Player housing better be not just for the rich

It will be, this is modern blizzard after all

But exactly that would make housing interesting for me.

To know that having an achievement, a transmog, a mount or title would be beneficial for my home. I am far from having the 1% crowd stuff, but there is so much more available for everyone who played WOW for many years or want´s to catch up, that we should have plenty to unlock.

I would not care one bit, if a certain desk or mount that I can showcase in my stable is bound to an achievement that I will never go for anyways.

But crafting should play a major role too, right now crafting is such a terrible system for “player vendors”, you craft stuff and sell it, as nobody needs or wants it. If we could create decorations, needed wood or stone to build a wall… that could make crafting professions valuable again.

In this case, housing would be dead. As the entire purpose of housing is to gain storage space, to get vendors in, crafting tables and so on. Have you never played an MMO with housing before? Those are essential tools and why housing is so popular.

Ultima or SWG, did have all that and it was a key feature for many.

They do have some options. At the major cities we do have spare rooms, so we could in theory rent one, this may be the starting home everyone could just get by doing a questline early on.

Afterwards, it would be important to have entire settlements or garrison like areas, where we could actually build our own house. What WOD did, was pretty good already, but it did lack freedom in design. In the end, everyone had the same place build, just some crafting buildings were different.

It was also pretty stupid having events at our garrisons where we had to get friends in to fight bosses. Housing should not be another raid feature, what a massive fail was that back then. :unamused:

Elwynn could offer a place to build a house at, maybe even Westfall, there is a lot of spare land. I just hope they don´t make these “building” areas in the new zones, but the old.

Hopefully they never do what Archeage did, as that was plain unfair. Entire guilds did occupy land, just to lock out players from their neighbourhood. You also could not unsub from the game, as then you lost your home. What a nightmare of a game, despite actually not having bad ideas.

Ultima was fun, but undoable with todays mindset of gamers, Palia is nice though, but a different demograph to WOW´s community and SWG would be to complex.

No gamer in WOW would wait weeks for a new addition to the village, where everyone had to contribute or where building a crafting table takes days…

Nah, I think something like Palia may be the best shot, it´s a very cosmetic and tool driven system, where you get access to all the crafting tables, storage and the like.

They’ll come with a new store tab to buy customizable furniture and decorations I’m sure.

Honestly, if they told the player base straight up that just to own a house you would have to pay an additional $15 sub fee, so many would do it just so they could sit in an instanced chat and laugh at the “poors” which is a fantastic adjective, I love it so much.

The dinosaur mount was just a test to see how many would willingly whip out that credit card, player housing is boundless. Microsoft has ESO to show for it. Themed furniture sets, housing, apartments, mansions, you name it, the opportunity is there to make some big money.

Oh wow.

Big respect to her then :slightly_smiling_face:

I hope you’re right, and I’m trying to be positive about it. And even tech inside WoW in other features is already there.

Like, heck, even the Light’s Gambit game, we have the ability to move an object to our desired location (not strict, pre-determined tiles), and have a physical object be there. I know it’s instanced to the small game board, but still … the roots of the tech is there.

At the very least, I’d imagine if they do use the old system of “Here are two banners, you can pick their color and style. :D” They’d at least have multiple pre-designated places they could go, to where it gives the illusion of choice. Like, and that’s bare minimum of my expectations.

That’s really good to know, tbh. Brings a little hope to the front. XD

My main concern is - as always - game companies’ goals are first and foremost turning a profit. So I think they’re more likely to overcharge in the gold/RL money department than actually mess the design of this up too much.

I mean, people have to want to buy said product that they’re going to overprice in the first place, so it kind of has to be at least somewhat good and def better than garrisons. XP

ESO has very low priced housing all the way up thru moderately expensive.
It would be cool if they did it that way.

Plenty of people enjoy playing the game while making gold at the same time.

I did around 3M gold the first month of TWW by picking herbs and mining nodes while I waited on my friends to come online and do M+ with them, nothing crazy job related, it is all in your mindset.

This right here is why I have hobo toons. What I mean is characters that have mismatched looking gear. I refuse to drop 1k per toon to T-mog just to go out and find a better piece of gear right after. I used to have 25+ max levels I am not going to be dropping 25k+ per day/week to T-mog them all.

I think T-mogs should be made free like the barbershop was or tied to a slot instead of an item that way you can change gear but keep your look without having to shell out more gold to reapply a look that was already on it. SWTOR did this and it was amazing.

One thing that stops me from enjoying the game more is the fact that T-mogs are too expensive, I’m not willing to pay for them and my toons look like hobos and it takes away from the overall enjoyment because they do not look like I want them to. If it was free or tied to a slot I’d actually shell out for the T-mog mount but since they aren’t I have no need for the thing.

Gold sinks should be things that not everyone uses like that Dalaran vendor and the spider mount. T-mogs are something everyone uses so making it a gold sink is a terrible idea and ends up becoming less fun and more job like in that you now have to juggle whether or not to repair gear, T-mog or start farming gold to pay for it. T-mogs should not be a gold sink IMO.

To each their own.

As long as they don’t force me to participate in it, i could care less how it works. Just hope they don’t tie “player housing” to raiding or m+.

I don’t get all the fussing about gold. 1000g was allot 8 expansions ago. Today, that’s nothing. The content is constantly pumping hundreds or even thousands at a time into your bags and just listing the junk you don’t need on the AH can be 10s of thousands more per day. I quit gold farming because there’s really no point any more unless there’s a big sink like the new brute.

How do you not have around at least 500k gold though? 500k itself is low but still.

for me it’s that I don’t get to play as much as I use to.

I also bought 5 tokens with the gold I made early on the expac during the “early expac AH bubble”.

rn I have about 150k and 1 token in my bag.

with the playtime I have currently; I get to choose either a couple hours farming gold, or doing other things.

total I might get around 5-10 hrs a week to play

It better have some sick gold sinks.

I am not opposed to having achievements that lock furniture behind it, but it is important to not be something that “game-changing” for the system and lock people from something of it. Like… A Trophy for PvP? Sure, people will pass that up and those who can show will show. But, a whole set of chair/bed/exterior and interior house visuals? Then you get people sad that they’ll not be able to achieve the looks they desire. If it’s something that can be obtained at any given time, it’s fine. If it something time-sensitive? Then it sucks.

I have. SWTOR, ESO, Wildstar, FFXIV, etc. None of those – who had/has genuine constant praises to their houses (In particular Wildstar), were places where people made their houses ‘super-efficient’. Those are not the tools as to why it makes housing popular, at all. You can have minor systems, but if you make it so your house is more convenient than any city hub? Then you killed Cities like Garrisons did.

It is first and foremost a player expression place, not a place to just be made to be efficient. In XIV you don’t get storage space, crafting tables only work until lvl.50 (Max lvl is 90 atm), but the Vendors are useful. Just, they are also in the same neighborhood, so you really don’t even need a Vendor. And the Housing there is stupidly popular. SWTOR was pretty much the same, at best you got Vendors, but everything else spoken, was non-existent.

Literally, only those who genuinely crave ‘efficiency on everything’ would get a House to make it be like that. Which can be a thing knowing WoW community, yes.

Do professions.

I had some uuuuh…miscalculations…at the start of the pack and lost about 400k gold in the AH, but just selling t3 enchants when I have the concentration for it, I’ve recouped back up to about 150k at this point, all the while still buying enchants/gems/consumables.

It’s not super fast, but it’s still and upward trend.

If it’s a core feature of Midnight, it’ll likely been available to everyone. Like, imagine if they limited delves to the filthy rich, or dragonflying last expansion to those who could gold sink it.

Core features are usually either given for free, or are fairly painless to get. I imagine there’ll be gold sink items to decorate, but the housing itself will likely bee free/easy.

I’m betting that base level will probably be easily obtainable, but expanding / “cool” items will cost a tremendous amount of gold / cash shop purchases.

The whole reason housing has taken so long, and they’ve talked about this in interviews, I believe back at the end of SL or start of dragonflight they specifically talked about it, is because they didn’t want to just do garrisons again. At the time, that was the ONLY way housing would work with the game engine. Put predetermined things in predetermined spots. Very little customization. That’s why garrison’s were so limited.

They admitted they were working on it, and that it would basically take a whole engine rewrite to do, which is why it WAS coming, just a while down the road. I imagine the whole warband engine rewrite, had housing in mind as well.

We literally know it won’t be garrison’s 2.0 again, because they specifically called that out.

I hope it is for the rich! I hope my land is so massive I can’t hear the poor crying from my front gate.