4 seconds isn’t the end of the world as you all are making it out to be imo.
However in all honesty, what blizzard should have done is revert back to WoTLK style of Revive Pet, where they could have just kept the 2 second cast time, but your pet revived with partial HP untalented. So either have to toss it food (make this viable again) or mend pet/bandage it up if you chose not to waste a talent on it.
Anyways, the former 2 seconds was just way too short, as it pretty much made killing a hunter’s pet pointless, as they can just nearly insta-rez it and undo all the damage you wasted to kill it in the first place. 4 seconds is good or either do like wotlk where it doesn’t rez with full hp.
Honestly, I wouldn’t really mind 4s if it took a bit more commitment to kill the suckers, and hunters had more tools to defend against it. If killing them was an actual strategic choice, rather than them simply dying from cleave and/or DoTs. Give us back Cower. Give us back Heart of the Phoenix. Make Mend Pet undispellable. Increase pet durability baseline. Then the 4s becomes quite reasonable, because it takes actual effort and intent to kill the pets, and thus it being much more difficult to bring them back also becomes reasonable.
But when they can be passively killed by cleave, or DoTed up and be guaranteed to die even through Mend Pet, we have a problem.
Personally, for me, though, this is more about the PvE implications. Pets still die to random stuff, AoE that still hits them, DoTs that hit them, abilities that aren’t classified as “AoE” but still target pets, etc. 4s is intensely punishing to BM and SV in PvE content when there exist things that can kill your pet and there’s nothing you can do to stop it.
The fact you literally ignored the video of “top pvp hunter in the world” (your words not mine) that says it’s bad (even though you used him as example how it doesn’t matter), truly makes me think you are just trolling by now.
ya, if all you ever play is arena skirmish or bg’s lmao…2 sec in any decent rated arena is still a very long time against any competent player. even 1 sec cast times are easy to kick. And you keep going on about pets dying not being a big deal. that only is true for MM. NOT the case for survival or BM. so you are either a very bad troll or incredibly ignorant to the class & mechanics of the hunter spec.
Now you’re not even trying, Ravens. You’re one of those that simply cannot acknowledge even the possibility that you’re wrong, aren’t you? You’re just going to plug your ears and go “LALALA I CAN’T HEAR YOU I’M RIGHT YOU’RE WRONG LALALALA”.
I can’t recall ever getting a headache from reading a thread on these forums, so thanks for that. I hope that one day you may come to actually see the world the same way the rest of us do.
I mean, I stopped arguing with them over a week ago because I came under the assumption they are just a troll, honestly. They come across as nonsensical considering their arguments keep falling apart from even though people they are trying to use as an authority on the matter.
I think what Ravens is trying to say is, it can be overcome. Is it good? No, absolutely not. Is it a detriment that doesn’t need to exist? Absolutely yes! Is everyone a bad hunter that thinks it’s sucks? Absolutely not. Coming across as some condescending piece of work because of a change that wasn’t needed regardless of being able to work around it just shows a lack of class.
The question is, whether it can be worked around at a reasonable level of PvP rating. Frankly, I expect that hunters are once again going to be the least represented class in high-end PvP.
All I was getting from them was ‘use ice trap, good hunters can land it every time, 4 seconds is okay, you guys are all bad’ etc. etc. I think we all get that this isn’t something that makes hunter absolutely unplayable because yeah, if I’m doing world quests or dailys or a lower mythic key, it’s usually fine. It’s a kick in the pants to have to get out of melee in PvE and sit there for 4 seconds hoping you don’t get knocked back/put to sleep/silenced/disoriented/whathaveyou, but eventually you can rez the pet and get back to being something more than dead weight for your group.
The point the rest of us is trying to drive home is exactly what you said and seem to also believe: it’s not good. It doesn’t need to exist. There’s no reason for them to have increased the rez timer. As Xaedys mentioned,
this would be fine. But this is not the case, currently. Our pets are squishy, regardless of special abilities and HP. It’s far easier to kill a hunter pet than a lot of geared hunters right now, and so having a long rez timer is mind boggling.
Two seconds isn’t an insta-rez. It’s two seconds.
Iirc that was also back when mend pet gave far more health back to the pet than just a measly 20%.
Even if this was true, the vast majority of people who play World of Warcraft are generally casual players. Safe to say, the top tier players who are the vast minority, should not be the ones who dictate how this game should play.
High skill caps are great, but when the lion’s share of the specs damage is coming from something so easily killed and is painstaking to get back, what’s the point of people even playing it? Half your spec is AI-based, with an AI that is unpredictable at best. There’s no reason to cripple a dps class any more than that.
It’s almost rubbing it in our face that Quilen/Stone hounds still get it (Eternal Guardian), but they’re not the pets that really need it. And they’re not available to Survival in any case.
I’d understand an instant cast that takes 4-6 seconds to take effect and rezzes your pet at reduced stats, with that debuff rapidly fading (e.g. over another 4-6 seconds).