If ruining the run is the primary concern, what punishment do you propose for subpar throughput and lack of stops? What’s the punishment for pulling one pack at a time or idling too long between pulls?
I said this once and Ill say it again. They need to implement the standard that Overwatch has in place when you que for ranked. IF you dc, you have the opportunity of rejoining without penalty. If you leave and don’t come back, your account is flagged and you cannot recue for a certain period of time, which gradually increases if you still continue to be toxic. These are the rules that are in place. The system doesn’t care if you had IRL stuff happen. The end justifies the means.
There hasn’t really been a system put in place for WoW to combat this issue and I can see why some people will get all up in their feels over the matter, but for the health of the game, it needs to be addressed.
nah, WoW is fine just the way it is
And also you’re comparing apples to oranges. Overwatch is some sort of action/first-person shooter (?) where you get paired up with random players by an automated matchmaker system, we’re talking about custom-made player groups in WoW here (where a real-life human being player handpicks his pug teammates)
The people that complain about key leavers are just raging because they made poor decisions and they want to blame others instead of making better decisions and trying again.
These people want Blizzard to build convoluted and complex systems to police an intractable problem so they can feel better about themselves.
However, a lot of key leaving scenarios happen due to a failure to communicate goals, a failure to build good groups, and a failure to accept that sometimes things go awry.
If you are one of these people that has a hard time with key leavers, try this: Record your games and afterwards take a look to see what YOU could have done better. In the best case scenario, you learn from the experience and get better, as a player and as a person. Otherwise, you can share it with friends and have a laugh about it.
Once you forbid a person to leave, you will make the groups 100x worse with more “toxicity”.
If I cant leave, I will make your run hell. And I can do it in a way that can’t be punished. I will make someone else leave first.
Disclaimer : I am saying this generally. I am not saying I would literally. Only that I could and people will.
Final Fantasy 14 gives you a 30 min lockout of doing any instances if you leave a group first. However I felt like that really didn’t discourage people from leaving.
Congrats, you win the most out of touch and inaccurate statement of the day award. Lets me guess your one of the pro’s out there(like the many others that posted on here) that think this super duper ultra rare occurrence is based just on poor playing and judgement. Whelp, like the many before you, you are in fact wrong. I have my KSH, I am not mad but I am intelligent enough to see that this is a major flaw in the system and not ignorant enough to try and dump it on others “raging”.
Yea if I can’t leave a crapshoot of a run then guess what I’m afking on a corner. And guess what I’m a tank so guess you aint moving forward anymore
That’s only for queued content. The same thing wow has
Fact: the group leader invited people to the group he shouldn’t have, or he himself may be someone who is so toxic other players figure life is too short to waste on him.
Some players have only occasional issues with leavers. For others it is so common it’s a big deal.
What is the common denominator?
This. 1000x this.
Nice job pre-empting disagreements by calling anyone who disagrees stupid and delusional. My counter point: anyone who wants to remove the timer is lazy and antisocial. Tick tock, Mr Hook.
At first I was going to say no, and state it was a false equivalency but then I changed my mind. I think an in game function that alerts you if specific people you put on a list is in the party or not wouldn’t be a terrible idea. This could address that issue and other issues as well. There is many reasons why you may not want to group with someone. Additionally this function should be account-bound not character-bound. It would simulate the days where reputation mattered again.
That said you would still have to finish any content you started. You would just be able to avoid them in the future.
People not taking the time to learn a rotation needs to seriously be addressed.
So they still have carte blanche to ruin people’s keys? No, if we want timeouts and bans for leaving, they get timeouts and bans for poor play.
They tried that in WoD I think it was, was called proving grounds it largely failed for some reason.
I’m not talking about Blizzard. People need to read tooltips and hit a dummy once in a while.
I agree to some extent, However I think it’s just as nuanced as the other situation. It would require some level of oversight. If someone is being intentionally bad this should be addressed. If it’s a legit skill issues, it’s not such a good idea to ban them. Like-wise if people are leaving without a good cause they should be equally dealt with.
Making intentional choices to ruin peoples keys should not be okay.
Man, that pack of double priest and double - triple? - hulking poison trolls before Volcal on fortified weeks was scary to me. I loved being able to skip them during the void season portal thingies.
good.
I hope it’s like the mak’gora desertion debuff.
Who is the arbiter of what constitutes a “good cause”, though? Because if I’m in an 18, 20, or even a 14 with a player who hasn’t figured out where their kick is yet, intentional or not…they’ve killed the key. Why should I stick around for another hour before the group inevitably falls apart because of the actions of a single person?