a philosophical issue as much as a technical one. it’s about having blizzard reexamine their design philosophy, not just to making housing possible, but to change the lens they confront all other parts of the game with. It’s bigger than housing
I’m not sure about this other persons’ suggestion of a new professions. Step 1 might be to salvage the professions that already exist, hence my section labeled Professions and Economy. It is worth noting, though, that Rift has a profession that only crafts housing items- but rift has no restriction on the number of professions you can have
Broken record. How can you continue to say “WoW can’t do this” or that when every other like-game on the market can? Furthermore, this is quite literally the opposite of a can-do attitude. It’s an attitude that says we’ve lost before we’ve tried. Every expansion the devs come out and share a story about how they invented some new kind of architecture to make that expansion work better. Recall pandas and facial animations in MoP: “This technology didn’t exist yet before we built it,” was their exact words. Yet, you retain the position that this company and these developers have no way to make it possible to enter an instance and place items on the ground.
I don’t understand your question about that quote as it relates to my discussion with that other person
I respect your view. This post, however, is not advocating for guild halls with professions and auctions houses. That falls on the Garrison dart board, not a player housing one
What is CRZ? And you have logged into retail lately? Where in the open world do you see people not hiding, minding themselves, or being anti social? Entire dungeons, raids, quests, and cities go by every day without a word. That is why within my post I argue how player housing can precisely re-socialize parts of WoW. Real player housing, as seen in other MMOs, has had observably positive social consequences from community-based events, discords, fan sites, celebrations, competitions, touring, and sharing, to name a few.
That is why I advocate for a design philosophy shift. If a shift can’t take place, then perhaps new developers are necessary, if it is indeed their fault. We can’t know for sure, because we don’t know how much Activision suits put their thumb on the scale.
Cross Realm Zones. Pulling from multiple servers to make the world look more populated.
Every MMO on the market has player housing without having to create a separate game from the base MMO experience. Player housing is alternative content- not essential, not required, and not negatively infringing on other aspects of the game