An MMO is a gamin architecture. An RPG is a role playing game. Put together we are playing an MMORPG. It doesn’t mean anything towards working with others to receive compelling rewards.
That may be how you and others play it, and that’s fine. But that’s the beauty of an MMO, many people can play at the same time for any reason they want to.
Blizzard is the arbiter of what items are distributed within the game.
Raiders don’t need carrots any more than casuals do. They need whatever it takes for ‘fun’ to be the reason they play. For you that may mean a carrot for others it may mean something else.
Your vision of the world is your reality, not anybody else’s.
Had you ever considered that there are fewer people raiding today, because of the mentality associated with people who play a game for multiple hours a day, for multiple days a week?
No, that is obviously true but the point I am making is that the easiest form of raiding invalidates the entire game.
No it doesn’t. You’re just playing a different game. Which is fine. I’ve done that grind and it’s not for me. Why do you care so much about how other people experience the game? Is someone less casual than you seeing the same content/story as you somehow invalidating your experience?
And raiding doesn’t make you a better player or help you improve as a player, just so we’re clear. My guild drug several terrible players both through SSC/TK and Black Temple back in TBC who never improved. We just hoped they didn’t get chosen to do certain mechanics. I spent most of Cata dragging a terrible raid team through the first couple of tiers of content (on a different character so I’ll save you the dig through my achievements).
I have no idea how successful WoW would have been had the design in Vanilla been different and neither do you. Any thoughts to what it would have been would be pure speculation.
At the end of the day, if you’re raiding for the reward rather than the experience then you’re going to be disappointed every time.
Well from what I’m seeing in this dumpster fire of a topic is that casuals care just as much about raiders getting better rewards for harder content as raiders care about casuals getting equal rewards for easier content
and if the raid was released at the same time there wouldn’t have been nary a complaint about it because the good mythic raiders would be sporting their 415 already.
How long has the game been around? What are devs doing to help people learn to play better?
Oh, that’s right, they’re not doing anything. And you want nothing to change, but you expect somehow, miraculously, that new players will suddenly start arriving at max level fully elite.
Isn’t expecting to do the same thing but see different results called “the definition of insanity”?
So the main feature of MMORPG’s is being concerned about what others do with their login time, and wanting them to be forced to play the game exactly as you do? What am I missing?
Because you are not going to play with BAD player? So who actually cares? you keep talking about him. yet you decline him from your groups? so I don’t understand your logic.
You want to speak and look at the garbage player, but when he asks for an invite to your group you simple decline him.
So I ask you this, why do you care about what is he doing or how does he play this game? if it’s not effecting you or you do not care at all about him.
yeah. I’m 367 item level. all i do is quest. couple dungeons and a couple LFR raids. I never had to work so little for decent gear. Haven’t really raided since Cataclysm.
I’m playing the same game and there is a massive problem created by Blizzard making their game have a difficulty mode that is always brought down to the lowest common denominator. I don’t see how you think you can dispute that.
Again you’re going with the ‘raider doesn’t like other people seeing his content’ stuff that is ridiculous. If people like that actually existed they would make raids/dungeons in the finder and never invite anyone just because they take sick pleasure in it. They would get people to apply to their guild and never accept anyone because they want to exclude as many people as possible. It doesn’t happen. People don’t think that way. You are not getting 1 over me by doing LFR. Doing LFR to me has the same consequence (none) as doing legacy content. You aren’t doing a real raid, I don’t care if you want to see the art or w/e you think you’re getting out of roleplaying as a raider.
The couple people you’re carrying in a raid doesn’t mean anything. Your raid is getting better regardless if there is 1 in a hundred players who are not. There is, obviously, a huge correlation between doing harder content and getting better at the game. Giving everyone who hits max level a 100% certain I-WIN button to beat the game is garbage. You know it and so does everyone else. Hence the dropping sub numbers each month.
Give the game back its original progression system. Subs will climb. Catering to people who want to put as little into the game as possible has been a massive failure and it’s time we move on. The funniest thing to me is how Classic is going to have more people playing it despite it being old content and having less “options (people’s favorite buzzword for giving them stuff they don’t deserve)”
Some options should be taken away because they are bad for the game.
Everything in the game affects me. Is this a single player game? No? Get used to hearing people talk about others they share the game with then.
I think it is hilarious that you think everything you don’t care about doesn’t affect you. What an incredibly strange thing to try to argue. What does me declining him have anything to do with LFR? If he, you know, got better at the game because it would open up more doors and new content for him that would be a good thing. Telling him to stay bad because he will never get invites is wrong.
Improve? Get off your high horse there. You are talking about LFR. Something that shouldn’t affect anyone that is serious about raiding.
You know… where you go with a Guild, and do progression… something that LFR is never meant for. It’s not meant for people like you. So stop making it about you.
There are a lot of people who know what they are doing, having fun doing it, and are mostly in a Guild, so you don’t see them.
So what if jack, ivy, or bill has a 380 piece of gear… it’s the most irrelevant thing in the World of Warcraft when you look at how it affects raiding or you in general. Here’s a hint; It doesn’t.
These people do exist. They poach from other guilds when they need new raiders. It’s very common to see that admission on the forums, though not in those exact words.
Why are you so concerned about other people doing LFR? You sound like you’ve spent a lot of time obsessing over it.
LFR. The ‘R’ stands for raid. Get over it.
That was only a “progression system” for a tiny part of the playerbase. For other players there was no progression.
Classic is not going to be nearly as popular as you imagine it is. I don’t know anyone who didn’t play it originally who is planning on spending much time with it, even though it will be free to wow subscribers.
Having more subscribers is good for the game. Your ideas would result in fewer, so your ideas are bad for the game.
Okay, so what is your evidence that WoW is now a single player game? Anyone making the claim that things other people do has no effect on them better provide some information about how that works. Would it affect me if Blizzard gave everyone who plays an hour a week full heroic gear on every character they have? Please explain how that does not affect anyone. Please, I’m begging to hear this so I can laugh.
“Everything affects you” because you can’t enjoy playing wow knowing that casuals are permitted to login and play as they wish and get gear that permits them to continue doing so.