Personal Loot is killing the game for me

I think the word you’re looking for is reasonable? Either way I disagree. More options in a game is always better than no options. People are responsible enough to make a choice to join a guild/pug that advertises running Personal or Master loot before their raids.

There is no reason to not have both or more options. The only reason people would disagree with this is because they only want one thing to go one way, their way, and the game is currently providing that.

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Honestly, master and group loot were perhaps the most frustrating part of look. Getting good loot often became a popularity contest. I’d rather just get my loot and move on. I have managed to surround myself with people who are generous with loot they don’t need.

When I go into pug groups I just go with the mindset that I probably won’t get any gear that doesn’t drop for me directly.

So just leave personal loot as is, please.

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I haven’t played classic since MC :stuck_out_tongue:

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Responsible is definitely the correct word. Too many bad apples and not enough vigilant players to trust the community with that power.

Except for all the reasons listed in this thread.

It’s actually more correct to say there’s no reason for Master Looter to exist. One of the arguments for ML was that Master Looter allows you to loot faster… well, Blizzard can just adjust drop-rates accordingly if “speed of loot” is your concern. In fact, if ML is a gearing-speed increase, that’s actually a reason to REMOVE master looter, because it presents a dangerous option as a power-gain - players will often “choose” (see: be forced into) power even if it results in an end result that reduces their overall enjoyment. “Players will optimize the fun out of the game” is a well-known paradigm. Blizzard’s job is to literally restrict players from harming themselves in that fashion.

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Personal loot is fine, lack of loot all around is not. I have gotten more talent crap then anything else to drop. Stuff that should be in my talent tree or spell book now drops off bosses or found in world quests, just dumb.

So you see, the system already did this roll for the gear, and you lost and someone else won.

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For what it’s worth, conduits are on a separate drop chance and have no effect on whether you get gear or not.

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I’ve personally seen a guildmaster destroy a guild over one VOA mount. Lost the roll, took the mount and kicked any who complained…obviously I left too.

Proud of you for being a person of morals, we’d probably get along great in game. That makes two against the tide. :pleading_face:

I don’t think “Go play Classic” is a valid argument for complaints about the modern game.

Look, to be fair, there is an appeal of clicking on a boss and seeing 5-6 things with purple text on the boss. Blizzard has tried to create the same sort of “WOW” moment with the pop-up that shows who won loot, but it’s buggy at times and it also doesn’t show things until everyone has looted the boss, which ruins the excitement. If two people don’t loot the boss immediately who got loot then the “WOW” is reduced. Nobody wants to kill a boss and only see one cloak show up until Bob and Jack gets back from their coffee break to loot.

UX for the moment of a boss kill could be improved. I don’t think it is really a matter of people actually wanting Master Loot. They just mostly want to be “WOW”'d when they kill a boss and to feel like loot drops that are items that people want/need.

I’m also personally of the opinion that raid tiers should drop 3 tiers of loot per difficulty. Not just +0 and +7, but also +3 loot for “mid bosses” like Council, Inerva, and Sludgefist. This would mean more overall upgrades as a guild progresses which means more “feels good” moments.

It isn’t an argument, it is a statement if you want to use ML. This is because ML will never be back in retail.

After the first few weeks of the raid tier we didn’t really have any loot trading problems in both of my guilds.

I am not sure about this but if they did this they would have to drop more items per boss meaning more item slots covered per boss. It would also make gear harder to pass at the start of the raid tier as well.

I feel like since mythic has its own rules already for raid ID lockouts and a constant 20 raid size meaning 4 drops per boss, ML should absolutely be available for it.

Even make it require 18 of 20 from the same guild.

That is the game mode that needs it the most, and it’s already the mode that encourages guilds and consistent groups.

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The best system I’ve seen in use was an SK system. Before the raid season everyone rolls twice. Once for class and once for general.

The Master Looter records all the rolls in two charts based on how they ended up.

First boss drops say a Druid piece, a priest piece and a strength sword. The Druid with the highest roll gets first shot at that item. If he takes it, he goes to the bottom of the Druid list, if he passes, he keeps his position and the next Druid on the list gets to decide and so on.

It’s the only master looter system I’ve personally been a part of that didn’t have any issues…

I still disagree with what you said. There should be options and if you’re not comfortable with joining a group that has Master Loot then you can join a group that has Personal Loot.

No. Blizzard is doing a good job of just removing it all. So it’s either have fun doing X or …don’t do anything. That is how the game is played anymore.

Edit: Sorry if I’m coming across snarky. That isn’t my intent. We just disagree :slight_smile:

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Fixed that for you.

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If it’s the only option than fine, better than nothing.

Yeah, I would support that, but I can tell Blizzard won’t.

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Seems fine to me. Getting BIS becomes harder but you’ll see more upgrades over time which I think will feel good. Wider loot tables means less shriekwing cloak situations as well.

Nice to know, still, the game seems awfully short on loot. Maybe as many expansions do it will progress as time goes on.

The game is short on loot. As they seem to always do, they swung the pendulum too far when moving away from the ridiculous amount of gear they rained on us in Legion and BfA. BfA in particular was ridiculous. You could get normal raid levels of gear just from doing emissaries. That was way too much, but rather than just lower the ilevel available from doing world quests, they decided to lower gear amounts to pre-Cata levels across the board.

Pretty sure the “short on loot” thing is a mechanic to keep you playing more. If you got all your BIS after a run or two of each dungeon, what motivation would you have to come back the following weeks/months and keep playing?

Artificial scarcity is the name of the game.

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