Oh wow, there it is.
Blizzard dev straight up stating that it’s okay to have a tiny specific safety net in the form of Flask of Petrification.
Rein BTFO’d
Oh wow, there it is.
Blizzard dev straight up stating that it’s okay to have a tiny specific safety net in the form of Flask of Petrification.
Rein BTFO’d
Honestly I shouldn’t have even humored the talking point; Blizzard didn’t forget that petri flask existed or how it could be used. It’s one of the hottest talking points about HC WoW so even if the commentary didn’t exist the fact that they left it alone speaks for exactly for how they felt about it when designing HC. People don’t have to like their decision, but at the end of the day it is what it is.
The fact that it’s on record is just gravy to shut up the people who think if no statement has been made on something then Blizzard’s stance on it is shrouded in mystery.
That and it was explicitly stated that it was a monitored discussion, so the whole “porting out of a dungeon after leaving a group” aspect was actually considered when they allowed it.
Like, I’m honestly glad that Blizzard sees it for what it is. I do agree that spending 100+ hours in a game should have some sort of protection against scenarios where people can be 100-0’d and then cascade.
But Reit wouldn’t know anything about raiding in HC or even being 60.
There aren’t going to be new HC realms launched, so if people want a change that change will need to occur on the current servers, and no the fact that it has existed doesn’t mean it will or will not change in the future.
love to see that cope.
Maybe, maybe not. I’m not opposed to new seasonal updates either if that’s what they want to do, but arbitrarily changing things for the sake of changing seems meh. I’d like there to be more direction on what they are changing and why.
Sure, again, I’m just not sure I see value changing things arbitrarily for the sake of it, especially when the function of it is doing exactly what they knew it would be.
Also HC is certainly not dead, but I’m not sure it’s going super strong right now (or maybe now that I’m in the final stretch to 60 it just feels that way). I’d be really worried about killing petri’s use and having people shelf the game over either because they aren’t going to risk playing while it’s in a time-out or because they died because of it.
It’s unlikely there will be many if any changes going forward after we get the SF mode that people can turn on when they create a new character. Also any additional changes made to HC will likely be extremely small and would require little if any development effort. HC is simply just a very small niche play style.
As for HC dying, I doubt it will, I expect that it will have a consistent low to medium population where people are active in most zones, its one of the few server modes that I think just the normal play style will keep the server alive. Also with it being different than other servers, it will get influxes of new people at least temporarily as they get bored with Retail, WOTLK, SOD, ERA.
I also think nerfing or eliminating the petri flask might make more people interested in end game dungeons, as I think the existence of the Petri flask actually turns many people away from end game content currently, since it creates a situation where some people might simply bail or not put the care and effort in which is needed to not die, and where if things go bad they can simply just petri and leave the rest of the party to fend for themselves which can create trust issues between different players. I also feel it heavily marginalized raid content.
Obviously some people will disagree with this view, and feel that it’s a valuable safety net, where I feel HC should have absolutely no safety nets. So for me while I will continue playing on the HC server, I will hope that eventually Blizzard will correct what I feel was the biggest mistake made on the HC servers and eliminate what I consider to be the abuse of the game mode by the use of Petri flasks.
I feel this where the disconnect is, and it’s caused because of a lack of experience in these described scenarios. These mindsets are prevalent from people who don’t play with guilds or even regular folks and their main consumption of content is from pugs. To say that Petrification Flasks marginalize raid content is so completely inaccurate that it can only come from a personal place and not from any place that is reasonable to most people. People are still wiping on Onyxia for heaven’s sake!
It is fine to want a “pure” experience, and really Hardcore is about as close as it gets considering how much fun the game is. But wanting to gut the only reasonable safety net in a game that easily sink 100’s of hours into will only drive people further away, not attract them. People’s time should be somewhat respected.
I don’t know mechagnome priest why don’t you tell us what you think
Good. When onyxia gets the upper hand, everyone should die. Just like in softcore raids We are playing hardcore for a reason. You die, you die. If you don’t think the risk of dying is worth the possible glory of killing onyxia, don’t go.
Somehow I doubt you’ve ever come close to doing any sort of content.
You should give it a shot, would do you good to get some perspective on the things you’re talking about.
That’s not an argument. What you’re saying is “everyone is cheesing hardcore, and you should too, because reasons”
Neither is anything you’ve ever brought forth.
It’s all just peanut gallery level commentary, and I’m glad Blizzard doesn’t cater to mindsets like yours.
ad hominem continue to cheese hardcore. you’re just making the game mode lame, and it’s a shame.
I don’t. I think there’s an argument to be made about how Petri does impact the gameplay decision and can result in runs going south faster because people hit the panic button, but I don’t think that translates to people being afraid to run end-game content.
The only people who really may not care for it are the ones who can’t afford it and know that without one they are screwed if everyone else is carrying one, but I think this varies a bit from class to class. If the flask was more affordable I think it’d be universally loved because each person would love the comfort of having petri on their action bars.
I mean clearing the raid content, even with Petris available, is still a pretty incredible feat for HC.
Classic design, even through like TBC, is not the greatest; heavily designed with strict pass or fail type mechanics where you make a mistake and it results in instantaneous death. Sometimes not even you making the mistake means death. Man one time in Classic I went ham on Vael with world buffs and recklessness…I pulled threat right at the last second in my execute spam and got like 15 people killed. Lots of them were salty I ruined their Wbuffs.
The fact is that a buttery smooth run can go sideways at any time and snowball into a deathball so I have some conflicting opinions on how to handle that because on the one hand it’s HC, but on the other hand raiding in Classic is just so brutally unforgiving sometimes that if petri didn’t exist I don’t know how many people would actually want to attempt it. Like there’s definitely going to be some portion of people that manage to pull off full clearing the content, but it’s going to be an even smaller portion of people.
IMO HC has done the best job of making Classic feel like playing Vanilla again and that’s in spite of Petri existing. Removing it feels like you could turn all raid content into Naxx levels of do not touch because it’s not worth it.
That’s the way it should be. End game raiding should be so scary that very very few people want to venture inside. It’s a bloody shame that KT has already been killed. That shouldn’t be the case. Petri exploit gave everyone the confidence of a softcore raider
If people can walk away from an Onyxia wipe, then yes, the flask has completely marginalized the content. HC raids should be brutal, there should be no going in with people under geared or under prepared, and simple mistakes should be catastrophic and send people back to the start, and places like Onyxia should be extremely dangerous.
The fact that KT was killed with in months of the launch shows how marginalized the content was by the flask, if you remove it, its quite possible Naxx never gets cleared, which is. how it should have been.
I’m sorry, but this really only comes from people who think and talk about wow rather than play it.
It isn’t even accurate.
How many Petrification Flasks were used in the world first Kel’Thuzad kill?
That’s just your opinion, and really not even a good one considering that Blizzard chucked into the bin dating all the way back to TBC. Even with Petri it’s not like people aren’t aware of the risks of raiding, nor is it like Petri prevents 100% of deaths anyways.
The other issue being that they released all the content at once which gave them the ability to pick and choose bosses to farm from day 1. Like I remember seeing the top guilds picking out the first few easy Naxx fights for some easy loot so they could do other content. That is a massive boost to raid performance.
yup. it’s a real shame what could have been