People don't bother learning how to play anymore

That isn’t my train of thought. My train of thought is that they are pandering to the LCD to have a larger market to sell items.

Wouldn’t think you would understand that though.

Usually players who are quick to buy cosmetics are only that way, simply because they’ve either grown tired or have never been able to achieve someone for themselves. So they buy it instead. Also I don’t think that was his point.

The issue is half this, there was an intended audience long ago, it was a “casual” MMORPG player. At the time it was a casual and relaxed experience compared to now. Though they decided around Late WotLK to Late Cataclysm, that they wanted to keep the same massive audience they grabbed, and reach out and pull in a much newer group of players that they hadn’t drawn from yet.

This was their biggest mistake, and still is. The game has been “accessible” for everyone, there is no argument there, but it’s wasn’t a game intended for everyone. Sure the unintended audience could play it, I’m not saying they can’t or shouldn’t, but Blizzard made big strides to move in and capitalize on these untapped players.

Just take a look at how many systems this game has, from Pet battles to Mythic+ to Island Expeditions, they’ve put a small portion of as many genre that they can, and it has hurt the game more than most realize. With all these new systems, WoW is no longer an MMORPG, but rather just a “game”, and that MMORPG audience has mostly been depleted, feeling angry, betrayed, and disappointed.

However we still need to take into consideration of those of us that have a limited amount of time available for raiding and even time to play the game. I myself was a heavy raider back in 2005 - 2012 but life has to be 1st and foremost, so I appreciate the opportunity for almost free gear here and there especially when I do get the opportunity to raid and receive no usable gear. Ijs.

I played in BC and everyone used an add-on called QuestHelper way before they implemented their own built-in one. The only difference between then and now is you don’t have to use an add-on and instead of using thottbot for more help, you use wowhead.

I thought this thread would be about how no one bothers to learn their class, like with interrupts, and was disappointed.

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This was their biggest mistake, and still is. The game has been “accessible” for everyone, there is no argument there, but it’s wasn’t a game intended for everyone.

Yeah I guess thats right…the players that the game wasnt intended for could just as easily have left and taken their money with them…I mean really its a great idea for them to pay for content but not to see it, people who never get to see endgame content will OF COURSE pour more money into an MMO and pay 15 a month to be excluded from raids and other content…after all they arent “entitled to see it:” and if they dont see it…well thats too bad they need to git gud…

…thats a sustainable model.

No. It isnt.

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Usually players who are quick to buy cosmetics are only that way, simply because they’ve either grown tired or have never been able to achieve someone for themselves.

…and your source for this assessment is…?

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Hmm, they seemed to have had a captivated audience of eleven million subscriptions that didn’t see the content then. I guess none of them saw the content so now we’re at 1.7 million.

Hmm, they seemed to have had a captivated audience of eleven million subscriptions that didn’t see the content then. I guess none of them saw the content so now we’re at 1.7 million.

We are?

Based on what? That debunked “theory” that hasnt had an ounce of proof to actually back it up? Can you verify that that was even halfway close?

No.

BTW Wrath was over a decade ago. Times change. People change. The market place changed. Time does that.

WOW is a dinosaur. More or less the only one left of its kind. The pay to play MMO model is a dinosaur and I can count on the fingers of one hand those that are left.

I will emphasis this point: The financial cost of the game is a critical factor in its longevity. People WILL NOT any longer throw away money on something where they do not get to see endgame. Where they do not get to see the entire story.

It is not worth their time nor is it worth the money for them to do so. Gamers these days are VERY picky as to what they will pay for and what they wont.

The days when they would sit there and throw money at a game they were dissatisfied with are long gone…the very same funds that are used to make the content you dont think they should see unless they put in an inordinate amount of time to do so.

And by time I dont refer to time but to scheduling and availability. Try being on a swing shift, or a shift worker, or an on call worker, or a FIFO worker, or the military…the days of 9-5 are dead and gone.

i was invited to play in 04. Was sent a starter disc for Vanilla. At the time I had RL requirements on a massive scale. I slept maybe four hours a night for six months.

The Vanilla model is and was time intensive, one very good reason why a Vanilla type MMO on a pay to play level cannot and will not survive long in todays market.

“But vanilla servers”

Yeah and they ALREADY have an established playerbase. Lets see how long one lasts going from a standing start.

Demographics have changed, and as I have said before, demographics drive game design out of force and of necessity.

A fact of life.

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In Wrath you could see the story of ICC once a group on your server had killed the Lich King. I personally thought that model was much better than LFR. I was one of those people who watched the cinematic and never did kill the Lich King when it was current. It made raiding feel epic and got me in to progression raiding in Cata. If I could have clicked a button and killed a Lich King with no mechanics it would have felt cheap and I probably would have quit the game at that point.

. If I could have clicked a button and killed a Lich King with no mechanics it would have felt cheap and I probably would have quit the game at that point.

You couldnt then and you cant now “click a button and kill a boss”.

Anywhere in WOW.

once a group on your server had killed the Lich King

Arent you glad that this isnt the case now? I am.

I was one of those people who watched the cinematic and never did kill the Lich King when it was current.

Exhibit 1 of why LFR was created.

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I can click a queue button to get in a warfront then agro 1 mob to attack me away from the group and afk because you don’t get flagged for afk while in combat.

I can click a queue button and afk auto attack a world boss to kill it

I can click a queue button right now and auto attack G’huun once then afk and beat the hardest boss in the game currently.

That is a bad exhibit because I’m saying I would have quit the game 10 years ago if LFR was in the game then.

People are always saying they do this, but I keep wondering why the heck anyone would pay for a game and then not play it? How in the world is that really any fun?

If you don’t like warfronts, LFR, whatever, then don’t do it. Stick to the content you do like. If you don’t like any of it, stop playing!

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I can click a queue button to get in a warfront then agro 1 mob to attack me away from the group and afk because you don’t get flagged for afk while in combat.

So instead of contributing to the group you choose to be part of the problem. Not something you should be proud of.

I can click a queue button and afk auto attack a world boss to kill it

See above.

I can click a queue button right now and auto attack G’huun once then afk and beat the hardest boss in the game currently.

So you afk in warfronts, you afk in LFR and world bosses.

Sad.

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Doesn’t matter if it’s sad or not. You said nobody can hit a button and kill a boss or clear content. I just gave 3 examples of how you can.

I can’t really see a way to correct this in the current game… even low barriers like proving grounds proved to much for a large portion of players.

Our time is ending, Its whispered in the winds. The time to return to classic is here from there? I cannot say what path we will take but hoping the game finds its way back to what it was… I would argue by the time MoP rolled out it was to late.

It is time to simply let go. The worst players after long years of trying to make the game into a instant gratification machine finally won. I say its time to leave them to farm their spoils.

Doesn’t matter if it’s sad or not. You said nobody can hit a button and kill a boss or clear content. I just gave 3 examples of how you can.

I used the word sad because on these forums I am not allowed to tell you what I really think.

Be grateful.

I enjoy raiding and M+. It just so happens that Warfronts reward mythic raid gear for some reason, so to stay competitive it’s something I do for my team even though I think it’s garbage content. If Blizzard lets me queue up for a warfront and go to the store so I don’t have to do the mindless content then that’s what I’m going to do.

And I’m not allowed to say what I think of people who do only LFR, enjoy the free raid quality loot from afk-able content, and like that WoW has lost all sense of character progression. So I guess we can find some common ground there

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So…because you’re shallow enough to abuse a system for your own ends, you think content you abuse should be removed even if other people enjoy it or find it a challenge? Because that’s really what it looks like you’re saying, and that makes me feel really sorry for you and your self-centered worldview. Why can’t you simply participate and help the warfront/whatever be completed sooner?

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Next raid this week, and people are crying over 380+? When the new best ilvl is going to be 425+?

* The item level of rewards from max-level Normal, Heroic, and Mythic dungeons will go up by 30. Baseline rewards will be 340 from Normal, 355 from Heroic, and 370 from non-Keystone Mythic.