Make it a spec of the Ranger class. Dark, Holy, and Wild, with Wild Rangers being empowered by the Loa/Wild Gods, which is what Shadow Hunters are.
tinker it does…but it would have to be a only gnome and goblin race specific or something.
They already exist in wow anyway, anything mechanic fighting is a tinker.
we both know thats crap… music magic doesnt exist in wow and it should be kept that way
I have a tiny glimmer of hope! It isn’t much.
So: If you haven’t played The new Starting Zone, Exile’s Reach. It’s amazing.
one Important note about it, is that every class has a Class specific quest.
Now, In Exiles reach. There’s 2 character that are out of place.
A Goblin and a Gnome. Both of which have gratuitous voice lines about how their technology is superior to any of the other classes.
My Theory is that these 2 characters will give Tinkers THEIR class quest.
And Blizzard put them there to cover their butts.
Of those three, I’d pick bard.
Honestly I have some issues with all 3 options (4 if we count necromancer)
with bard, the problem is that it doesn’t really fit in the warcraft universe, outside of an april fools joke, and L(whatever)ETC there has never been a bard class in any warcraft game, or even any real indications that music has any innate magical qualities.
If anything like this WAS to be added, I think it would fit better as a secondary profession, but even then, many of the effects I can think of it providing are already provided by cooking. maybe expand the cooking profession and rename it “hospitality” or something, (covers all the skills a good innkeep might want to know, IIRC there used to be recipes for craftable drinks as well, bring those back.) and add “songsheets” to the list of consumables you can create, that would provide party wide buffs if played for 10 seconds or something, maybe give them the added benefit of being usable in combat, so someone could use them to provide shorter term buffs to the group.
that way you don’t need to balance around an entirely new class, and you are simply expanding the functionality of an existing profession.
Tinker is the one I think is most likely to happen, since there is precedent for it, I do worry that it might step on engineers toes a little bit, but so long as they don’t have the tinker class REPLACING anything that engineering can do, it should be fine.
Dark rangers are just hunters who spent too much time at hot topic… just add some glyphs or something to change some spell effects around.
and bonus round necromancer… would feel way too similar to both warlock and death knights. again this is a case where I think just adding some glyphs to change summons from demons to undead would prevent the need for balancing around a new class (and coupled with the dark ranger glyphs, would give a little bit of much needed love to inscription)
Totally Agree.
In fact, L80ETC is confirmed to use Shamanism to empower their music… Not the music itself.
(The Bassist and Drummer are both Shamans)
It wouldn’t be conflicting too hard.
No more than Enchanter and Mage.
Or Hunter and Leatherworker
In fact, There’s reasonable synergy between the two. If Tinkers use guns, Engineers can still make powerful scopes and addons for guns.
The only Things engineers may lose are their bombs. Which if we’re being honest aren’t of any use. 5 Minute cooldowns too.
Shadow Priest honestly has the most Dark Ranger abilites.
They can sap Life, Just like WC3.
Mind Control. Just like WC3.
Silence. Just like WC3
And they even have Psychic scream!
the only thing they’re missing is a bow. Other than that it’s a carbon copy of the WC3 Hero.
Couldn’t agree more. We already have a class that uses Undead all the time.
We have 2 classes about controlling an army of minions.
We don’t need more classes the tread on existing themes.
Honestly hadn’t actually thought about it… y’know what… i’m sold… let priests use bows, and maybe give shadowpriests some special casting animations if they happen to have a bow equipped. if a spriest doesn’t want to go with the dark ranger aesthetic, they can just avoid using the bows.
In general I’m just iffy on the idea of adding even MORE classes, since they clearly have their hands full just balancing the ones we have now. especially when, tinker is the only one I can see really adding anything without stepping on other classes toes.
although thinking about it a little bit more, i’m not actually sure what niche they could fill. I guess specializing in ranged AOE and control would work, it does overlap with mages a fair amount, but I think there could be room for tinkers to specialize in it, while mages would drop down to “pretty good at it as well”
I’m so happy. I’ve never had someone entertain that idea.
But it is objectively true.
If you ask the simple question “What class is most like this hero unit” You can usually uncover most of the class design in World of Warcraft.
This philosophy however: It starts to break around Tinker.
None of the classes are even remotely like Tinker. Not thematically, and not in design.
That’s why I advocate for its addition. That, and I think it would be cool
I understand this: Class design is always finicky. But I have always leaned towards 1 opinion when it comes to class balance.
“If it can reasonably complete Heroic Raids. Then it’s good enough”
Blizzard has stated many times that Heroic raiding is the intended endgame, and that they balance around Heroic Raiding.
In Mythic content, classes simply will never be balanced. Blizzard isn’t even attempting to make that happen. So I have accepted it.
I’m very loose when it comes to caring about class balance. So i understand the concern that other people have. But I personally do not share it.
I think Tinkers niche is pretty simple honestly.
Their DPS spec would function around building Turrets, and using explosives.
That clearly lends them towards being focused on AoE and that’s fine.
You could have multiple turrets that share cooldowns. Some for AoE, some for single target, some for CC. ETC.
When In doubt, I always like to base my arguments around what Blizzard has already designed. So a good example is Heroes of the storm.
one of the Heroes in that game, Gazlowe, is all about Turrets, he can place turrets, build resources to make more turrets, and even break down existing turrets to speed up his cooldowns.
That’s a great, unique fundamental idea for a DPS spec, and it’s not even an original concept. That’s all Blizzard reusing their assets.
Maybe I’m reaching at straws. but from my perspective, and the evidence I have seen. Tinkers are the easiest, most logical step for blizzard to take in terms of Class design.
They don’t conflict with existing classes
Use assets that already exist.
And conform to existing class design.
Thats a nice way to implement it, and a great way to add class flavor, but when I was talking about niches I was meaning in more broad terms, ranged dps vs mele dps, AOE vs cleave vs single target etc. what utility and buffs do they bring that might make them more attractive than another class that fills a similar role. ultimately everything else is mostly window dressing.
(this is something warlocks have tended to suffer from, while they fill a very similar niche to mages, they don’t come with a lust ability, and while they do have a b-rez, enough other classes have one that it isn’t a HUGE selling point, their gates DO give them a fairly unique role for creating skips, and most raids will want at least 1 for their closets and lock cookies, but they could def use just a LITTLE bit more love imo.)
cuz while class flavor is cool and all, what matters from a practical standpoint is what role they fill and what kind of synergy and utility they can bring to a group.
i do think tinkers could be a really cool class and could def have a place, its just figuring out exactly what that place would look like, and what sort of unique utility they would add to the group as a whole. (so if they are going to be AOE and control focused they would be sharing space with mages, and mages come with lust, so what would tinker have that might make you want to take one of them instead, without making them so unbalanced that you would only EVER want to bring one)
off the top of my head, giving them short term aoe buffs to people standing within a certain distance of them (lets say themselves and 4 other people, so a full dungeon group if close enough but not a full raid) with the buffs lasting like 30s or something, used optimally you could co-ordinate those buffs with your teamates burn phases…
although that is REALLY similar to what shaman totems where “supposed” to be, and poor shamans have had a REALLY bad time of it for like… ever… so giving a different class something that was supposed to be their signature role would suck… as I said, just throwing an idea out there (in this case turns out it was a bad one)
Why wasn’t necromancer added to your list?
#boxingischeating
#endmultiboxing
Well.
I guess that’s up for Blizzard to decide.
Fundamentally though, I imagine a class that builds turrets is a “Slow-cooker” in terms of DPS.
I.E Doing your filler rotation with 1 turret is boring and simple.
But doing your filler rotations while maintaining 3 or 4 turrets could would naturally be more exciting as more and more numbers appear on the enemy.
Personally though. Coming up with in depth class design on the forums is not our job. That’s down to the folks at blizzard.
Well. Just off the top of my head. Tinkers could pick dungeon locks with explosives.
Mages already increase party intellect, so Perhaps tinkers could increase the parties crit or haste by something meager like 1 percent.
This, my friend is where the Tank, and Healer spec comes in.
Tank Specs, IMHO are seriously lacking in Variety.
How’s this for a neat concept.
Tanks, traditionally, are not allowed to cast spells. at all.
Spell pushback is a big deal, and Tanks can’t Block. Dodge, parry, or do anything like that While casting spells.
Let’s break that convention. shall we?
A tinker tank wouldn’t be taking damage themselves. The Mech their in would be taking damage.
So what’s stopping a Tinker from casting “self-repair” on the mech? Or Diverting power to energy shields? (The code for doing this Already exists. Monk’s Chi Blast and DK’s Blood Drinker both are spells that allow you to dodge, parry, and block)
It’s not a huge difference at the end of the day. but it’s definitely unique.
As for Healing. We could go Way overboard. Steal the idea from Ana from Overwatch.
Tinker Healers heal with their auto attacks and grenades. But these can also do damage to enemies!
Or better yet! let’s give a healer and ability that bestows Leech on their allies!
There’s plenty of untouched territory when it comes to class design for tanks and Healer.
dark rangers, hand down
but i see them more as a skin (like all the troll skins being different types of trolls) or allied race type. one could say there lore/what classes they could be doesn’t have enough “meat on the bone” (god, i feel like a psycho from boderlands saying that) . they could make them a mix of hunter (bows/guns) and magic. enchanted arrows mabye…
just do it that when you make one that looks like a dark ranger instead of it doing the night/blood elf intro/info it dose a dark ranger one. could slap in some custom /funny and /flirt like that did with demon hunters and i would be happy
bard. 100 percent.
3 specs 2 dps 1 heal
sword singers… buffs themselves to do tons of damage. has some off party heals.
Chanters- Chanters use bows and shoot at thier enemies from the background while usuing magic attuned songs to inspire their allies to heal themselves and bolster their defenses. they have a wicked side to them where they can use their voices to make enemies weaker and sometimes even cause an enemies attack to heal their allies. (disc priest kinda style with a bow and song)
Dancers: Dancer are bards that use their songs in battle to distract their allies.
they have also developed a fighting technique that looks as if it were a dance.
weilding daggers or dual swords almost as extensions of their bodies… moving in fluid rapid ways while singing enchanting magical tunes.
i know this is world of warcraft… but lets be honest here we are far removed from those old warcraft games as of late.
Necromancer
An expansion to forever be remembered could have two new classes. Angler and Chef.
To be real the idea that because something hasn’t existed means it can’t exist is a ridiculous notion. If that were the case then there would be no Argus, no Old Gods, no War of the Ancients, no Ragnaros, etc.
The whole point of an expansion is to introduce new concepts and ideas to the overall work. WC3 was just the foundation on which they started building WoW.
Tinker: Goblins and Gnomes need their signature combat skills represented properly and you could also make it so one or all of the roles are based around piloting a gnome mech or goblin shredder. It also would be easy to have a Tank spec, a dps spec that could maybe be hybrid ranged and melee, and a pet based healer.
Dark Ranger could be done with a cosmetic glyph set for hunters and adding undead elf options to forsaken.
Bard I just feel is ridiculously a balance nightmare being a class whose primary focus would be utility.
Bonus round: Necromancer could just be done with a cosmetic glyph set for warlocks.
Bard all the way
Bard, tinkers could be set of very neccesarry aditions to enginieering. And dark rangers to me are just hunters with black make up.
So bards is the only one that could bring something really different to the table
Yeah I’d be down with that
Watch out Death Knights and Hunters. People want to make necromancers and tinkers. Don’t worry, demo warlocks have a support group y’all can join if that happens.